• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Preloading

Status
Not open for further replies.
Level 9
Joined
Nov 28, 2008
Messages
704
Alright, I'm having a problem with a solution I don't want to waste time on.

AddSpecialEffect() does not work unless (for me) a unit is create with its model before it. This is extremly clunky, and I have tried using Preload(file) instead, which also does not work.

Is there a way I can do this without making a unit for every single freaking special effect I plan on using?

How about a tutorial on how to use Preload()?
 
Level 9
Joined
Nov 28, 2008
Messages
704
JASS:
    //Begin special effect models.
    call Preload("WhiteLight.mdl")
    call Preload("BlueLight.mdx")
    call PolledWait(2)
    call DisplayTextToPlayer(GetLocalPlayer(), 00, 0, "|cff00ff00Special effects preloaded.|r")
 
Level 9
Joined
Nov 28, 2008
Messages
704
Edit: Thank you, unneccesary. After spending half an hour searching, I found I required

JASS:
PreloadStart()

Odd no one mentions these things.

CAn someone write a tutorial?
 
Last edited:
Status
Not open for further replies.
Top