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Pizza! Pizza!

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.

Pizza! Pizza!
by AGKRegal102



Description:
One of the most favorite Italian food. Which topping do you want?



Features:
- 6 Gold Mines - 4 Main (10000g), 2 Expansions (17500g)
- 2 Goblin Merchants
- 2 Goblin Laboratories
- 2 Taverns
- 6 Green Creep Camps
- 10 Orange Creep Camps
- 0 Red Creep Camps



Map Overview:

full



Changelog:
v1.0
- Map uploaded


Author Notes:
If you have questions, suggestions or criticisms, just leave your comments below!
Contents

Pizza! Pizza! (Map)

Reviews
Remixer
Review - Pizza! Pizza! (Version May 28th 2023) Description: Pizza! Pizza! is a very strange melee map that can be fun to play with friends if balanced and competitive melee gameplay is not a high priority. The map consists of two sides with only...

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,956
Review - Pizza! Pizza!
(Version May 28th 2023)
Description: Pizza! Pizza! is a very strange melee map that can be fun to play with friends if balanced and competitive melee gameplay is not a high priority. The map consists of two sides with only aerial passage across the horizontal axis of the map, forcing players to cross the void with a Zeppelin or other air units.
Terrain: The terrain revolves around a fun idea but the execution is poor. There's very little tile variation and no Raise / Lower-tool has been used. Few decorative objects are scattered around the map giving a very barren look. The visual clearness of the layout is not the best either, with barely visible bridges being used. The void between the islands should be unpathable, which it is not and units can walk in the void (drop by Zeppelin or Warden Blink).
Layout: The layout is interesting, yet not very functional. It could be more interesting if there was a way to cross the void without aerial units. I would also recommend forcing the teams to be on the same side of the map (horizontal axis) since the map is not equally mirrored vertically. There are not a lot of objectives other than the enemy team which shortens the game flow quite a lot, giving little incentive to avoid head-on-collision.
Creeps: The creep camps seem appropriate, though there are very few of them, and since the contesting is principally non-existent the objectives of the map are quickly taken and the void-crossing part of the game can begin (apart from the case where the enemies are on the side as you). The item drops could be stronger considering you don't have to follow the strict power curve in this kind of fun map: the stronger camps could for example have double drops, one for each player.
Gameplay: The gameplay is quirky and strange, as one could expect. The team-division and starting locations of the map should be fixed to bring more predictability and balance to the map. The way the map functions could be further emphasized if there were objectives that were not as fast to take, as clashing between players is not delayed very considerably.

Recommendations:
Fix the walkable void and try to improve the visual pleasantness around the map (a slight Raise / Lower tool would do a lot).
Fix the starting locations or mirror the map properly: free-for-all is not an option for the map as one of the players has an advantage over the other with unequally mirrored neutral objectives on the map. I'd recommend having 2 players on the same side start on the same side of the map (top or bottom of the map), you can do this in the Ally Priorities Properties tab.
 
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