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Project Development: Aeon Of Three Kings

Discussion in 'StarCraft II Modding' started by thisruoy, Feb 27, 2010.

  1. dead-man-walking

    dead-man-walking

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    Zerg: Burrow (But some doesn't have this)
    Terran: StimPack (Again, some doesn't have this)
     
  2. The World Is Flat

    The World Is Flat

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    yeah,lets have like 5 different ones shared by each race the zerg have five, the terran have 5 ect.
     
  3. thisruoy

    thisruoy

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    A spell that's racially shared such as stimpack sounds good. I guess some of the heros won't have it, but most would. I don't think the number of common spells should be a constant. Maybe 60 percent of terran heros will have stimpack when 30 percent of Zerg have burrow.
    Also burrow doesn't sound like a great spell to be shared. It can be annoying for the other team if all heros on opposite team burrow etc.
     
  4. Etzer

    Etzer

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    Just a few "substitutes" for King : Lord, Leader, Reigner, Owner, Chief, Captain, General, Chieftan.
    Hope you can use one :p
     
  5. dead-man-walking

    dead-man-walking

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    But that's the only Ability that Zergs in Melee Games share.

    Fuck Yes. 800 Posts.
     
  6. thisruoy

    thisruoy

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    Yes that's true, but we can replace it with something else. Stimpack can be a skill used by most of the Terran units and energy shield can be skill for most Protoss units.
    Thanks for the input etzer
     
  7. The World Is Flat

    The World Is Flat

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    Naube:
    Zealot of the Void

    Naube Was seperated from the Khala by Terran Scientists who captured him and several others. he was the only survivor of the brutal experiments. they also did many genetic and psy experiments on him. he has been changed beyond recognition. he was able to free himself from the Terran lab when an experiment of theirs went wrong... He was able to warp time, space, and the void, to a small degree...

    1.
    Precognition:
    Passive
    By being able to acually BE in two times at once, Naube is able to forsee the actions of opponents, to a degree, and react accordingly. This allows him to deal more damage, and give him a fair chance to dodge attacks. Chance increases with level.

    2.
    Warplightning:
    Fires a blast of Warped lightning lightning in a line. the lightning deals a large amount of damage to units it hits directly, and sends out a burst of lightning bolts that can strike nearby units. (like forked lightning coming out of the units he hits?) every time the lightning strikes a target, it adds more distance aswell.

    3.
    Charge:
    Naube charges towards an enemy at breakneck speeds. his blades cutting down any enemies in his path. when he reaches his target, he unleashes a psionic burst that both deals damage in a small sphere, causing knockback, but also amplifes his psi-blades to deal enormus damage. to the charge target.

    4.
    Heart of the Void:
    Pulls energy into Naube that causes his energy and shields to regain much faster than normal. When he reaches maximum energy he unleashes a burst of psi energy that heals nearby allies by half of how much energy he regained.

    5.
    Voidflash
    Blinks to all enemy targets in a small area attacking them with a fierce blow. then he teleports to the middle of the area and knock backs enemies with a psi burst based upon damage dealt.

    6.
    Evicerate:
    attacks a single target dealing enormus damage and stunning. Ignores armor. Ingnores spells.


    7.
    Psinado:
    Naube Warps his blades around in a vortex usig Psi power to amplify their power and length. every time he hits an enemy with one of his blades, they get charged with more power. the more power he gets, the longer and more damage dealing they become.. until a certain point. at that point. he launches up into the air. this effect ends when he runs out of energy: in the air, he wirls around at a rapid rate, creating a vortex of psi energy that whips enemies up into it and swirls them around... then when his energy reaches zero he implodes creating a massive shockwave that blasts enemies away, dealing damage depentant on distance.

    Thinking on more....
    What do you think?


    AND WHAT ARE THE STATS GOING TO BE???
     
  8. thisruoy

    thisruoy

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    was thinking 4 stats, or should it be 3 like dota. Maybe strength agility intellegence and something else :p
     
  9. Zypher

    Zypher

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    Keep the ideas flowing. Good work guys. I'm not good with the initial ideas but I can help tweak later.
     
  10. thisruoy

    thisruoy

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    Charge should be target point. First enemy unit he hits, is damaged and stunned.
     
  11. The World Is Flat

    The World Is Flat

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    I wanted to make it most like regular SC2. he already ahs an ability like that. Warplightning.

    Power (strength stanima endurance effects hp health and armor?)
    Agility ( dex speed effects speed, atk, atk rate, doge? ect.)
    Energy (int. spell pwr. wisdom ect? effects spells power. effects energy, energy regain...)
    Charisma?
    '
    or an attribute uniqe to each race for each race??? if we can???
     
  12. whitecrusader13

    whitecrusader13

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    OMG that looks fuck!ng awesome!!!
     
  13. thisruoy

    thisruoy

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    Yeh I'm not really sure if he should have lightning shooting out of him as a skill. He sounds more like a damage dealer than a spell damageR. I thnk charge should be enough. Or he will be able to nuke like crazy
     
  14. dead-man-walking

    dead-man-walking

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    I Have another Idea.
    How about making some Heroes so that they only have 1 Ultimate, but they can pick more than three Normal Skills? This would make some twist to the game.
     
  15. thisruoy

    thisruoy

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    I guess that could work, but that will make them a bit overpowered as they will have 4 skills and 1 ultimate
     
  16. dead-man-walking

    dead-man-walking

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    How about giving Heroes that can pick one of two Ultimates Innate Skill?
     
  17. The World Is Flat

    The World Is Flat

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    well who else would you give it to?
    i like it...

    Somone else do his last ultimate???

    i'm making the immortal and i have dibs on the infestor! :D :D
     
  18. thisruoy

    thisruoy

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    Got Dibs on roach. And his ultimate should be something like increased agility?


    Stats:
    toughness: affects max hp, hp regen, armour
    Agility: affects attack speed, dodge percentage,
    intellegence: max mana, mana regen,

    Each race is specialized-ish to one stat. Eg, Protoss will have shields as a skill, and intellegence will affect the power of the shield.
    Terran, iunno yet, same with Zerg :/


    Thor: Arnold the "Tank"
    skills: shoots rockets at target area aft:ahug:er charging for 2 seconds. Stuns target area and deals damage per rocket.

    2. Hardened neo-steel: increases armour and max hp per level.

    3. Hardened exo skeleton: increases health regen.

    4. Slam: slams target at close range. Deals low damage and stuns.

    5. Battle standard: passively increases the armour of nearby allied units, in addition, Thor gains small bonus to armour for each affected unit. Small armour bonus lasts as long as allies are in range of his battle standard aura.

    6. Mark of the bear: with the extinct bear as his god, Thor employs the speed and strength to become a killing machine. Increases the power and speed of many of his spells
    7. Battle roar: increases the damage of nearby units for 30 seconds (ultimate) requires battlestandard, hardedned exo skeleton or hardened neo steel.

    8. Ultimate. Terminator: charges for 3 seconds and shoots super charged rockets at each enemy hero visible. Requires first skill
     
    Last edited: Apr 2, 2010
  19. sixbrownsnakes2

    sixbrownsnakes2

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    does it make any sense for a Thor or a Battlecruiser to have "agility"?
     
  20. thisruoy

    thisruoy

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    They would have low agility.