First campaign to be uploaded of my project: Warcraft lll: Reworked
Warcraft lll: Reworked's main focus will be making the original Blizzard campaigns as they are remembered, but a little bit more challenging with some flavour added like more heroes, more doodads like trees, more item spawns...
Note: the difficulty is almost the same on Normal and Hard, so I suggest you to play on Normal if you don't want the AI to focus fire your siege weaponry.
All item and hero saves work but sadly for those playing on patch before Reforged will have all missions available but just start from the very first mission!
Special thanks to LarsLushmane and HerrDave for the Arthas Menethil (Death Knight on Foot and Mounted) model!
A gameplay screenshot (most probably will add more).
Melee map description guide Map Description Philosophy The Map Submission Rules states that you need to have a "good detailed description on the Hive". This thread will help you do just that. First of all there are a few things you need to understand about making a description: -No one wanna...
Oh, I forgot to mention!
Arthas' abilities become stronger over time!
All of them have slightly longer cooldown, unholy aura will eventually grant movement speed and Animate Dead has been changed to make the units Vulnerable, cost 250 mana from 175, 4 minutes cooldown but units last for 1 minute instead of 40 seconds!
Similar with Kel'thuzad