- Joined
- Aug 17, 2005
- Messages
- 5
hi i was just wondering how i could make a spell have like a 50% chance to do one action and a 50% chance to do another? for example i want to make spells in my new map "failable" and if a unit fails a spell i want them to take damage but if it doesnt fail i want the regular spell efect to happen, i also need to be able to do this in some triggers that arnt spell related so can someone give me a hand? :roll: