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Im not using GetLocalPlayer() anywhere. Hmm i found a map where the same thing happens. Kodo tag x-treme v 4.2. But there it happens more randomly and sometimes not at all.
point - Custom script:call RemoveLocation(udg_VARIABLE)
player - Custom script:call DestroyForce(udg_VARIABLE)
point - Custom script:call RemoveLocation(udg_VARIABLE)
unit group - Custom script:call DestroyGroup(udg_VARIABLE)
dont use Custom script:call DestroyForce(udg_VARIABLE)
for all palyers
if you create some special effect you must destroy it with action special effect-destroy laste created special effect
My map is very simple so i doubt thats the cause of my problem. Btw is this a known result of memory leaks? The problem started after i created a flying shop and changed prizes on some items i dont see why it should cause it problems though. Maybe its a bug that happend when i optimized my map? Im quite noobish as a mapmaker so what is a desync?
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