Ok, I finished the first map, its 4v4, 3 of my friends played Thieves side with 1 AI, me and 2 of my friends played Police side with 1 AI too.
NAME : Police Catch Thief AI 1.04
- (4/5%) Game Details
Well, I can see that all of these information are enough for a newbie to play the map. I suggests that you may consider to put Hint for future update. I don't give you full marks because I found some spelling / grammar mistakes. Please try to scan through them and avoid those silly mistakes.
- (8/10%) Map Terrain
Terrain are not as good as some pro-map but the way it designed is quite interesting, simple and clean. One of my friend said that the terrain are a bit silly but it is still ok for my other friends. It is good that you made 3 main roads / paths unique. (The first road is quite narrow, the middle road is very wide and the other road has average width) This means that we need to use different tactics in each road base on the width of that road. And since both Police and Thieves bases are just beside each other, it makes this game more challenging too, especially when you are defending your base.
- (8/10%) Game Graphics
The Mini Map and Game Loading screen are cool! Although you mentioned that it is not designed by you, but you earned points for that too. However, custom models are very rare in this map, therefore you cannot get full marks for this part. Please include more custom models because some heroes models are really stupid. They do not look like a Police at all.
- (4/5%) Game Flow
There is a bit lagging in your map, maybe because that you made all the non hero units with abilities, but when we played with the command to disable creep abiltiies, the map ran quite well and smooth. Still acceptable!
- (4/5%) Game Complexity
Still ok, not that hard to play. But there are a lot of stuffs in this map that can really make you busy. Maybe because this is not the first version. And since you made the description in the Quest (F9), so me and my friends were able to learn how to play the game easily. Take my advice, make more hints for it because I believe some players may face difficulties.
- (8/10%) Heroes, Units and Items Custom Abilities
Those custom abilities are really amazing! And I cannot find those abilities in any other Warcraft III maps too, that is good! And the idea of stealing and those items sold by "Item Manipulator" are not bad and creative too, but be careful about the balancing. I will talk about that later in the next part. I can see that you really worked hard on this part.
- (9/10%) AI
The AI is great, aggressive and very hard to beat. But really annoying sometimes. At first, I thought they only know how to keep pushing and kill others. After we played, I found out that they also know when to retrieve to their bases. Since you can make that, I consider this AI is good enough
- (7/10%) Balance
I don't give this part high because I think that you can still work hard and improve a lot in this part. See, since some of the Thieves heroes have abilities to manipulate enemy resources, I think you should make those heroes harder to gain those resources. For example: Robber has the abilities to Rob Gold, so it is too easy for it to earn gold. Therefore, I suggest that you can decrease the gold earned by Robber per kill and decrease the "Auto Received Gold" per few seconds too. Example2: Experience Seeker has the ability to drain enemy experience easily, I think you should make it harder to gain experience per kill too. A lot of these minor things require you to adjust. I hope you work hard on this part. For items, they work fine because some of the insane items will be dropped once the hero is dead. And the pricing are done well too.
- (8/10%) Creativity
I see too much creativities here, for example those heroes and items abilities, unique game play and the idea of entering enemy base through gate / portal. You cannot use normal game play to play this game because your enemy can steal your resources or manipulate your resources or items. Therefore, you need to think wisely before you made each move, with one wrong move, you may lose all your best items in 1 second. A lot of stuffs here and there which requires you to take notes and to think and to avoid. The Shop Summoner is also a nice idea because it enable us to purchase the items to summon some shops in the battlefield too, but I suggest that you should put mana for each summon. If not, the players can buy a lot of items to summon a lot of shops in the battlefield and purchase those items without returning to their base. Transformer Item seems ok to me because it is like combining few items in 1 slot, you can click the item to transform into another form (Item abilities also changed), but I also suggest that when you transform an item, it should consume your mana as well. The "Beg for Gold" stuffs in the Billionaire shop is quite funny. One more thing, I suggest that you should decrease the movespeed of those Patrol Merchants because I think their movespeed are quite fast. By the way, since there is a command to make those merchants static, so its ok for you to ignore my advice.
- (10/10%) Game Errors / Bugs
So far no errors or bugs were found when we played the map just now. Congratulations! (I found few grammatical errors but these will not affect the overall game play, so I don't deduct marks here)
- (3/5%) Time
Well, the game last quite long. We finished it around an hour like that. I suggest that you can make a "Short Mode" for this game.
- (10/10%) Game Replayability
26 heroes with few hundred items and so much commands / modes are definitely good for us to play this game again.
Total Marks : 83 ( DISTINCTION )