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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Random Spellpack by Hanky 1.5

Submitted by Hanky
This bundle is marked as approved. It works and satisfies the submission rules.
Downloads of the last Version: 9669
Current Number of Spells: 20
Current Version: 1.5
Editor: JassGenNewPack 5b (JassHelper 0.9.J.1)
Language: vJass
MUI: Yes
Preview made from: Darkt3mpl3r

Used Systems

______________________________________
Changelog
Version 1.0 Repacked
  • repacked the whole script from all spells and from the mainscript
  • better performance
  • better to modificate
  • cleared all known bugs

Version 1.0a Repacked
  • bugs fixed
  • bjs removed
  • leak fixed

Version 1.1 Repacked
  • added burrowstrike
  • added paralyzing field
  • added tutorials and help

Version 1.1a Repacked
  • added Holy Shock
  • added other cache system what need Gamecache (for infos watch at "Cache Help")

Version 1.2 Repacked
  • added Berserker Rush
  • added Jade Shield
  • modified Holy Shock
  • fixed a bug

Version 1.2a Repacked
  • fixed Bloody Run bug

Version 1.2b Repacked
  • added new index system
  • added constant to critical jump

Version 1.2c Repacked
  • fixed all known bugs

Version 1.3 Repacked
  • some script repacked
  • added Timer Recycling
  • better performance
  • fixed all known bugs
  • added Brain Soak
  • added Thunder Clash
  • added Aggressive Infection

Version 1.4 Repacked
  • removed the indexing system
  • again improved performance
  • new jump parabola (thanks to JonNny)
  • fixed all known bugs
  • added group recycler
  • added Whippy Rope
  • added Backdoor
  • added to every spell a adjustable filter

Version 1.4a Repacked
  • cleared up the script
  • motion loop is now improved
  • several bugs are now fixed
  • fixed those buff bugs

Version 1.5 Repacked
  • fixes for 1.24
  • handle index system added
  • modified timer recycler


Spell Descriptions
Bloody Run
Your unit will run so fast to the selected point that all units who are in the
near of your unit get damage.

Boomerang
You throw two boomerangs at the selected area. Every boomerang missile make just one time damage.
So if you hit a unit with both boomerangs the unit will get two times damage!

Critical Jump
Your unit jump at the selected area and give all enemy units who are in the near damage.

Crush
With each hit your unit has the chance to knockback the attacked unit.

Electrical Field
Throws several electro bolts at the selected area.
Each bolt deals damage upon contact with enemy units.

Fire Bombs
Throws several fire bombs at the selected area.
Each firebombs deals damage upon contact with enemy units.

Frost Sphere
Summons a powerful frost sphere which moves towards your selected target.
While travelling to the target it shots frost shards around itselfs that damage enemy units!|

Implosion
Hurling a mystical force at the target unit. Infests it and deals moderate damage to it over time.
At the end of the effect the mystical force implodes and inflicts damage to surrounding enemy units.

Mystic Net
Throws a rope to the selected point and drags the first unit in its way back to you your caster.
The target will also get hurt upon impact with the ground.

Dark Torture
Make the targeted unit bigger and bigger and because of the hard deformation of the
body the unit get every second some damage.

Burrowstrike
Your unit burrows himself to the ground, accelerating towards to his target. Upon concact the throws his victim up in the air dealing some damage, upon impact with the ground all nearby enemy units are being damaged and slowed.

Paralyzing Field
Your unit channels a paralyzing field, slowing all enemy foes in it until they freeze, releasing them after some seconds channeling time.

Holy Shock
Passively enhances your hero with lightning pulses. Whenever it gets attacked there is a chance to trigger electricy pulses that deals damage on concact with an enemy.

Jade Shield
Renders 3 Jade Crystals, rotating around the caster. Each crystals deals damage upon contact with an enemy unit and vanishes.

Berserk Rage
Pitlord goes into a huge rage, running towards the target location, knocking everything unit away in it's way. Deals damage per hit.

Aggressive Infection
The Pit Lord sends out an epidemic virus, which infects nearby enemy units around the target. Deals less damage per passed infection.

Brain Soak
Soaks an enemy units brain. Whenever it moves, it loses a percentage of it's manapool.

Thunder Clash
The Cryptlord calls down an enormous thunderbolt. Shocks every enemy unit around the caster.

