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Panda

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Deleted member 126647

D

Deleted member 126647

pandaes2.jpg


Just an old skin I'm revisiting.

Crits and suggestions please.
 
Level 32
Joined
Oct 23, 2006
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5,291
Looks like you've got it wrapped on a modified beastmaster?

I just approved a similar notched-axe model the other day- those look uber fearsome.

The single shoulder armor makes the model look real irregular, nice: it might also provide a limping effect when the model is animated and begins to walk.

As you develop the texture, I'd like to see as much "leet panda paraphernalia" as possible, IE. bamboo shoots, chop sticks, Nunchaku etc.- whatever you can come up with that will fit well on your model and its skin.
 

Deleted member 126647

D

Deleted member 126647

This is just a skin of the normal beastmaster. No modifications, nor custom animations.

EDIT: Little update.

pandama1.jpg
 
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Level 36
Joined
Mar 15, 2006
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The belt is the most awesome part IMO. Tha xes are very well done. I agree with the ears needing to be fixed. Other then that, the pants, gloves and shoulder pads don't really have much texture... the pants aren't too bad but the rest doesn't really have much detail... quite good all around :)
 

Deleted member 126647

D

Deleted member 126647

Note that it is still very WIP right now. And I haven't even touched the pants/axe blades/shoulder pad.
 
Level 19
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Apr 25, 2006
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Thumbs up for everything related to Pandas. ^^

...but for the model I think the head is the biggest problem, it does not look like Pandaren at all. And I think Pandas are not too much to axes... I would like to see a fierce unarmed fist fighter. But then again this is only the skinning place, but many models would be a lot better if modeled.
 
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