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Rabbits vs. Sheep 1.0.62

Submitted by Gate[C]aster
This bundle is marked as approved. It works and satisfies the submission rules.
Pick a hero and try to kill as many creeps as possible with your teammates.
For every creep you kill your enemy will get 2, up to a total of 200 Creeps on both sides. As soon as one side contains more than 150 Creeps it will lose the round.
Use your skills and many Items, spells, weapons, upgrades, auras, summons, abilities, wells and Special creeps to influence the game after your advantage. After five rounds the better team wins!

Keywords:
Rabbits, Sheep, Battle
Contents

Rabbits vs. Sheep 1.0.62 (Map)

Reviews
Moderator
VGsatomi: Approved. Nice that players can repick their heros after every round. Good teamwork map.
  1. mr.tino 12

    mr.tino 12

    Joined:
    Aug 29, 2009
    Messages:
    7
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    very fun map
    [​IMG]
     
  2. Gate[C]aster

    Gate[C]aster

    Joined:
    Aug 27, 2004
    Messages:
    25
    Resources:
    2
    Maps:
    2
    Resources:
    2
    New Version 1.0.5x

    Heroes:
    -New Heroes:





    Balance:
    -Blademaster:
    Critical Strike: Chances for critical strike increased for lower level and decreased for higher level.
    Mirrorimages: overworked
    level 1: 2 images, 50% damage, 30% less health
    level 2: 2 images, 65% damage, 20% less health
    level 3: 2 images, 80% damage, 10% less health


    -Tauren Warchief:
    Thunderstomp: Damage reduced, stun duration increased, AoE decrease for level 3.

    -Archmage:
    Blizzard: Damage on higher levels slightly reduced
    Water Elementals: Manacost reduced (from 125 to 90)

    -Cryptlord:
    Carrionscarabs: Manacost reduced

    -Dreadlord:
    Vampire Aura: improved

    -Eredar
    Dark Portal: Number of summons increased

    -Goblin Alchemist
    Healingspray: healed amount increased

    -Incinerator
    Fire Lash: Chance for dealing double damage increased, chance for dealing less damage reduced.
    Fire Nova: Manacost reduced


    Game:
    x-Reducing the damage bonus of damage aura by 30%
    x-Removing lots of spelling mistakes (card388)
    x-Adding the cooldown of all spells to their tooltips (card388)
    x-Removing a bug that occurs when someone laggs during the countdown timer
    x-Adding a 6th tavern
    x-Support heroes will be available with a teamsize of 4 (instead of 3)
    x-Warning messages when playing ticket mode are now shown correctly
    x-greaters blink instead of jump

    Fixed an issue that made it impossible to play the current version with the latest warcraft 3 patch.

    Bug Removal:
    x-checking the damage cap of dreadlord's carrion swarm on low levels
    x-Removed a bug that causes the round to go on, although all heroes of a team died.
    x-Removed a bug that causes the heroes to teleport to weird positions when using the teleport ticket.

    Released as version 1.0.50


    New Version 1.0.62

    x-You can select the number of minimum rounds
    x-The money of a player who lost his hero is automatically split among his teammates.
    x-Added No-! again

    Gamemodes:
    x-Shuffle Teams
    x-Obstacles (Spawns obstacles at both arenas)


    Items:
    -Instant shop removed!
    -Replaced Rod of Necromancy by Staff of Illusion:
    Staff of Illusion: Creates a copy of targeted hero. The copy deals 10% damage and receives 100% additional damage.
    (cost: 700/charge)
    -Added Cursed Talisman
    Cursed Talisman: Damages target enemy unit by 50% of its current life and stuns it for 5 seconds.
    (cost: 400/charge)
    -Staff of Refuge: Cooldown reduced from 90 to 60 seconds. Manacost set to 0.

    New Hero: Frontline Veteran
    Heroes:
    x-Goblin Warrior: Replaced ultimate
    Iron Bot: tooltip overwork
    Ancient Fighter: Nature's Revenge: Charges needed for summon reduced to 12 (it were 20 before).
    Death Knight: Deathcoil will return the spend mana when a unit is killed by it.
    Ethereal Knight:
    ----- Ethereal Blade: Refreshes additionally mana, when under the effect of Soul Link
    ----- Attacker's Bond: Deals double damage, when under the effect of Soul Link
     
  3. slake

    slake

    Joined:
    May 12, 2009
    Messages:
    198
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    0
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    One of my favorite games, I can't point out bad things cus there aren't any.
     
  4. Bond009

    Bond009

    Joined:
    Mar 24, 2010
    Messages:
    896
    Resources:
    3
    Maps:
    3
    Resources:
    3
    This is a really good game, its one of the few games i play between CHF, CHLW, WW3, LTW, 7 Hero siege, KotH, Zelda RPG, so RvS is good shit :)
    5/5
     
  5. Helly

    Helly

    Joined:
    Apr 6, 2010
    Messages:
    5
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    0
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    0
    a very good map ! good work
     
  6. llsf

    llsf

    Joined:
    Oct 28, 2010
    Messages:
    3
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    0
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    this isnt the newest version...
     
  7. Maximum_Evil

    Maximum_Evil

    Joined:
    Nov 28, 2009
    Messages:
    1,527
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Really awesome and easy map, 5/5

    but you could update your discription though ^^
     
  8. Wardad71

    Wardad71

    Joined:
    Dec 22, 2004
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Love playing this with friends :) Been a fan for years.
     
  9. Sirmarkis29

    Sirmarkis29

    Joined:
    Apr 24, 2017
    Messages:
    88
    Resources:
    0
    Resources:
    0
    This map is so fun to play with people! just soooo good map! 5/5
    you deserve more credit to this absolute perfect map! i hope some day update this amazing map with more heroes etc!
     
  10. Bogdanov89

    Bogdanov89

    Joined:
    Mar 19, 2015
    Messages:
    21
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    0
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    Fun map, but why not also put a crazy option like 3 times as much creeps?
     
  11. Veus

    Veus

    Joined:
    Jun 13, 2018
    Messages:
    3
    Resources:
    0
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    0
    Very enjoyable game:)
    4/5 for me