- Joined
- Aug 1, 2007
- Messages
- 535
Ok in my map I am using an engine for all damage. All units do 0 - 0 damage but thier damage is calculated based on how many hp they have and the level of thier weapons, an ability all units have 'Weapons', Then thier hit chance is calculated based on thier 'Morale', 'Training', and 'Experience'. Problem is with normal units this is fine, but with heroes it does not leave much room for active abilities.
What I need to know is how to hide abilities, make the icon not show up, and if I can put jass into a tooltip.
If I could put jass into a tooltip I could have one dummy ability that's tooltip shows the level of thier other abilities.
Any input would be helpful.
What I need to know is how to hide abilities, make the icon not show up, and if I can put jass into a tooltip.
If I could put jass into a tooltip I could have one dummy ability that's tooltip shows the level of thier other abilities.
Any input would be helpful.