- Joined
- Oct 1, 2004
- Messages
- 12
Ok, I downloaded an icon pack from this site (Primal Aura) for an ability.
I want it to be a passive ability, and luckily for me it came with the following:
BTNPrimalAura
DISBTNPrimalAura
PASPrimalAura
DISPASPrimalAura
When I imported it and added the ReplaceableTextures\CommandButtons\whatever to the filename, it worked fine in WorldEdit.
However, when I try it in my game, the disabled version of the BTNPrimal doesn't show up. I use PASPrimalAura as the normal (Since it's a passive ability) and BTNPrimal as the research.
So when the hero isn't high enough level to tech the primal aura skill, it's a bright green icon.
Can anyone help?
I want it to be a passive ability, and luckily for me it came with the following:
BTNPrimalAura
DISBTNPrimalAura
PASPrimalAura
DISPASPrimalAura
When I imported it and added the ReplaceableTextures\CommandButtons\whatever to the filename, it worked fine in WorldEdit.
However, when I try it in my game, the disabled version of the BTNPrimal doesn't show up. I use PASPrimalAura as the normal (Since it's a passive ability) and BTNPrimal as the research.
So when the hero isn't high enough level to tech the primal aura skill, it's a bright green icon.
Can anyone help?