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Plague 2 Infected Isles V3.73 (P)
Submitted by Cazeoj276
The Plague 2: Infected Isles
With the death of Theseus Glacus and the fall of Ironstead, the last true bastion of humanity on the mainland has finally fallen. The undead have defeated humanity, warped their dead, and taken their homeland. The once shining empire of Telebram, the pinnacle of human civilization, is now a festering graveyard.
However, hope still remains for the estranged refugees that fled with Chrigis to the islands of Jeb’thol. Months have gone by, towns have sprung up, and the undead have seemingly been landlocked on the mainland. But peace and prosperity are a fleeting sensation for the beleaguered survivors of the plague.
It started with rumors of shadows dancing around in the night on the outlying islands; tales from deep sea fishermen of decrepit, horrifying masses of flesh floating on top of the ocean, stories of makeshift boats manned by creatures beyond life.
These tales were all taken as farce, initially. But eventually the lies became truth. The survivors became comfortable, they thought themselves safe. They were wrong. Outlying towns became overrun with the undead, trade routes were disrupted, and terror was sewn throughout the network of refugees. Villagers began to realize that the apocalypse was at hand; that all hope was lost.
But Chrigis and the Border Guard remained steadfast. Now was not the time for tales of the end, now was the time to stay level headed and fight for survival. Walls and defensive fortifications were constructed around the port city of Lyon, the closest city to a capital among the refugees. Wave upon wave of decrepit, lifeless undead broke against the walls, the now veteran men who were defending seemingly dispatching the assailants with ease. For a time, it looked like Humanity was beginning to win.
But a damning realization came to Chrigis one evening. The mindless undead which constantly barraged the walls were a far cry from the cunning beasts who sieged Galenfar in the west and the Border Guard trade city of Stradford. These drones were not the full force of the undead, but the vanguard of an invading armada.
Essentially, the object of the game is to eliminate the opposing team, not unlike WC3 melee. Each player takes to a goldmine, constructs buildings, and trains soldiers to fight against the other team.
There are aspects which make things a bit more interesting, however. Each human player has a choice of 3 unique races, each boasting their own playstyle and units. You have the Palonians, which focuses on ranged units, mages, and spells, the Border Guard, which focuses on strong melee units and healing, and the Human Alliance, which focuses on versatility.
The Undead also have two races. You have intelligent undead, which focuses on micro management and a more defensive playstyle versus aggressive undead, which focuses on mass and fast expansion and sheer brute force.
All in all The Plague 2 : Infected Isles is a fairly unique experience which can be played anywhere from a casual to a competitive level.
Previous versions changelog
The Plague, 2, Island Infection, Infected Isles, Zombie Invasion, Armies, Battle, Survival, Defense, Undead, Islands, Island Defense, Item, Plague, zo
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