- Joined
- Oct 8, 2005
- Messages
- 409
When I run this spell at lvl 1 of the spell, my hero does not always unpause.
It is fine at lvl 2 & 3.
It is fine at lvl 2 & 3.
-
Summoning Ritual
-
Events
- Unit - A unit Begins casting an ability
-
Conditions
- (Ability being cast) Equal to Summoning Ritual
-
Actions
- Animation - Play (Casting unit)'s stand - var4 animation
- Wait 1.00 seconds
- Unit - Pause (Casting unit)
-
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Casting unit)) with size (650.00, 650.00))) and do (Actions)
-
Loop - Actions
- Special Effect - Create a special effect attached to the overhead of (Picked unit) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
-
Loop - Actions
- Wait 2.00 seconds
-
For each (Integer A) from 0 to ((Level of Summoning Ritual for (Casting unit)) x 4), do (Actions)
-
Loop - Actions
- Unit - Create 1 Satyr Trickster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing 270.00 degrees
- Unit - Add a 240.00 second Generic expiration timer to (Last created unit)
- Special Effect - Create a special effect attached to the overhead of (Last created unit) using Abilities\Spells\Items\AIre\AIreTarget.mdl
- Wait 0.75 seconds
- Special Effect - Destroy (Last created special effect)
- Wait (30.00 / (4.00 x (Real((Level of Summoning Ritual for (Casting unit)))))) seconds
-
Loop - Actions
- Unit - Unpause (Casting unit)
-
Events