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[ORPG] Shadows of Everwood

Discussion in 'Map Development' started by Wolfe, Aug 15, 2010.

  1. Mr.Foxy

    Mr.Foxy

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    No, i not talking to you, i talking to tukki.
     
  2. HeroSlayer

    HeroSlayer

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    how about you get the fuck out of your pc, get a gun and shoot urself?
    ¿¿??
     
  3. Adiktuz

    Adiktuz

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    I wish I could write up a program like that too, its too awesome Tukki... (or actually I have an idea on how to do it, but IDK how to make the jass or lua code for auto-object generation...)

    @Mr.Foxy: what if its the best he can do? its still better than most programs I've seen here, and much better than you...
     
  4. Tukki

    Tukki

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    @Mr.foxxxxxxy: why you heff to be mad?

    @Adiktuz: The program itself is coded in JAVA and generates a gsl-file
    (pretty much a .txt file), that a script interpreter, called GMSI, executes,
    generating jass and object editor data.

    If you want too look at the undocumented source code, just throw me a PM :)

    On another note, I finished a system that handles dynamic loot generation.

    An example would be that quests can have random loot rewards.
    Yet, the rewards would be decent and usable by your hero.


    EDIT

    I don't know why, but the images on the above post disappeared.
    Uploaded again and it's hopefully fixed :).

    Also, a little hint on what I and HeroSlayer created yesterday:
    Shoppy Shoppy

    Not 100% finished.
    [​IMG]
     

    Attached Files:

    Last edited: Dec 29, 2011
  5. Tukki

    Tukki

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    Progress!

    Another week, another update.

    Hope you ladies and gentlemen have had a splendid new year's eve!

    Holidays are soon over on my part, so I'm glad that all core systems have been added and are functional.

    ----------------------------------------------------------
    06-01-2012
    ----------------------------------------------------------
    Additions:
    • Attribute window has been added.
    • Item comparison has been added.
    • 2 new quests have been added.
    • Added ~50% of all base items to the ItemGenerator.
    • Blood will now splash here and there in combat.
    • All windows can now be exited by pressing ESC.
    Bug fixes:
    • Fixed critical multiplayer issues with windows.
    • Fixed important AI reset routine.
     
    Last edited: Jan 7, 2012
  6. Thyrael

    Thyrael

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    In the tooltip one attribute of the "Sword of the Bear" is "-10% attack speed". If you wanted to say, that you'll attack 10% faster while using that weapon, it should be "+10% attack speed" or "-10% attack delay" instead.
     
  7. Tukki

    Tukki

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    You actually attack slower when using Swords (10%),
    might change it to actual attack rate of the hero though.

    Still, makes a little more sense to have -10% AS than "-0.1 attacks per second".
     
  8. SanD3R

    SanD3R

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    Tukki, wrong update dаtе.
    2011 year :D
     
  9. Tukki

    Tukki

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    Oh man, so true 8D

    That's what I get for copying layouts..
    Updating, and thanks! :D
     
  10. Wolfe

    Wolfe

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    So, hi guys.

    Progress is actually going pretty good, especially now that we've pretty much scrapped most of the shit from our rushed demo.

    Tukki is working on one of our classes, which I will be revealing to you tomorrow so stay tuned!

    HeroSlayer has stumbled upon some interesting information which could make models so much more appealing and realistic. He is also working hard on animating.

    Oziris is busy at work as usual. He is making the world come alive and currently working on what I call 'the river keep'. Screenshots to come!

    As well as that, the opening post will be redesigned with more updated information and, to keep you guys happy, look forward to the following dates:

    • 21st of January, 2012 - first class revealed
    • 15th of February, 2012 - first monthly dev. update
    • 29th of February, 2012 - second class revealed

    So dudes, stay tuned!

    Regards,



    Wolfe
    Project Leader
     
  11. Wolfe

    Wolfe

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    [​IMG]
    The Wizard

    “The cold only stings when you fight it.”

    The world of the arcane sciences is a complex one, a maze of powerful secrets waiting to be found. Only those who show unwavering discipline and conviction are able to properly tread the path of the wizard. Once you take that first step, however, the power made available to you is both strong and dangerous. Wizards empower themselves with the elements of wind and water, commanding lethal storms of lightning and frost. To further harness these energies, the wizard must channel power from her magical orbs. She also adorns herself in light robes to keep herself agile and out of harm’s way.

