First please endeavor to correct your English. Then I think people will be more willing to help you! I would suggest you look for a basic triggering tutorial. I suggest this because we are here to help people, not to do their work for them. You have asked for something relatively simple, yet you appear to not know any triggering at all. Triggering is REQUIRED to make a good map. So I suggest you spend some time and learn how to do some simpler things. We will be happy to help if you have any specific questions regarding triggering.
He asked us to help with a simple thing, he didn't ask us to make his whole map, so what's the big deal? If you want to complain on such a small question, at least bother answering it too... It most certainly takes less time than writing a whole letter that's actually offtopic.
Someone has to learn triggering somewhere. My bro thought me a very simple triggering (1 event, no condition, 1 action) 5 years ago. If it wasn't because of this simple help early on, I wouldn't have bothered learning by myself. And if this isn't a specific question, what is? Oh, and be honest, is that the worst english you read on the internet? Sure there are some mistakes, but it's obvious he's trying instead of using a grammarless bot.
Now on the original post:
Search doesn't suck, your searchterms suck. With 300 000 posts, you need to have much detail in a search before it's going to be effective.
Now on the actual problem:
First you need the following variable:
HeroKilled : Array 12 : Integer (initial value of 0)
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Events
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Unit - a unit dies
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Conditions
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Boolean - dying unit is a hero equal to true
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Actions
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Set HeroKilled[Player number of owner of killing unit - 1] = HeroKilled[Player number of owner of killing unit - 1] + 1
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If (all conditions are true) then do (then actions) else do (else actions)
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If - conditions
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HeroKilled[Player number of owner of killing unit - 1] = 1
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Then - actions
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Sound - play "First Blood"
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Wait - Wait 2 seconds
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Set HeroKilled[Player number of owner of killing unit - 1] = 0
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Else - Actions
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If (all conditions are true) then do (then actions) else do (else actions)
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If - conditions
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HeroKilled[Player number of owner of killing unit - 1] = 2
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Then - actions
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Sound - play "Double Kill"
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Wait - Wait 4 seconds
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Set HeroKilled[Player number of owner of killing unit - 1] = 0
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Else - Actions