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Problem with icon

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Level 2
Joined
Oct 1, 2004
Messages
12
Ok, I downloaded an icon pack from this site (Primal Aura) for an ability.

I want it to be a passive ability, and luckily for me it came with the following:

BTNPrimalAura
DISBTNPrimalAura
PASPrimalAura
DISPASPrimalAura

When I imported it and added the ReplaceableTextures\CommandButtons\whatever to the filename, it worked fine in WorldEdit.

However, when I try it in my game, the disabled version of the BTNPrimal doesn't show up. I use PASPrimalAura as the normal (Since it's a passive ability) and BTNPrimal as the research.

So when the hero isn't high enough level to tech the primal aura skill, it's a bright green icon.

Can anyone help?
 

Ike

Ike

Level 4
Joined
Mar 27, 2004
Messages
130
Mecheon said:
Disabled buttons go in ReplaceableTextures/CommandButtonsDisabled/*button*

Actually, it's ReplaceableTextures\CommandButtonsDisabled\DISBTNPrimalAura.blp

You use backslashes.

And the Passive Button path is ReplaceableTextures\PassiveButtons\PASBTNPrimalAura.blp
 
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