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Powerslave

Pwslv1.png


Story
The kingdom is on the verge of peril. The undead are roaming through the lands. The king doesn't seem to care and hasn't been seen lately. Variuos opportunity seekers are looking to increase their own power and influence. Many have turned to black arts to cope with the harshness of the surrounding world.
The story is still shaping up. I won't reveal much at this point, the story will unfold when progress is made.


Features

  • Hero selection
  • Intro cinematic
  • About 4-5 levels of playable map
  • Three heroes
  • 15 custom spells coded with vJASS
  • Scripted boss fight (he will pwn j00 arse!)

Heroes


LichDescription
Lich.jpg
A lich capable of powerful manipulative magic with great offensive power but offers very little in the ways of survival.
  • Bolt Wave
  • Electrical Link
  • Telekinesis
  • Mind Push
  • Iron Maiden

Undead KnightDescription
Knight.jpg
A knight capable of dealing with heightened damage intake. Can deal with single targets and masses with easy.
  • Penetrate Armor
  • Adrenaline
  • Shield Charge
  • Pulverize
  • Hammer of Hades

BattlemageDescription
Bmage.jpg
A fierce mage who relies partly on his melee capabilities.
  • Rampage
  • Earthshaker
  • Soul Steal Aura
  • Demonic Bolt
  • Black Hole



Systems


Armor system
Each point of armor reduces default attack damage by one point. Units have spell resistance, which works in percentages.
Revive system
Units get revived for continuous looting. Creeps won't revive while a hero is nearby.
Attribute system
During each level up, you get attribute points that you can spend freely on strenght, agility and intelligence. In the future, maybe in health and mana also. You can spend attribute- and skill points in a character screen.


WIP shots
CSnew1.jpg


Inventory system
Now comes with full screen inventory.
Item stacking
Yes, for potions.
Drop system
Random loot. Items get a chance of getting a prefix and a suffix. Expect items such as Stunning Amulet of Protection and Leeching Ring of Mana.
Attack Type change system
Your attack type changes automatically when equipping weapons. Your armor type changes when equipping different body armors.
Scripted boss fights
Boss fights are scripted and they have custom spells written in vJASS.
Difficulties
The map supports five different difficulties from walk in a park to very demanding.


Screenshots


Sht1.jpg

Lich and Bolt Wave

Sht2.jpg

Warrior and Shield Charge

Sht3.jpg

Battlemage and Earthshaker

Sht4.jpg


Sht5.jpg


Sht6.jpg


P3_3.jpg





Note that shadows are not rendered in these pics.

P3_im1.jpg


P3_im2.jpg




WC3ScrnShot_091811_120750_01.jpg



Some abilities:
Projectile system:



Change log


-map no longer defeats the player when viewing a cinematic


Credits



IF YOUR NAME IS MISSING, PLEASE CONTACT ME

shamanyouranus:
Antigravitytarget effect

sPy:
Shockwave model

Weep:
Arcane Missile

HappyTauren:
Arcane Knight
BTNOddSword
Dragon Blade

Pyramidehead:
Nether Mage
Chaos Axe 01
Chaos Axe 02
Chaos Club 01

Punisher_x:
Custom ground textures

Kwaliti:
Dark Portal
Force Edge
BTNForceEdge

Crazyrussian:
Command Icons
Various ability icons
BTNCRBluestaf

unwirklich:
Nerubian interface

Born2Modificate:
High-Res Doodad Pack

Alastor:
Scourge Mage

tee.dubs:
Megapod unit model

Dionesiist:
Sharadar Hell Knight

Oniwaga:
Ifrit unit model

General Frank:
Orb models
Potion models
Dwarven Adventurer
Dwarven Axe Thrower
Dwarven Warrior

Grey Archon:
Dwarven Paladin

Ampharos_222:
Nereid (Lich model)
Various skeleton models
Infernal Knight

KelThuzad:
BTNCharge

Palaslayer:
BTNDamagedShield
BTNPD3WizElectrocute

Cloudwolf:
BTNCWMagicAura
BTNCWRedScepter

4eNNightmare:
BTNNetherSwap
BTNGlovesNoGlow

The_Silent:
BTNUnholyAuraV2

Viiva:
BTNNecromancy

Gottfrei:
Sylvan unit model
Conjurer unit model
Reaper unit model

dickxunder:
Unbroken sage unit model

olofmoleman:
Rancor unit model

-Berz-
BTNSymbolofStrenght
BTNSymbolofAgility
BTNSymbolofIntelligence
BTNPolearm

Sellenisko:
Dwarf Archmage

Tranquil:
Dwarven Berserker

Alastor:
Hero Viking

Kuhneghetz & Mr.Goblin:
Barbarian

Misha:
Naga Death Knight

Fingolfin:
Dwrven Doorway

Tr!KzZ:
Item Sword
Item Shield
Long_Sword

UnholyDobry:
BTNRoundShield
BTNRoundShield2
BTNRoundShield3
BTNGlove

Sunchips:
Royal Longsword
Mithril Axe
Bandit Bludgeon
Spiked Mace
Iron Wreckingball
Mithril Mace
Brute Hammer