Whippy Rope
Your unit launches a magical rope at a unit or location. The rope will snag the first target it encounters, dealing damage then dragging Archimonde to the victim or location.

Backdoor
Locates a backdoor on an enemy unit. The caster can track down the victim at any time by creating a portal.

______________________________________

Thanks to all who wrote me PMs and gave me feedback. I decided to repack the whole script to make the spells faster and better.
Soon I will add new spells to this spellpack. Your feedback is wanted please give me ideas so that I can go on making a good spellpack.

For all who have problems with importing the spells can look there: [vJass] Spell import tutorial - Clan NgO Forums

I like to thank the whole NgO Clan. Special thanks to:
- Darkt3mpl3r for your good spell ideas, your spellmap terrain and improvement ideas on my spells also thanks to you for your tooltips...
- JonNny big thank to you otherwise I would have still a bugged crush and boomerang your testing made them bugfree...
- Flame_Phoenix for reporting me several bugs
- WaRadius for being taliban (ya know what I mean) and for his timestop mdl
- Fireeye for reporting me forgotten bj functions
- joel79 for gaving me the idea to continue/repack this spellback
- paladon for reporting me the cache bug
- johannesr for reporting a bug of the bloody run spell
- pbnjamma for feedback
- MoK_Exalted for feedback
- Vexorian/PitzerMike for the uberkewl JassGenNewPack
- Hiveworkshop.com for hosting my spellpack

Have fun with the spells.
- Hanky -

Keywords:
NgO, Spellpack, thecakeisalie, TDG
Contents

Random Spellpack from Hanky 1.4a (Map)

Reviews
Moderator
12:19, 17th Jun 2010 TriggerHappy: Nothing looked significantly wrong with all the code. I'm sure they're all okay too considering this was approved pre-1.24. Good job, nice addition to the spells database.
  1. Hanky

    Hanky

    Joined:
    Jan 15, 2007
    Messages:
    353
    Resources:
    4
    Maps:
    1
    Spells:
    3
    Resources:
    4
    Oh sure I forgot to mention that I added a RakEnRoL filter, as soon as you use my spells your pc will start lagging... /irony

    Well I won't update this spellpack anyway. And as I already mentioned the code is crap since H2I got fixed. And really who have the time to rebuild something like 16 spells + systems...
     
  2. RakEnRoL

    RakEnRoL

    Joined:
    Sep 2, 2011
    Messages:
    316
    Resources:
    0
    Resources:
    0
    Too bad. Oh well. I guess the system is not compatible with mine.
     
  3. jonbon29

    jonbon29

    Joined:
    Aug 19, 2014
    Messages:
    1,096
    Resources:
    0
    Resources:
    0
    Awesome spells, its really a pain for me getting them to work when copying them in my map. Good thing there's a tutorial tnx for that, now how can I edit the damage of the boomerang? :vw_wtf:
     
  4. Trakya

    Trakya

    Joined:
    May 11, 2013
    Messages:
    200
    Resources:
    0
    Resources:
    0
    I can't import the Critical jump because of this //! runtextmacro BuffEffect("BuffSpellId","0.5","")

    if you use import files to the newgen jass folder at least share them please
     
  5. Hanky

    Hanky

    Joined:
    Jan 15, 2007
    Messages:
    353
    Resources:
    4
    Maps:
    1
    Spells:
    3
    Resources:
    4
    It seems like you got no idea what runtextmacro does :D

    Make sure you also copy all the main library stuff where are all the macros you need.
     
  6. Trakya

    Trakya

    Joined:
    May 11, 2013
    Messages:
    200
    Resources:
    0
    Resources:
    0
    Thanks mate. I love Critical Jump <3

    P.S what exactly this line actually means? private constant real Range =230.00 //The damage range after the unit reached the ground

    Is this the AoE? I need to understand how it works please reply
     
    Last edited: Jul 9, 2015
  7. Hanky

    Hanky

    Joined:
    Jan 15, 2007
    Messages:
    353
    Resources:
    4
    Maps:
    1
    Spells:
    3
    Resources:
    4
    Ehm I think it should be. Could you maybe send a private message with the whole code, since I got no Warcraft 3 installed right now on any PC.
     
  8. userid907

    userid907

    Joined:
    Jun 17, 2014
    Messages:
    205
    Resources:
    1
    Spells:
    1
    Resources:
    1
    hey Hanky, why berserk rage can hurt an allied unit?, i need only enemies that hurted.
    can u help me?