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Level 5
Joined
Jul 17, 2013
Messages
90
1.Why New Gen world editor after saving the map says error??
2.I think there was a unit land mine where is it placed??
3.How can I make Land mine when someone move upon it to explode with abillity Kaboom!?
4.How can I add a special effect to both hands of all units of kind Sorceress-permanent effect when finishes research I tried it but It doesnt work can you help me?
Giving rep to anyone who will help me!!!
 
Level 11
Joined
Dec 19, 2012
Messages
411
1. Please specific what error you got from JNGP.

2. The name is Mine - exploding (Goblin Land Mine) . Its inside ability editor in unit field. ( Standard Ability -> Special -> Units -> Mine - exploding (Goblin Land Mine) )

3. I think based on the ability above can achieve it.

4.You may use target attachment points, read this tutorial for more information.
http://world-editor-tutorials.thehelper.net/attachments.php
 
Level 5
Joined
Jul 17, 2013
Messages
90
As GreeN!X said a screenshot would help.
There are several things that could cause the error. Does it fully save the map or does it happen when it is trying to save the map ?
Are you using Cohadars jasshelper or Vexorians ?
Are you using any custom models ? Check if they are corrupted.
Are you using any UMSWE triggers / actions ?
The language of the screenshot will not help so... I use custom models and it finishes save but if I want to import sth from an other map it will take more time that usual because I must re-open world edit every time it close
 
Are you using JNGP ?
You did not answer any of the questions I have asked.

Explain exactly when and how this error happens. At first you say after you save. Now it sounds like it happens when trying to open another map ?

We need to know exactly when this happens and what you are doing prior to the error along with the error code. Error code could help.
 
Level 5
Joined
Jul 17, 2013
Messages
90
Are you using JNGP ?
You did not answer any of the questions I have asked.

Explain exactly when and how this error happens. At first you say after you save. Now it sounds like it happens when trying to open another map ?

We need to know exactly when this happens and what you are doing prior to the error along with the error code. Error code could help.
There isnt a code it just say that worldedit121.exe crashed or sth... im using JNGP, it happens after I save the map
 
Level 21
Joined
May 29, 2013
Messages
1,566
4.How can I add a special effect to both hands of all units of kind Sorceress-permanent effect when finishes research I tried it but It doesnt work can you help me?
You could make a custom upgrade similar to the Orc Berserker Upgrade which would replace all standard Sorceresses(those created and those yet to be created), with the custom ones, which would have an additional ability(based on "Item Damage Bonus" or some similar ability) that has no icon and gives them an effect on their hands.
 
Level 6
Joined
Mar 30, 2014
Messages
230
you shouldnt use it in the first place because it contains a virus and it is forbidden by blizzard.

How can be so sure? your wrong

anyway your could add a permanent effect when finish research on all units is possible by using triggers it is similar to orc berserker you can edit by other units like apathetic says
 
Level 2
Joined
Apr 28, 2014
Messages
14
I have a question about editor too. Which one is better? JNGP editor version 1.21 or original warcraft editor 1.26? I know that JNGP is more functional, but does original 1.26 version doesn't have it? :)
Them main problem is that once when i edited my map with JNGP and in hurry opened it with original 1.26 it says that it was saved in older version (and bla bla bla)... Is there is any difference in that?
 
JNGP is a 3rd party map editor. It is based off of a hacked version of the map editor. The map editor was version 1.21
That is why JNGP stays at version 1.21
The jasshelper in JNGP is what is updated.

JNGP is better to use. Especially the new one.
First you have the ability to make maps to 480 x 480
You can code in vJass which is more efficient and easier to use than normal jass.
It allows for extra terrains. ( 12 or 16) Can't remember correct number.
You have added features like function list when using jass ( custom scripts in GUI are jass). This list shows you almost all of the listed natives making it easier to find the correct native you want to call.
The new JNGP version 2.0 has multiplayer emulation built in. This allows one pc to host multiple wc3s. I have tested up to 12 emulations ( which is max).
All 12 work good. ( you are limited to pc specs)

I definitely recommend JNGP if you are going to use or code in vJass or jass.
If you only use jass resources and do not code in jass then you do not need it.
If you only code in GUI then you do not need it. But it is still usefull.
 
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