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Questions about maximum things

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Level 14
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Apr 20, 2009
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I understand, thank you very much :D!

I guess it is round because:
0000000000001
1111111111110

(Not sure if this is correct?)

EDIT: nevermind, that can be done with any value :S **** I still don't understand binary that well >.<!

b.t.w. why does the bottom binary equal 8190 instead of 8192? I guess 2 should always be added? Or am I missing something :S

Sorry for the annoyances this might cause, just trying to learn... :S

EDIT 2: I'll just go find a tutorial somewhere on the internet about binary's, I won't bother you with this anymore :)
 
Level 19
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Aug 8, 2007
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Is it true that quike save increase the file size? just wondered

no.....


WarCraft III has a quick save function? I have only ever noticed 1 save function. There is an extra save mode where shadow maps are calculated but that still performs a normal save after generating shadow map data.

Ctrl+S? idk. anyway, any saves wont increase file size. Saving a compressed file will decompress it though
 
Level 33
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Mar 27, 2008
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The maximum limit size of a file size is not 2^13 or 8192, it's (stupidly large).
But, the fact that map size for playing LAN games in Warcfraft III is 8MB max, if your file size is too big, the game will prompt you an error asking you to play the map in Single Player as it won't support LAN bandwith
 
Computer scientists assume a Megabyte is 1024 (2^10) Kilobytes.

Well, computer scientists are lazy. I should know. I'm going to be one.

Just to wrap this thread up:

- If you want your map to be played in LAN, Keep it under 8MB. If you have a map slightly above that limit, maybe this could help.
- Any map above 8 MB can only be played in Single Player. The file size can be anything, even 120MB (Check out Requiem by Goris in the Map Development section)
 

Dr Super Good

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Level 64
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why did they referenced it by (2^10) anyway, when 1MB is easier :p...
They do not... They reference it by 2^20 as all size metrics while programing are in bytes.
2^10 is the same as 1<<10 which is why they use the measurement instead of 10^3 (a true KB). Additionally memory pages are alligned to a simlar boundary so it is more efficient to use such boundaries instead of an arbitary number in binary like 1000.
 
You can create 1GB multiplayer map if you want.
Just create your own unique MPQ call it library with resources (10x100MB models for example ^_^).

Then use new path in your map to them. You will be able to host such map and players will be able to play it if they have that "Mike O'Brien Pack" archive file on their HD. ^_^

Map size is unlimited for single player, (or has some huge value over 100/200 MB, because largest map cehcked by me so far had 117 MB).
 
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