- Joined
- Jul 10, 2004
- Messages
- 595
Im just now starting a huge new project, its a single player, multi map traveling campaign, which means you will be able to travel to and from maps. Doing this makes campaigns in my opinion much more fun and opens many more oppurtunities in being able to do stuff.
***Storyline***
The beginning of the campaign takes place in the Ezria Empire, a desolate land scarred from hundreds of years of civil war between the empire and alliance. The land itself in this place screams of death, the landscape is dead and barren all around, you'd be lucky if you found a single patch of grass. The trees all around are charred and/or dead.
The beginning takes place in the capital city, where the main character (the player) is escaping along with a friend. (no name given to either yet) The city is under attack by the alliance from three directions, and the city is being bombarded by catapult fire.
After a gruling escape, the main character and his friend go to the next map, which is the coast, and must hurry to make it to the dock town and get to an escaping alliance boat. This is when the real game starts.
After a long six month voyage across the sea, a group of twelve boats filled with refugees from the dead empire make it to new land, a completely uninhabited land, well, thoguht to be uninhabited. As the story really begins here, you must help gather supplies to build a new town, but while off in the woods gathering wood and stuff like that, you find a troll.
Thats all I'l release for now.
***Gameplay***
-For a majority of the game you will play as the main character, but sometime you will be able to play as another special character.
-The main character's class is determined by the abilities/items he has.
-Abilities are learned through special stones called Zei'yl Orbs, but cannot be used until purified by a special trainer.
...much much more
***Terrain***
-The different maps will spawn from a large city with a giant castle, to grassy fields and woods, beach, and mountains, as well as some underground levels.
***Team***
LOOKING FOR
-Modeler
-Terrainer
-Triggerer
-Skinner
If anyone is in the least bit intrested, please let me know by posting
***Storyline***
The beginning of the campaign takes place in the Ezria Empire, a desolate land scarred from hundreds of years of civil war between the empire and alliance. The land itself in this place screams of death, the landscape is dead and barren all around, you'd be lucky if you found a single patch of grass. The trees all around are charred and/or dead.
The beginning takes place in the capital city, where the main character (the player) is escaping along with a friend. (no name given to either yet) The city is under attack by the alliance from three directions, and the city is being bombarded by catapult fire.
After a gruling escape, the main character and his friend go to the next map, which is the coast, and must hurry to make it to the dock town and get to an escaping alliance boat. This is when the real game starts.
After a long six month voyage across the sea, a group of twelve boats filled with refugees from the dead empire make it to new land, a completely uninhabited land, well, thoguht to be uninhabited. As the story really begins here, you must help gather supplies to build a new town, but while off in the woods gathering wood and stuff like that, you find a troll.
Thats all I'l release for now.
***Gameplay***
-For a majority of the game you will play as the main character, but sometime you will be able to play as another special character.
-The main character's class is determined by the abilities/items he has.
-Abilities are learned through special stones called Zei'yl Orbs, but cannot be used until purified by a special trainer.
...much much more
***Terrain***
-The different maps will spawn from a large city with a giant castle, to grassy fields and woods, beach, and mountains, as well as some underground levels.
***Team***
LOOKING FOR
-Modeler
-Terrainer
-Triggerer
-Skinner
If anyone is in the least bit intrested, please let me know by posting