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Prisonbreak 2 v0.4

Submitted by Nudl9
This bundle is marked as approved. It works and satisfies the submission rules.

Prisonbreak 2



Map Type: Mini-game
Estimated Gametime: 15-30 Minutes
Suggested Players: 6-12 Players



New Features:

  • New Classes
  • More Items
  • New Branching Levels
  • Variable Guard Placement
  • Unreal Spree Sounds
  • Better Balance
  • Silly Things
  • Secrets
  • Fun
  • More Fun


Description:

Inspired by the TVshow Prison Break and Ninjas vs Samurai, this is an assymmetrical mini-game which can last up to 30 minutes. The point of the game is to escape prison or shoot down the escapers as a guard. Your hero can only take one hit from hand combat or bullets from guards. The game progresses as escapers unlock doors and reach checkpoints. For every checkpoint the escapers gain additional time which can be used to escape. If the timer runs out, the escapers can be killed, but won't respawn. So escapers can still complete the game when the timer runs out, if they manage to survive. The map is easy to pick up and learn, but hard to master. Escapers are somewhat more difficult than guards for first time players.


Escapers:

The guards may have guns, but that doesn't mean escapers can't put up a fight. The inmates are experts at hand to hand combat and one hit will kill a guard. Using simple movement maneuvers the escapers can dodge bullets and close in. They also have a wide array of abilities and items to aid them. Each escaper has a various set of abilities. There a three different classes: Strong, Sneaky and Smart Escaper.


Guards:

The guards are equipped with guns and can shoot the escapers. They will generally want to distance themselves from the target and play it safe. Often hugging to barricades to fall back on. The guards play the more defensive role in the game, as they must set up lines of defense or set up traps. Their objective is to stall the time for the safezones to go down. So that escapers can be killed permanently. The best strategy is often to guard keypoints. The guards can pick between three classes: Grenadier, Hunter and Engineer.



Discord

Prisonbreak Discord (Generally a discord for my maps)
Join our community to find players and arrange games.


Screenshots:
Click to view


Hero Selection
[​IMG]

Meeting Room
[​IMG]

Guard and Doggie
[​IMG]

Sewer Level
[​IMG]

Forest Level
[​IMG]

Medical Bay
[​IMG]

Minecarts
[​IMG]

The Courtyard
[​IMG]

Sniper Towers
[​IMG]

Helicopters
[​IMG]

The Tunnels Level
[​IMG]

Final Exit
[​IMG]



Credits:
Click to view

Afronight_76: Television
Amigurumi: Evil Toilet + SpinningKnife
Antihero: RiflemanElite Skin
Bisnar13: Bed
Blizzard: Blizzard Icons + Nuclear Launch Detected
Blood Raven: Toilet Paper
Cavman: Rat Ogre
ChevronSeven: AncestralGuardianMissileBlue
Crazyrussian: Detonate Icon
Darkdeathknight: Camera Icon
Deolrin: Crate
D.O.G: Cheese + Banana
Domokun: Sentry Gun
EdwardSwolenToe: orb03
Epsilon: PulseBuff2 + Container + HighspeedProjectile
Gamegear: Rifleman Scope
General Frank: Rolling Barrel + Bear Trap
Goldwolf: Shelf
Grendel: Engineer
HerrDave: Spruce Tree
InfernalTater: Villager Top/Bottom Half
KC: Villager in robe
Kofi_Banan: Train+Wagon
Lord-T-Rex: Mine
Mc!: Goblin Remote Airplane
Muoteck: Nuclear Icon
Mythic: BananaMissile
PrinceOfFame: Molotov Coctail
Rising_Dusk: Knockback System
Sephiroth_VII: Straight Track
Splatt: Bomb
Solu9: Falchion Icon
Solus: Wooden Mug
SuPa- : Simple Club
Teaspoon: Fence + Wire + Spotlight
The6thMessenger: Nuclear Strike Spell
Turiel: Rifleman Elite + Brahn Bronzebeard
Unreal Tournament: Spree Sounds
Villager: Villager


