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Progress

Discussion in 'Shadows of the Past' started by -Kobas-, Feb 20, 2011.

  1. Remixer

    Remixer

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    Exactly those castle walls I would like to import -Kobas- Mauer1.mdx and the right texture but I can not get it work. I am so newbie make me a map where I cant look about it. Please if you could be so nice.

    And also do not make the area too much like Gaias Orpg. Forexample you could add "Hill Beast" mammoth model fits verywell to it. :) Something new would be nice. Also donĀ“t make it like you have to kill monster in same place 10 hours make many quests that you can do and receive something cool.
     
  2. -Kobas-

    -Kobas-

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    Mauer1.mdx use Textures\Wall2.blp :xxd:
     
  3. Remixer

    Remixer

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    With my own logics that does not make any sense x,x I would go for Textures\Mauer1orWall1.blp
     
  4. Mr.Foxy

    Mr.Foxy

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    Well, where is the story line?
    There are not story like :/
    Just normal SPRPG with out story.
    We play, and well, done. :(
     
  5. izaiphovias

    izaiphovias

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    Check out the story thread here in the SOTP forum.
    There are more story behind it than you can imagine...
     
  6. Remixer

    Remixer

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    I said that there is a little story line... So you can see it beginning in 0.1.8.0 version. Where you can meet the 'messenger of the darkness' and he orders you to stay away from danger... You just think he ment that?
     
  7. Adiktuz

    Adiktuz

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    please remember that the project is not yet finished dude [and maybe still a bit far for completion] so its normal that there is little to no story yet on the map itself at this point...
     
  8. -Kobas-

    -Kobas-

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    As you can see terrain progress is slowly moving forward :)
     

    Attached Files:

  9. Remixer

    Remixer

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    You are going to import the high detail field tile though?
    Also 2 suggestions : 1. Make a terraining tutorial 2. Make importing tutorial.

    (And by the way -Kobas- the skin importing worked half. I can see the "mauer" in editor but not ingame x.x)
     
  10. -Kobas-

    -Kobas-

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    Ha, here you go Assassin Guild, still raw picture, but with few units, special effects and few more doodads it should be finished :)
     

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  11. Remixer

    Remixer

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    Heh.
    Picture 1 - It does not make any sense? "Assassin" if you go into a guild house of assassin why would they stand red flags on it? (It does make sense if they are 'leaders' of the area.)

    Picture 2 - Few more doodads how many grasses on that field? Did you count :D

    Picture 3 - Nice job.
     
  12. -Kobas-

    -Kobas-

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    I created all that on those 3 pictures using around 1000 doodads.
     
  13. Remixer

    Remixer

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    Uhm so coming out 1.3?
     
  14. marko9

    marko9

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    Kobas I found a BIG bug!

    By acident, while playing I nearly died so I ran back to the camp and creeps foloved me. When I got to the camp Guards attacked the creatures and when they killed them, they went back to thear positions, but for me 2 footmans and a Horseman blocked the way to the West side of the camp! This could be a big problem, I will try to get a Screen and show you soon.
     
  15. Razosh

    Razosh

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    I can really only say two bad things about the pictures, the first is change the banners they don't fit in with the rest of the city and the second is that the trees look very badly detailed compared to the houses and the walls which makes them look very unrealistisc. Besides from that I'd say that it look pretty damned awesome.
     
  16. Remixer

    Remixer

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    Maybe report it to Bug Report Section though -Kobas- propably reads it even in here.
     
  17. marko9

    marko9

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    Inded I should visit other Section, sorry for that but I was just in a hurry
     
  18. Remixer

    Remixer

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    -Kobas- you have upgraded the gallery thread. But you could also remove the old pictures or maybe mark them somehow as old screenshots.



    I was also wondering about updating 'Communit Problems' thread. I think we/I could send message to there like when a new version of the map is coming out and other things like that for example when Gallery is updated.
     
  19. -Kobas-

    -Kobas-

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    I will update it when I finish working on new terrain :)
     
  20. -Kobas-

    -Kobas-

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    [​IMG] Progress...
    Thursday, Feb 23 2011 01:00
    ------------------------------------------------------
    Guys 30% of whole terrain is re-created (pathing blockers are included as well).
    Screenshots: http://www.hiveworkshop.com/forums/archive-679/gallery-189946/

    New topic: http://www.hiveworkshop.com/forums/...ory-680/units-suggest-your-creep-list-212255/
    I'm counting on you ;)

    Info about new terrain and gameplay can be found here: http://www.hiveworkshop.com/forums/shadows-past-678/important-announcement-212100/

    Have a nice day.