SkriK:
BTNWeaponUPG2

enjoy:
BTNBloodClaymore

ikillforeyou:
Crusader Sword
BTNHelm1

chilla_killa:
Haunted Sword

Bone Knight:
Khaz Amul
Doomstaff

Red Fuser:
Golden Axe

Red Shift:
Red Dawn

perfjert:
Steel Waraxe

NFWar:
BTNSpikedClub
BTNIceWand
BTNBanditsLeather2
BTNChainArmor
BTNLeatherArmor
BTNPlateArmor
BTNRoyalArmor
BTNBrainCage
BTNDemonsHelmet
BTNDragonHuntersHelmet
BTNSandalZ
BTNSteelBoots

Devine:
BTNmaceOfPowa

The D3ath:
BTNAxe

FrIkY:
BTNPandaWeaponUpg2

Justify:
BTNSimpleAxe

bigapple90:
BTNWeaponAxe4

Deon:
BTNAxeSteel

deolrin:
Blood Elf Magestaff

Thrikodius:
Mindstaff
Staff of Silence

War Golum:
ArcaneStaff
BTNArcaneStaff

Usedwell:
Staff of Ages
Staff of Demonic Entities

LiOneSS:
BTNImprovedMageStaff

Mr.Goblin:
BTNColdWard
BTNRainofFire

peekay:
BTNLionCarapace
BTNSeaHeavyArmor
BTNRoyalHelmet
BTNHolyPlatedGauntlet
BTNNatureGloves
BTNPlateGauntlet
BTNWaterCompositeGloves
BTNSacrifice

Coinblin:
BTNGloves2

Daelin:
Frozen Shell

s4nji:
Blizzard Missile

JetFangInferno:
DemolisherFireMissile


Music:
Iron Maiden - Seventh Son of a Seventh Son (Boss music)
Jerry Goldsmith - Arthur's Farewell (Openin cinematic)


I will gladly take suggestions. What do you want to see? Do some spells suck, do you have better ones in mind? What kind of systems do you want? How can you help with this project? I'm mainly looking for icons and possibly unit models.

I need a model to replace the shield dude. Weaponless unit with shield slam/shield charge animations would be sweet.

Current status is early alpha.. This means it is not even nearly complete. All systems should be working, like full screen inventory and ability selection system, and the terrain is pretty much done. But there are bugs and not much gameplay.

You can only select one hero for now, and you can only explore about 12% of the map.

Map development thread here.

Map is protected.


Keywords:
single, solo, maker, powerslave, rpg
Contents

Powerslave (Map)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/18 18:08:58 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 6
Joined
Jan 15, 2010
Messages
163
Oooook, sooo first I came to existance and it was cool. Then I got down of that mountain and faced those druid-like duds who make some bugged forever lasting weird horned skeletons when they attack. Then I got didnt know where the cinematic told me to go, so I got some mountine and reached some bridge. Some WoW-like humans female showed up and calling me a demon and blowed up the bridge. Then that undie lady who was my master or whateva teleported me in there... And then it sayd this is all the demo offers... Am I like MAD for waiting 2 hours to download those 55MB or what? It was 5 min play only -.-
 
Level 37
Joined
Mar 6, 2006
Messages
9,240
Oooook, sooo first I came to existance and it was cool. Then I got down of that mountain and faced those druid-like duds who make some bugged forever lasting weird horned skeletons when they attack. Then I got didnt know where the cinematic told me to go, so I got some mountine and reached some bridge. Some WoW-like humans female showed up and calling me a demon and blowed up the bridge. Then that undie lady who was my master or whateva teleported me in there... And then it sayd this is all the demo offers... Am I like MAD for waiting 2 hours to download those 55MB or what? It was 5 min play only -.-

Thank you for taking the time to test the map.

The map is not even nearly complete. It is only in the map section because one can not add attachments greater than 50 MB on posts, so I couldn't add this to the map developement thread.

I've updated the description to emphasize the fact that is is just a short demo and an early version.
 
  • Dead = Game End
    I don't like this, maybe some warning if hp drop low, you can slow complete game, something like slow motion so player can react.
    Maybe some resurrection with lives?
    Maybe just add some "points of revive" or something.
  • Items are awesome, just change blue description color into lime, cyan, white, gold or something :p
  • Do not display 0 damage, looks silly. Just detect is dmg == 0 if so return :p
  • Attached units to another units won't disappear after death, they just stand there, looks silly :D
  • Remove units from the map after they die, because dead unit play decay animation it reduce FPS
  • I want that Lich hero badly :p

note to Kael: Almost good as SotP :p
 
Level 2
Joined
May 22, 2013
Messages
9
I can't play this map.
-----------------------------
- When the game is loading (in-game) , it change my Warcraft III's font(even when I restart the game again)
- I can even click any thing in map after in-game loading.
- It crashes sometimes.

-----------------------------
Please Help me to fix these problems. Many Thanks!
-----------------------------------------------------
Feature that I like on this map(After I view those screenshots :D)
-----------------------------
+Character Screen System
+Map Terrain
+Character Equipment System
+Camera View
 
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