- Joined
- Sep 11, 2004
- Messages
- 15
Can someone please help me, i am trying to make a spell which gives target allies (area effect) a version of critical strike. and then after the spell ends i want all the targets to die.
the idea is they are ripped appart by the chaos magic, but they deal 4x normal damage in the meantime. i wanted to use critical strike because it is an ultimate and i dont want it to be able to be debluffed... also i tried an earlier version with modified inner fire from dummy casters and after a re-cast the 2nd unit died rather than the first.
thanks in advance... here is what i have so far.
if it makes any difference i based the spell of rain of fire.
thanks.
the idea is they are ripped appart by the chaos magic, but they deal 4x normal damage in the meantime. i wanted to use critical strike because it is an ultimate and i dont want it to be able to be debluffed... also i tried an earlier version with modified inner fire from dummy casters and after a re-cast the 2nd unit died rather than the first.
thanks in advance... here is what i have so far.
Chaos Magic
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chaos Magic
Actions
Set CM_Caster = (Casting unit)
Unit Group - Pick every unit in (Units within 250.00 of (Target point of ability being cast) matching ((((Matching unit) belongs to an enemy of (Owner of CM_Caster)) Equal to False) and ((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True)))) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to CM_Target
Unit - Add Chaos Magic (crit strike) to (Matching unit)
Wait 30.00 seconds
Unit - Kill (Matching unit)
if it makes any difference i based the spell of rain of fire.
thanks.