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Problem with imported Geosets

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I'm trying to add the blademasters' (normal and chaos) swords to each of of a dark troll model.

I got them into the model and where i want them to be, in the model editor everything works fine, but in the game and We (I use WeU) they dont show up at all.

Any ideas as to what is wrong?

I attached each one to a Bone Hand; one is Bone_Hand_R and the other is Bone_Hand_L.

EDIT: I uploaded the model (Troll Warrior), its not done yet, i plan to add armor
 

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  • WarriorTroll.mdx
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Level 10
Joined
Aug 14, 2004
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61
Hi there, sorry I can't be of much help. I am having a similar problem adding geosets to the Huntress model and I think these two cases may be related. I've noticed a few weird bits in both our MDL's that leads me to think that this problem may have something to do with the weapon attachments being projectiles. Perhaps there's some hidden flag that is unique to these weapon tossing models that stops geosets from displaying! Just a thought maybe someone can go somewhere with it. Anyway best luck I'll be interested to find out the solution as well!

*Update
Well I've got some good news! I've found the problem with both of our models. It turns out that we both used the ObjectId's from the hand Helper objects. This apparently doesn't work. I simply added a Bone under each Helper and used that ObjectId for the Matrices in the added Geoset and viola they show ingame.

I'll break it down so you can fix your model too, so all I did was...
-Open the Magos Model Editor and went to the Node manager
-found Bone_Hand_R01 helper object, right-clicked and selected Create Bone
-Moved Bone UNNAMED under the Bone_Hand_R01, right-clicked UNNAMED and selected Edit Node
-Renamed UNNAMED something clever like Boney_Hand_R
-Repeated process for Left hand and saved file.
-Next open file (MDL) in notepad and Ctrl-F to search for Boney_Hand_R to find the ObjectId
-Scrolled up to the Geoset area and found the Matrices for the Right handed sword and dropped in the number.
-Repeat for Left hand sword and your done.

I hope this helps and just in case my instructions suck I've attached a fixed version of your model :) Looking good!
 
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Lol, one of my friends (decent modeler) figured it out a few days ago. And using that and my own strange habbit for trying out wierd ass shit, I have made what will possibly be my greatest model, it isnt really done yet, some of the animations are still glitchy, but ill post it.
 

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  • BloodElvenDemonHunter.mdx
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  • BloodElvenDemonHunter_Portrait.mdx
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  • DemonSlayer.blp
    102.5 KB · Views: 67
Level 10
Joined
Aug 14, 2004
Messages
61
:) Very nice, yeah trial and error are a great way to go. That's all I do too, until something works and then I follow it to the solution! Very cool the Demon Hunter looks great, love the feel of the texture. The blood eyes are a nice touch too. Well best of luck on your future models, and may they all be easy to troubleshoot, Cheers!
 
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