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Protect The Panda v2.03



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Features
30 waves to defend!
Winter!
16 players!
Fun!
Chaos!
Hero buildings!

Map Description

What To Do?


Map Description

All these years have passed. Countless heroes have defended and protected castles and fortresses. Now it's castles time to defend our beloved hero: Panda Brewmaster. Protect him at all cost against fierce enemies.
Good Luck Castles!

Choose your race. Train units, research upgrades, make a new strategy and protect the Panda from the waves!




Screenshots




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Gameplay Video by wtiiwarcraft



Credits

Change Log

Author's Notes

Blizzard Entertainment
Bribe: Item Cleanup
Avatars Lord Selection Circles, Health Bars

Made has been made.
  • Slightly nerfed Water Aura.
  • Air units can be revived.
  • Fixed camera problems.
  • Necromancers have "Summon Children" ability
  • Nerfed Forked Lightning and Devour Magic abilities.
  • Sheep now have transmute ability
  • Now if there are more than 8 players panda will have a buff.
  • Balanced the scaling
  • Nerfed Hydra, Firelord and Voidwalker waves
  • Rack of Lamb gives more health
  • Columns and defense towers have demolish ability.
  • Changed Passive abilities' icons to passive icon.
  • Now all the player units get removed when a player leaves.
  • Panda gets additional stat depending on how many players are currently playing
  • New Race.
  • Minor Changes.
  • Transmute now can't target allies.
  • New Race
  • Added green grass on the lanes.
  • Increased the cheese cost of Drug.
  • Fixed Dark Ranger's tooltip.
  • Fixed random aura of Portal of Chaos.
  • Increased attack speed of Sharpshooter.
  • Increased the cast range of Rack of Lamb.
  • Now difficulty changes do not increase armors.
  • New epic loading screen
  • Nerfed Spider Crab Shorecrawler, Harpy Rogue, Nether Drake Hatchling and Sludge Monstrosity.
  • Nerfed Divine Hammer, Frost Magic.
  • Increased the area of resurrection.
  • Added an option to skip the tutorial.
  • Changed Sasquatch's first ability to Bloody Skin from Reincarnation.
  • Decreased the cooldown of Lightning Orb.
  • Buffed Liquid Fire, Frost Axe.
  • Increased the cooldown of First Robot.
  • Now the main building gets removed when the player has left.
  • Fixed Forked Healing's bug.
  • Gave Firelord new ability.
  • Buffed Child and Female Villager.
  • Now hero-buildings can buy items!
  • Fixed where everybody selects workshop.
  • Now Wagon benefits from upgrades.
  • Rack of Lamb heals more but got a longer cooldown.
  • Buffed all AOE spells of Hero-Buildings.
  • Nerfed Sludge Monstrosity, First Robots.
  • Changed Female Villager's armor to Unarmored from Small.
  • Transmute is now global.
  • Mask of Death, Searing Blade and Might of Stones are more expensive.
  • Buffed Frost Heart.
  • Changed Rack of Lamb's hotkey to W.
  • New Items.
  • Buffed Might of Stones, Ring of Protection.
  • Intelligence costs less.
  • Units are cheaper.
  • Decreased all abilities' cooldown but increased the mana costs.
  • Buffed the towers.
  • Enemy units give more bounty.
  • Buffed Demi-Heroes.
  • Balanced all units.
  • New Selection Circle and Health Bar.
  • Tomes are more expensive.
  • Added a new difficulty.
  • Buffed AOE spells but increased their mana cost drastically.
  • Nerfed Murloc Tiderunners slightly.
  • Buffed Might of Stones.
  • Firelord has chaos attack, more health, and Chaotic Illusion ability.
  • Decreased the attack speed of hero-building.
  • Balance changes about unit waves.
  • Decreased attack speed of Giant Spiders.
  • Nerfed Spiders' ensnare.
  • Decreased the interval time of Rain of Fire.
  • Buffed Thick Skin.
  • Now Murloc Tiderunner does not get attack damage bonus.
  • Blue Drakes attacks slow nearby units too if the Frost Breath has been researched.
  • Nerfed Molten Illusion.
  • Pandaren Brewmaster can buy items now.
  • New Preview
  • New Item.
  • Workshop Page Two cannot be chosen by hand.
