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Rally of Azeroth 4

Submitted by tomek83
This bundle is marked as approved. It works and satisfies the submission rules.
Rally of Azeroth 4

Singleplayer survival rally, with 3d "front bumper" camera. Drive your car carefully on a twisty track, avoid pitfalls and evade creeps. You win when you complete all 3 laps. You lose when your HP reach zero (creeps attacks) or on car breakdown (damages, fuel)

Compared to Rally of Azeroth 3, this map have new terrain (track) + some improvements highlighted below.

Creeps are also more dangerous, not just as a decoration, but a horde has been removed.

Features:
  • About 5 km lap length x 3 laps = about 15 minutes of gameplay
  • 3d "front bumper" camera; engine sound
  • Arrow movement, smooth acceleration, brakes and turns
  • High speeds - exceeds standard max. unit's speed
  • Collisions with 2 separate damages (engine and body)
  • Limited fuel + refuelling near lap start
  • Car slides - depending on surface
  • Some hostile creeps around and on the track, mainly near the central hill
  • Creeps sometimes move around track or chase player
  • A few other pitfalls: obstacles, narrow road
  • Reverse gear - press or tap down arrow once to activate
  • Back to road button - restores position and direction
  • Wrong way warning - when you get lost for the first time
  • Show the way button - summon spirit that shows you the right way
  • Max speed limiter for beginners - console command to limit max speed
  • Computer-controlled opponent car - simple, without physics, standard max. unit's speed
  • Simple dashboard showing: time, mileage, speed, fuel and damages
  • Icons on multiboard showing incoming damages
Shortfalls:
  • singleplayer
  • possible a few camera-related glitches
  • no save-game, no replays
Tips and hints:
  • Move your mouse cursor somewhere it won't disturb you (but not on the border of the screen) at the beginning of the race
  • The main goal of this map is to survive all laps, optional - to be faster than your opponent
  • Remember to refuel at the beginning of each lap, including first; use fountain of health if needed
  • Use brakes frequently - pushing up arrow constantly and bumping from wall to wall is not efficient
  • Be careful on elevation height changes, it's easier to lose grip there
  • If you get stuck between trees, walls or other obstacles:
    • tap down arrow once to activate reverse gear (press up arrow to deactivate it), or
    • use back to road button (S key) - it'll restore your previous position and direction
    • do not try to force your way through the obstacles - that's an easy way to get lost or get damaged
    • if you got lost, use show the way button (D key)
  • Creeps may occasionally move around the map, but they are light and easy to kill by ramming them at speed
  • Beware on the central hill with lots of creeps - don't stop there or they'll surround you
  • Do not try to ram your opponent, it won't work because opponent has infinite weight
Other details:
  • There's one checkpoint on the track - do not miss it or your lap won't count
  • This map features a damage system with 2 damages: engine and body
    • Crashing reduce HP, speed and increase damages, depending on speed and angle
    • Damages are permanent and may affect your acceleration (engine) and speed (body)
    • Creeps may attack you, HP does not affect your performance, but you'll lose the game when killed
  • There's one fountain of health at the beginning of the lap - use it to restore HP
  • You can also lose by running out of fuel
  • On a multiboard, mileage is in km, speed in in km/h. Time is FYI only, there's no time limit
  • "Standard max. unit's speed" means max. unit's movement speed in Warcraft (522), that is about 50 km/h
  • Car sliding is possible, however most of the track have good grip. Avoid high jumps to stay on the track
  • Wrong way warning appears once when you turn around and start going backward, however it doesn't know the right way
  • Console commands:
    • vmax=N - limit max speed to N km/h, use with N=0 to disable this limit
    • lapc=N - set lap count to 1 <= N <= 9 (default is 3)
    • servo=N - adjust steering speed around center (default is 1)
    • stw or show the way (same as D key) - summons spirit for 20s that shows where your opponent would go if it were on your position
Changelog:
  • v1.0 - initial version
  • v1.1:
    • moved fountain at beginning of the lap to be more visible
    • removed all heroes from Tavern - it's for refueling only
    • added a few doodads near trees
Any feedback is appreciated.
Map is protected
No credits - only Warcraft resources have been used

Contents

Rally of Azeroth 4 (Map)

Reviews
deepstrasz
The issue with this is that it's very similar to the other one and it has its own thread. I could foresee a kazillion of such map threads. The heroes from the tavern should be removed. You should also make the tavern unselectable if it's not...
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    The issue with this is that it's very similar to the other one and it has its own thread. I could foresee a kazillion of such map threads.

    1. The heroes from the tavern should be removed. You should also make the tavern unselectable if it's not supposed to be used that way.
    2. Some doodads like trees and arches should be placed a bit in the ground as they almost levitate.
    3. Playing this much will make you dizzy because of the camera shaking.
    4. Reached the second lap with about 400HP. Is there a way to repair or something? Seems a bit random to dodge creeps.

    Approved.



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  2. tomek83

    tomek83

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    Thank you for review.
    The map is somewhat similar to the other one, important differences are highlighted in description to show how similar or how different it is.
    There won't be much more threads like that.

    I've updated this map with some minor changes:
    removed heroes from Tavern and made it somewhat unselectable, fixed some "almost levitating" trees and moved Fountain of Life to more visible place, just after the Tavern.
    You can use Fountain of Life do restore HP, but there's intentionally no way to repair damages.
    Dodging creeps is a bit difficult, but if you have enough speed you can also run over them, especially the smaller ones.
     
  3. deepstrasz

    deepstrasz

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    Don't get me wrong. You can do how many maps/tracks like these you want but just keep them organized in a single thread/pack if you don't mind.