- Joined
- Jun 19, 2004
- Messages
- 47
I am making a blend of Galactic Civilizations, Travian(.com) and Civ 1 to 4 while trying to improve on many things greatly.
The map will be about building villages, researching technologies, upgrading your buildings and troops, trading with other players and computer controlled villages, achieving culture points, exploring anomalies (caves/mountains/cults/clans/etc.), collecting artifacts and perhaps fighting as well (but i am contemplating ethical reasons for implementing that) among other things.
The game will feature special features for single player (where i assuime it can use game cashes) mostly based on unlocking things and keeping highscores.
You will be capable of customizing very many details in this game, i am doing my best to make sure the least is hardcoded. Settings can in the final version be inserted with a copy/pasteable command code at the beginning of the game. Settings include field size and later, game speed, upgrade/research costs, culture/village ratios (how much culture you need to build a new village), frequency of random events, kind of climate (weather), gravity of random events (varying from ice ages to small bonfires) among other things.
I intend to make a very user friendly interface which i suppose is coming along nicely right now.
I have made the square system much like in CivIV or Travian, i have made a math system that will work with my sort of scientific notation so that you can actually have infinite (or rather 8192 because thats the max size of an array) upgrades. Today i am coming up with formulas to calculate values like production rates, upgrade costs and upkeep costs for small buildings, production fields, bigger buildings and etcetera. After that i will expand the village system so you can build warehouses to store resources that fields produce and from there on i will implement more features.
But i have two questions.
1) Does this trigger make a multiboard only for the player in TempPlayers [1] and does it not crash the game or disconnect players? (i do have custom script at the init trigger: Custom script: set udg_LocalPlayer = GetLocalPlayer())
2) are there maps out there that emulate entirely different game dynamics (like some RPG's out there with different combat/exploration/item systems)... and which?
Tomorrow or some time later when i buy myself a replacement cd-key i can test some things by myself online.
i'll try and keep the map updated as i progress
http://esnips.com/nsdoc/5c97539f-20cc-4c82-94a2-e7fcf21791dd
ps... a note to GUI mappers out there
i only use GUI because i can't do JASS and don't intend to learn it either.
The map will be about building villages, researching technologies, upgrading your buildings and troops, trading with other players and computer controlled villages, achieving culture points, exploring anomalies (caves/mountains/cults/clans/etc.), collecting artifacts and perhaps fighting as well (but i am contemplating ethical reasons for implementing that) among other things.
The game will feature special features for single player (where i assuime it can use game cashes) mostly based on unlocking things and keeping highscores.
You will be capable of customizing very many details in this game, i am doing my best to make sure the least is hardcoded. Settings can in the final version be inserted with a copy/pasteable command code at the beginning of the game. Settings include field size and later, game speed, upgrade/research costs, culture/village ratios (how much culture you need to build a new village), frequency of random events, kind of climate (weather), gravity of random events (varying from ice ages to small bonfires) among other things.
I intend to make a very user friendly interface which i suppose is coming along nicely right now.
I have made the square system much like in CivIV or Travian, i have made a math system that will work with my sort of scientific notation so that you can actually have infinite (or rather 8192 because thats the max size of an array) upgrades. Today i am coming up with formulas to calculate values like production rates, upgrade costs and upkeep costs for small buildings, production fields, bigger buildings and etcetera. After that i will expand the village system so you can build warehouses to store resources that fields produce and from there on i will implement more features.
But i have two questions.
1) Does this trigger make a multiboard only for the player in TempPlayers [1] and does it not crash the game or disconnect players? (i do have custom script at the init trigger: Custom script: set udg_LocalPlayer = GetLocalPlayer())
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TempPlayers[1] Equal to LocalPlayer
Then - Actions
Multiboard - Create a multiboard
2) are there maps out there that emulate entirely different game dynamics (like some RPG's out there with different combat/exploration/item systems)... and which?
Tomorrow or some time later when i buy myself a replacement cd-key i can test some things by myself online.
i'll try and keep the map updated as i progress
http://esnips.com/nsdoc/5c97539f-20cc-4c82-94a2-e7fcf21791dd
ps... a note to GUI mappers out there
i only use GUI because i can't do JASS and don't intend to learn it either.
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