- Joined
- Apr 14, 2012
- Messages
- 2,901
Okay, it's been a while since I last used GUI coding so I thought I'd give it a shot again. I haven't fully mastered static indexing for MUI-spells yet so I'm still learning the tricks to it.
I'm having a little difficulty in this part of the trigger:
As you might notice, there are 3 ITEs inside of each other, each checking if integer Wait[] is equal to 33, then 66, then 99. Therefore there would be three actions that would be performed after each interval.
Now what I can't figure out is, how to put the whole thing into a loop (let's say for each tempint from 1 to n, where n is the number of intervals between the actions of the spell) so that it's not only limited to three groups of actions but also saving me the task of creating more and more ITEs.
I need you help here...
Sincerely,
MT.
I'm having a little difficulty in this part of the trigger:
|
As you might notice, there are 3 ITEs inside of each other, each checking if integer Wait[] is equal to 33, then 66, then 99. Therefore there would be three actions that would be performed after each interval.
Now what I can't figure out is, how to put the whole thing into a loop (let's say for each tempint from 1 to n, where n is the number of intervals between the actions of the spell) so that it's not only limited to three groups of actions but also saving me the task of creating more and more ITEs.
I need you help here...
Sincerely,
MT.