  • Reduced Firelord's armor by 26.
  • Now 5 cheese gives 15 gold, and 5 gold gives 20 cheese.
  • Hero-Buildings gets health restored at the end of every wave.
  • Changed Sludge Monstrosity wave to Maiden of Pain.
  • You can not blink in to the trees now.
  • Small terrain changes.
  • Now there is FFA at the end of the game for the lulz!
  • Columns have a research for global resurrection.
  • Nerfed Maiden of Pain.
  • Buffed Crown of Kings.
  • Now you can see the buffs/debuffs of Hero-Buildings.
  • New 2 items.
  • Changed the difficulty increasing the health.
  • Bug, where the grays units come from the wrong side, has been fixed.
  • Inner Strength gives movement speed too.
  • Increased the range of defensive towers by 300.
  • Decreased the range of Firelord to 600.
  • Replaced Bronze Dragon's Devour with Howl of Terror.
  • Decreased the cost of Tome of Intelligence +2 by 5.
  • Increased the health of Ogre Lord by 100.
  • Buffed Chain Healing, Rejuvenation.
  • Columns have different research for global resurrection.
  • Decreased the cooldown of rack of lamb and buffed the healing.
  • Fixed the bug, where desync players' creeps would still spawn
  • Buffed Sasquatch's War Stomp, Furbolg's Frenzy, Naga Royal Guard's Tidal Rage ability.
  • Death Tower has 3000 range now.
  • Fixed the issue where a flying unit would get stuck.
  • Demi-Heroes is not affected by unholy regeneration.
  • Towers' armor has been increased by 5.
  • Sheep has a new research.
  • Improved all healing spells.
  • Added new unit researches.
  • Buffed Granite Golem.
  • Now you get Scroll of Resurrection when you choose your race.
  • Minor changes
  • Now there is a limit to the number of units in the panda zone.
  • Now in and out of panda abilities can target spell immunes.
  • New Quest system!
  • Added new features to multi-board.
  • Major changes
  • New 3 Quests.
  • Reworked Pillage ability.
  • New Command.
  • Now Inner Strength gives 2 bonus health regeneration too, but increased its cost to 20 gold.
  • Health Bonus research now costs 10 cheese, but health bonus is increased by 5%.
  • Minor Changes.
  • Increased the countdown of Fastest Hand in the West to 21 seconds.
  • Forbidden Column duplication chance has been increased to 40%.
  • Reworked Paladin's Resurrection ability.
  • 2 new quests.
  • Potions have 2 charges.
  • Minor Changes.
  • Fixed life drain bug.
  • Added Way Gates.
  • Panda's gold is distributed to other players.
  • Weak units have an upgrade.
  • Now you can sell your cheese shop if you are not happy with the sells.
  • Enemy spawning area is closer now.
  • Red can choose the spawn amount.
  • Reworked Sasquatch's War of Stomp ability.
  • New Difficulty and Spawn Amount.
  • Now only red can choose the mode.
  • Reworked the terrain.
  • Reduced Hero-Buildings' attack range to 1000.
  • All friendly units have 50% more health.
23.05.2019

I've made this map by thinking "Why should heroes always defend castles? Why can't it be vice-versa?
So giving me "you should make heroes" idea is purely against this map.
This map is protected.




Contents

Protect The Panda v2.03 (Map)

Reviews
deepstrasz
Skip cinematic/intro would be nice. You could make the aura icons look passive: Button Manager v1.8.2 BLP Lab v0.5.0 Complete Icon Tutorial - All About Icons How to Make an Icon Try using the same icons for upgrades and the spells they enable. The...
Yugata
Hey, we just finished a game like 5 minutes ago (I was the dude asking for pink before we started, same name). Just some thoughts I wanted to post here. I don't remember the race I was playing. Humans, but not the human race? Their description said...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Skip cinematic/intro would be nice.
You could make the aura icons look passive:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
Try using the same icons for upgrades and the spells they enable.
The colours in the multiboard do not correspond for the players and rows.
Some parts of the map could look better than be a one tile spam.

