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- Jul 29, 2007
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And I only ask because some mods insist on stating that on every occasion they can.
Is there any valid reason for this rule to exist?
Is there any valid reason for this rule to exist?
Because it would not look very good if on one side the site is helping a map developer make and distribute their map and on the other side they are also helping other people hack, modify and ruin their map. One does not want a situation where most of the forum traffic is kids requesting cheats be added to X map.Is there any valid reason for this rule to exist?
Because it would not look very good if on one side the site is helping a map developer make and distribute their map and on the other side they are also helping other people hack, modify and ruin their map. One does not want a situation where most of the forum traffic is kids requesting cheats be added to X map.
There is a difference between the technical discussion of how a map works including how no concept of "protection" exists, and one out right helping other people modify maps against the permission of the map developer.
Except no concept of map protection technically exists. Map protection is only an intellectual property ownership concept which the site should respect."- The topic of removing or circumventing map protection is not permitted." we can not even talk ABOUT the topic
Compatible with latest patches I mean.Aren't there some tutorials on how to protect maps already? I remember there was obfuscation for map scripts and filelist removal for assets? I'm not disagreeing with you, just to clarify.
I think it is fair to assume; that the spirit of the rule is to not talk about "how to do it".- The topic of removing or circumventing map protection is not permitted.
map deprotection
itself is something anyone could stop; however by revising said rule we could make sure that we can steer this topic to somewhere under our jurisdiction and away from the cheaters'.map deprotection
than ever before because by now multiple patches have been released that have broken a significant amount of maps (1.24, 1.27 (?), 1.29) that could probably be fixed with not-too-much effort would we but able to deprotect them.When we're talking about things that need fixing it is different but imagine that most people don't do that and use other people's work for their own selfish interest.It is imho one of the finest examples of one individual taking action to improve the overall quality of fan-made levels originally developed by other people.
Not to mention, whenever conflict of interests ensued, the Hive would become a courthouse, and no one recognizes it legitimacy to perform that role or decide what's in public interest.it would not look very good if on one side the site is helping a map developer make and distribute their map and on the other side they are also helping other people hack, modify and ruin their map.
And this needs to be respected. Our generation is losing grip of the concept due to having everything at the tip of their fingers.If someone "protects" a map they do not give consent for other people to modify it
One might want to visit the (Z)Doom community, to find out how such things are handled inside another modding community?When we're talking about things that need fixing it is different but imagine that most people don't do that and use other people's work for their own selfish interest.
I'm not referring to a community in particular, but to the internet and world. Bad people will have their doing outside such communities.One might want to visit the (Z)Doom community, to find out how such things are handled inside another modding community?
The Doom community is imho incredibly active since the mid-1990s, has successfully evolved with the times, and keeps growing. Their fan-made levels / mods / TCs / Resources do not use any protection schemes afaik.
map deprotection = cheating
no u.Hive has never had or followed them, or governed itself by anything close to a code of conduct regarding copyrights. So, no disrespect meant, but everything afterwards is a moot point.Copyright laws
I've given more arguments than "everyone's gonna add cheats", but okay.All of the comments against "deprotecting" so far are indeed as Selaya mentioned strawmans, and also show a complete lack of trust in anyone else in the community.
trusting the community
, well you're part of the community and you should exercise your own judgement as for whom to trust with this sacred knowledge (of map deprotection). I guess you're trying to say that you aren't willing to trust anyone anymore due to past incidents that've burnt you? Well you're part of the problem
in that case, then.I'm sorry, but: what is reading comprehension??????Hive has never had or followed them, or governed itself by anything close to a code of conduct regarding copyrights. So, no disrespect meant, but everything afterwards is a moot point.
map deprotection
by blanket-invoking said privilege is invalid.)Not (necessarily) true.[ .. ]
In many ways Hive as a website has earned such a reputation and trust with map makers. Not only has it acted as a platform to help create their map, it also hosts their maps for download and have allowed thousands to download them in the case of more popular maps. If Hive was to suddenly provide support for "deprotecting" maps this destroys this reputation and trust as a platform.
