I am looking for an efficient way to detect if there are decorations in the area or unit type structure. Ideally, I am looking for a system. I want my certain projectiles to go through high ground (level 1) and low ground (level 1), but not go through trees, towers and decorations (walls). I attached a screen to show what I mean by high ground and low ground. Note, I don't want them to go through above level 1.