Changelog:
Click to view

v0.2
New Class: Mental Escaper
New Class: Sniper

Map Terrain Changes:
-New unit placements
-New destructable: crate

Level: Office: door security only opens the left door now
Level: Office: narrowed down the left hallway
Level: Tunnels: has been shortened greatly and visually updated
Level: Forest: has gotten trench points around the train
Level: Sewers: has less entrances to the waterway

Hero Pick: Visually updated

Strong Escaper: Visually updated
Strong Escaper: Fixed a bug where Focus Power didnt work
Sneaky Escaper: Visually updated
Mental Escaper: Mind Tap is active ability now
Mental Escaper: Fixed bug that caused desync

Hunter: Visually updated
Hunter: Has Stab instead of Radar
Engineer: Visually updated

Items: Net works differently
Items: Removed Nuclear Console
Items: Needle is now Knife
Items: Increased the price on Land Mine
Items: Lowered the price of turret
Items: Increased the price and limit of Helicopter



Keywords:
prisonbreak, prison break, criminals, criminal, inmate, escape, escaper, escapers, guards, guard, defend, defence, assault, shooter, fps, ninja samura
Contents

Prisonbreak 2 v0.4 (Map)

  1. Saran

    Saran

    Joined:
    Jan 20, 2016
    Messages:
    18
    Resources:
    0
    Resources:
    0
    Hello.

    We played a lot with people on BattleNet recently! This is a great map :wgrin:
    I have a few suggestions:
    - Make it possible to somehow kill the helicopter? Not an easy way of course. People were complaining.
    - Make it possible to pack and unpack mines, because they're useless after teleport to the new area.
    - Optional friendly fire mode?
    - Difficulty setting both for escapers and guards. If escapers want to have harder game, they can vote for it (for example by -hard command) and give additional gold income to guards... the same for guards hard mode.
    - Additional map with different theme. I would love to see something with arctic theme. Idea: Players start within scientific facility. They were test objects and it's time to escape. Areas such as laboratory, underground caves. snowy zone outside... However the minimap is already cluttered so I would wait for the next Warcraft III update, they need to add actions for manipulating minimap ingame... I know this is a big one.
    - Rare item for 1-hit protection? Like a shield or something.

    Feel free to ignore all of them :ogre_hurrhurr:
     
  2. Nudl9

    Nudl9

    Joined:
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    Im glad you like it :)

    Helicopter:
    Right now you can kill it with mind control and i believe with explosives.
    But you're right, having more ways would be healthy for the game.

    Packing Mines:
    Thats a decent point, but im not sure if restocking guards with traps is something escapers will be happy with.

    Friendly fire mode:
    Uhh no lol.

    Difficulty Setting:
    It's not that this isn't possible, but i'd rather add some sort of slingshot mechanic to help the team thats struggling.
    The core problem right now is that whatever team im on, the opposite team usually starts yelling OP because they're so bad and they start leaving.
    Its just impossible to get balanced teams or have games without leavers now that bots are dead.

    New map:
    I'd love to make one, but it's time consuming. My other map Warcraft Royale takes much higher priority.

    Protection Item:
    You mean like a kevlar? I'll see what i can do.
     
  3. Nudl9

    Nudl9

    Joined:
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    I added 8v8 support and modified terrain to be more open.
     
  4. SpiritBob

    SpiritBob

    Joined:
    Aug 27, 2012
    Messages:
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    Map not working on latest update. Can't even see it in file browser.
     
  5. Nudl9

    Nudl9

    Joined:
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    Yeah it's been like that even since 1.31 was released.
    I know a workaround though, so the fix will be up sometime this week.
     
  6. Nudl9

    Nudl9

    Joined:
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    I've uploaded a fixed version that should work on battlenet.

    I planned to release v0.5, but all the imported files got scrambled because of a corrupt file.
    Which means i either have to work with a backup or reimport all the imported models and textures.
    Theres still the work of finding and eliminating the file which caused the problem in the first place.
    So the workload has been piled up and i'm honestly just fed up working on the map since theres no easy solution.
    It's also not helping that blizzard is releasing new patches that break the editor, the map protection software that i use and that i have to use backwards solutions to fix problems.
    So im honestly just fed up with blizzard, warcraft 3 and working on bugs like corrupt files.
    This will be the last version.

    If anyone wants to continue the project then PM me.