1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Patrolling a unit group in linear formation

Discussion in 'World Editor Help Zone' started by hyperstar, May 26, 2017.

  1. hyperstar

    hyperstar

    Joined:
    May 16, 2017
    Messages:
    30
    Resources:
    0
    Resources:
    0
    i have bunch of lined footman and wanted to make them march ubiformly from point to point.

    how dow i do thees?
     
  2. Apostle

    Apostle

    Joined:
    Apr 14, 2017
    Messages:
    137
    Resources:
    0
    Resources:
    0
    Use a trigger to make them go from the place they are originally located to a region or a point which is exactly parallel to their original location

    Trigger will look something like this:

    • Untitled Trigger 001
      • Events
      • Conditions
      • Actions
        • Unit - Order Footman 0004 <gen> to Move To (Center of Region 000 <gen>)
     
  3. Jampion

    Jampion

    JASS Reviewer

    Joined:
    Mar 25, 2016
    Messages:
    1,286
    Resources:
    0
    Resources:
    0
    You probably need to determine the relative position to the center of the unit group of each unit within the unit group and then order each unit to move to a point depedning on its relative position in the unit group.

    For partially blocked terrain or a non linear path, the units will still not move perfectly in formation.

    For the best result you probably have to make periodic checks and reorder them to new locations periodicaly, which is not that easy and very inefficient.
     
  4. Rem

    Rem

    Joined:
    Apr 12, 2017
    Messages:
    231
    Resources:
    0
    Resources:
    0
    This is very basic. All you have to do is line the footman right and make sure they all stay on a straight path, good timing is the key to making it work,
     
  5. Kaijyuu

    Kaijyuu

    Joined:
    Jun 2, 2004
    Messages:
    848
    Resources:
    0
    Resources:
    0
    Due to the way the pathing engine works I found it difficult to maintain formation over long distances. My system ended up having to constantly issue short move orders (no more than ~1300 distance units) to keep them from bunching up and fanning out.