There's nothing that much going with it but there are few more than 12 player maps at the moment and it's not a bad map but not something that hadn't been seen before.
It only makes use of Warcraft material.

Approved.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 5
Joined
May 12, 2014
Messages
133
Hey, we just finished a game like 5 minutes ago (I was the dude asking for pink before we started, same name). Just some thoughts I wanted to post here.

I don't remember the race I was playing. Humans, but not the human race? Their description said something about growing fast.
1) The divine pillar that resurrects should have blink or a way to rebuild it. Having to leave it behind or misplacing is always downright terrible.
2) Max level cluster rockets seemed glitched on my building. Sometimes it stuns and deals no damage. Sometimes it doesn't even hit at all. Not sure if that's a fault of the spell itself or not.
3) Paladin duplication! Whether or not that was intentional, I think it should be fixed. Easiest way would probably be don't let them be revivable.
4) Leaving players should probably have their units removed as well as the units that were attacking them at the time, I kept thinking dark red was you and wondering why you didn't move to the middle when it was your plan. But then I realized that was just someone who left earlier.

At the end game you asked if we had fun, though I couldn't reply cause instant victory screen (lol). So I'll post it here.
Early game felt like an absolute bitch. The children were downright useless and died almost instantly. The women were too slow and squishy to kite effectively with their slow attack speed. It wasn't until I built a paladin that things went okay a little bit. Then the sorceress tower really let things smooth out. But then moving to the middle meant giving up on the 2 towers that basically kept me in the game. They should be somehow refundable (in the sorceress case) and/or moveable/rebuildable in the divine pillar's case. The refund on the sheep didnt affect towers.
 
Skip cinematic/intro would be nice.
You could make the aura icons look passive:
Try using the same icons for upgrades and the spells they enable.
The colors in the multi-board do not correspond to the players and rows.
It is 20 seconds dude why so impatient.-.
Thanks for the icon tip, I didn't know that!
If you are talking about Hero upgrades for their abilities its universal, so can't do that.
It is on purpose that the color on Multiboard to be random, its fun!
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
It is 20 seconds dude why so impatient.-.
Some people just like to get the game going right then.
If you are talking about Hero upgrades for their abilities its universal, so can't do that.
I meant the icons should be the same. It's like you have a hammer for the poison spell upgrade and the spell has a spear as an icon. Just saying.
 
Hey, we just finished a game like 5 minutes ago (I was the dude asking for pink before we started, same name). Just some thoughts I wanted to post here.

I don't remember the race I was playing. Humans, but not the human race? Their description said something about growing fast.
1) The divine pillar that resurrects should have blink or a way to rebuild it. Having to leave it behind or misplacing is always downright terrible.
2) Max level cluster rockets seemed glitched on my building. Sometimes it stuns and deals no damage. Sometimes it doesn't even hit at all. Not sure if that's a fault of the spell itself or not.
3) Paladin duplication! Whether or not that was intentional, I think it should be fixed. Easiest way would probably be don't let them be revivable.
4) Leaving players should probably have their units removed as well as the units that were attacking them at the time, I kept thinking dark red was you and wondering why you didn't move to the middle when it was your plan. But then I realized that was just someone who left earlier.
Oh, hi dude!
Villagers, they are human though^^
1. Really good point. Now it can be demolished
2. It is Cluster Rockets fault imo. you need to wait till it stops casting for the damage and stun.
3. It is on purpose dude. Everybody can raise their demi-heroes with column. I think its a good stragety!
4. Again good point!

I don't think children are weak. They have divine armor. they can take about 10 hit from non-chaos units.
So i guess your answer is that you had fun? :D

thanks for your comment!
 
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