[ .. ]
As far as I am aware Hive already permits such limited discussions since they blend in with discussions in underlying Warcraft III engine mechanics rather than directly targeting map deprotection. The rule only really applies to people explicitly wanting to deprotect a map which may or may not be theirs, or others posting tools and scripts explicitly created to help people do so.For once, we could limit it to discussion only (no posting of automated deprotection tools), and generally speaking the people who'd like to tamper around with maps aren't able to deprotect anything to save their lives without an automated tool to do so. Again, censorship doesn't help and won't stop map deprotection (people will just turn to another, potentially more, well um cheaty site anyways) and there's quite a lot of legitimate reasons why one would want to deprotect a map.
15 years too late[ .. ]
I think a good start would be to encourage people to not protect their maps to begin with, or to at least have an end of life plan for protecting their map.
Another denial of reality. No, indeed it is not equal, but it is a consequence. What's the big idea? You pass on unprotected versions to trustworthy people and expect them never to pass these unlocked versions to anyone else? Whom exactly will decide who is trustworthy? Those who are turned down, won't they turn to what you call "cheaty sites" anyway? Who's going to assume responsibility when a leak occurs? What's the downfall for the Hive then? And most importantly, what's wrong with making maps yourself?Another strawman.
map deprotection != uploading and/or hosting an unprotected version of your map.
I'll go further: what is comprehension in general? For one, it is coherence. First you spoke of laws, now you speak of «pretty much universally accepted», which is hardly equivalent. Second, it requires accuracy, involving historical background which you choose to ignore. Finally, presenting things as “sacred knowledge” and “sanctity of creations” further contributes to pollute the discussion. Further prolonging a debate contaminated with selfish agendas, fact evasion and historical ignorance does not interest me, so have a good day.I'm sorry, but: what is reading comprehension??????
so because you can use cars to run over and kill people, we should ban cars .. ?[ .. ] No, indeed it is not equal, but it is a consequence. [ .. ]
...Did you just compare deprotecting with terrorism? If yes, I greatly approve of this analogy.so because you can use cars to run over and kill people, we should ban cars .. ?
Now that is an actual argument, altho I have disagreed with that already.[ .. ]
They see your point, but the risk is still too big.
There is plenty good legitimate reasons for deprotecting maps, but they do not outweigh the potential loss of trust the hiveworkshop would face if they were to support the practice openly.
You know why this never (maybe it does in totalitarian regimes) happens right? Because rational (don't confuse rational with logical) people never take absolute positions when trying to achieve agreements. The thing is that in negotiation of such agreements, people often start in positional "form" because who knows actually? it's like customary but counterproductive at the same time. The immediate effect is that the counterpart also adopts positional form, and there you got it...2/more people (not neccesarily idiots) bluffing each other and never settling anything. Then, when things start pressing, they open up. But precious time was lost anyway.better analogy maybe, you can drown people in water, should we ban water now and just die of thirst instead
@The_Silent is right with what the rule means.The problem is that some mods take the rules literary.
Goliath download, on Hive:
[April Fools] Hive Workshop Map Deprotection
I just don't got much to say.I was going to wait for some mod to reply, but I guess they ain't got it in them.
Oh that's definitely the case *sarcasm*I was going to wait for some mod to reply, but I guess they ain't got it in them.
source code
release of your map, preferrably making it unplayable with a simple invalid trigger or w/e to prevent people from accidentally hosting this version of it.)Because you need to have a clear (and preferably coherent among staff) stand on activities people carry out in your website that promise to upset others. Be it trolling, posting pornography or... deprotecting maps.why is it relevant at all to the Hive to be a rule in either direction?
map deprotection
discussion because you can, amongst others deprotect a map to steal it isn't a valid argument.