    [​IMG]

    Arcane Orbs
    As humans are incapable of safely conducting the magical energies of the world, wizards utilize arcane orbs to store their power. Each wizard has three orbs representing storm, water and the cold. As a wizard casts spells, the energy quickly bounces from whatever source to another, and finally into the orb representing that spell’s element. Eventually, the orbs become full, and must be emptied through a powerful spell invoking the energies preserved. These spells range from lightning storms to hurricane vacuums to freezing blizzards.

    Armour Class: Light
    Weapon Types:
    • One Hand: Sceptre, Sword, Focus
    • Two Hand: None
    Innate Attacks: Ice Lance (Water), Howling Winds (Cold) and Lightning Tongue (Storm)
    Healing Skills: Healing Rain & Evocation

    As a wizard, you are the most versatile class in the game. When building your class, you can choose to synergize each of the three orbs or focus on one. Each orb follows a different playstyle, offering four diverse spells.

    The Wizard Uncovered
    Playing as a wizard depends on your orb and build. You will notice that the Storm Orb gravitates around long-range, area of effect damage, while the Cold Orb blesses you with the swiftness of the winds, making you a master of mobility and control accelerated by incredibly low cooldowns. Both are geared towards damage and stuns or knockbacks. The Water Orb, however, takes on a supportive role. While you pound your foes with freezing gusts and ice, you are able to cleanse allies of their afflictions and help them recover with quickly cast area of effect skills.

    Maelstrom
    [​IMG]

    Unleashes a maelstrom upon an area, stunning and damaging foes struck by lightning.

    Maelstrom is the orb skill for the Storm Orb. It has extreme damage dealing potential.


    Tempest
    [​IMG]

    Conjures a storm of circling wind in an area, sucking in foes and lowering their magic resistance.

    Tempest is the orb skill for the Cold Orb. It could be used as an escape mechanism for yourself or even stall foes so allies can recuperate.


    Blizzard
    [​IMG]

    Calls upon a chilling blizzard, pelting foes around you with piercing blades of ice.

    Blizzard is the orb skill for the Water Orb. It is very useful if your tank is dead, or your party is ranged.

    [​IMG]

    BorderScreen1.png BorderScreen2.png BorderScreen3.png
     
    Last edited: Apr 11, 2012
  12. SanD3R

    SanD3R

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    So nice ^^
    is aoe dd/healer class?
     
  13. Wolfe

    Wolfe

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    Depends on how you build him/her up. :)
     
  14. -Bloody Hound-

    -Bloody Hound-

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    Ah i like the wizard allot :D
     
  15. indomitable1319

    indomitable1319

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    Nice post format.
    DAMN! :D
    Also, the Wizard seems kickass. Though, could you mix the powers of the orbs, like progress halfway through another and do another instead of just focusing on one?
    Or you'll purely be an elemental wizard?
     
  16. Wolfe

    Wolfe

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    All orbs are active at all times, so yes you can mix and match for different combinations. However, this would slow down the rate which you gain power in each orb but if your build is good enough timing when you get enough power for an orb skill could make or break a battle.

    I have decided to update the wizard post with all skills so you guys can start thinking about ways of combining them all. Glad you all liked it! :)
     
    Last edited: Jan 23, 2012
  17. Palooo3

    Palooo3

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    Great job, very lovely.
     
  18. Xenestrasz

    Xenestrasz

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    Isn't a female caster normally addressed as Sorceress, Enchantress, Witch ~ Wizard in seems to be used to address male casters. Just a minor detail :p
     
  19. Wolfe

    Wolfe

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    That is very true, however each class can be male or female. I just depict them in a certain gender for the descriptions. :)

    Off-Topic: I was in a game of Gaia's with you yesterday! :)
     
  20. phoenixfire

    phoenixfire

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    Off-Topic
    Witch, Wizard, Warlock, none of these are gender specific, though they generally seem to be. Enchanter/Enchantress, Sorceress/Sorcerer have their genders, but witch, wizard, warlock, etc. do not. A male can be a witch, and a female can be a wizard.

    Wizard - One who practices magic; a sorcerer or magician

    Witch - A believer or follower of Wicca; a Wiccan.
    To cause, bring, or effect by witchcraft.


    It is nice to see a new class implemented, especially another caster. I like the variety this class has, ranging from it's different elemental fields to it's capablities of AoE. Glad to see your still working on this, and that huge progress (Like this Wizard) is being implemented. I was beginning to get worried after a couple weeks of inactivity :p