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ORPG Project

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at

at

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Me, and a couple of others (so far) is creating a new ORPG.

Hopefully this will be a mod that will end up as something more than the average. Something that's fun, simply something more than many of the quite boring ORPGs out there.
Aswell as a balanced and deeply developed class-system, including different masteries, similiar to talentspeccs, the ORPG will also include a vast world with different zones, each one more exiting and engaging then the last.
Maybe some of you think, "We've heard this before". And ye, sure, many people starts up things that they will never be able to finish. And that's very tragical. Anyway, I don't think this is one of these. And even if you doubt, please talk to me if you feel that you have what we need, and if you're looking for a challenging, exiting and ambitious project.
The name is nothing that we feel that we should hurry with, but I'm sure it will be outrageous.
I wont just post everything we have so far (mostly ideas) here, mainly because that's what it is. Ideas. But if you talk to me, I can tell you more about our plans.

The map is most probably going to be designed to use WarSoc in the future, since it will be big enough to support that many players.

Currently we're working on designing different parts of the game, and we've just started off with the terrain. Many parts of the ORPG will include custom JASS system, and we'd like to put alot of effort into the class system, we'd like it to be as entertaining and planned as possible.
_______________
People currently participating, more or less:
Me, atatat (Call me at! Funny enough the name was just the result of the very temporary (I thought) creation of this user).
MadseN
Chech
PurplePoot
HappyTauren (in advance)
_______________

What we are looking for:
Mainly we need creative people, that's ambitious and that likes what they do.
This doesn't mean that we don't need you to have some kind of skill in Modding. I don't require you to be totally fantastic doing something, all-around knowledge is also good. And alot of this is just dirty work and thinking anyway, so we need any creative mind we can get our hands on! (If you can model/skin, or if you're a good scripter, or terrainer it's not a minus ;_; )
So, interested? Send me a PM. And we'll see what we can do.
________________

Hope that I'll talk to you soon.
Regards.
/at
 
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at

at

Level 4
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88
Since they project hasn't been started practicaly, we don't have any screenshots.
But well, I dunno what I can say. You read the class thread.
Anyway, the purpose with this project isn't to create just another RPG, just like the others. It's supposed to be original, but still it needs to have this RPG feeling.
A few ideas:
- A very annoying part of the game is when you walk from one place to another, and it takes you 1 hour since there's creeps all over the place. This can be solved with combined walk and kill quests, but still the endless creep killing sucks. Therefor I think you should seperate the "Roleplay" and the creeps. There should be creeps in the woods, and in the caves and wathever, but they roads should be kind of free. Also, you should have thougher creeps with more hp, but with longer spawn time.

- The quest part, what everone says but what no1 does. Fun quests, and quests that's attatched to the storyline. And, to me, that doesnt include things like "Kill 10 boars, and bring me their guts. I need them for a soup for the king, so that he can attack our enemies with our army!". You get my point. "Instead, it should be something like this (ex): You get a quest @ level 20 or something, to talk to a general. After doing some kind of quest for him, he thinks you're a brilliant soldier, and he promises to talk to a higher general of some kind. He sends you to that other guy, who's supposed to be stationed at an outpost. When you reach the outpost, you find it has been burnt down, and all the men are dead. You get ambushed by the evil creatures. On you'r way out you meet a patrol, and you return the quest to that guy. He asks you to follow him to the king's advisor to tell him what you
saw. You do that, and then he asks you to lead a patrol to the place of the outpost. When coming there, you find that more of the creatures has arrived. After killing their leader, you go back to the King, who rewards you, and then he say that he may have other missions for you in the future. This also leads to other quests concerning finding out what those creatures are. End.

I think you get it. They keywords for the quests is: Questline, connection, rewarding, long, entertaining, included in the story, not "walkthewholeworld" quests.

- Items: In many RPGs you are able to buy really good items from vendors. You shouldn't be. Insted, the best items comes from long questlines and from instances. About useless items, these are mostly not needed. Collecting 50 boar teeth is just a waste of bagspace. The money should come from quests.

- Instances: I've seen the instances in many other RPGS. Often they're short, they have easy creeps, and they have high spawn rate. In my opinion, the spawnrate should be very low, and each group of creeps very hard. And it should contain bosses, who drops the cool items.

- Realistic:
I think that the creep system should be realistic.
Take those two concepts: which one are the best?
1. You're going to the spider cave to get some of that sweet xp. It takes you about 15 min to get there, since the gnolls spawns around you every 10 seconds, and you died once since you multipulled 5 of them. When you finally get there, the spiders jumps on you, and you kill them. You go into the cave, and there's more spiders! You keep killing them, slowly progressing into the cave. Suddenly, you reach a room. There you see a big, red spider called Grabagochk, which is one level higher! You rush in an kills him spamming pots that you bought for 2 gold each, without cooldown. You kill him in about 30 seconds, and then you loot the spiked club that gives you 20+ damage! and you get some gold from that citydude who asked you to smash 15 spiders. Wohoo!

2. You're walking along the dirtroad. It's very dark around you, and the fog is thick. It's absolutly quit, except for the sound of your feet against the ground. The woods are close on each sides, and you can barely see anything in the dark there. You keep running, and after walking across an old ropebridge, you finally see the entrance to the cave, almost totally covered by plants and leaves. With your sword ready, you enter it. It's very dark in there. And from somewhere you see a dark green light. You walk against it. You here rustle from somewhere behind you, but you keep running. It's still empty around you. Finally, you find a tunnel. You enter it, and then suddenly, you here a sound. It's a dull sound, like from drums far away. You enter a sidetunnel, and suddenly the greenlight shines all over you. In the dark you see a withdoctor that's about to sacrifice a young woman. In the dark at his sides, countless of spiders awaits to fiest on the flesh. After recovering from the chock, you rush in to save the woman. The spiders is all around you. The witchdoctor starts to talk an evil language, and the fires spreads all around you. Luckily, you manage to reach him and execute him. All the spiders around you flees. The woman lies on the ground, fainted. You realize that this is the daughter of the worrying old man that you met a few days ago in that village. And you only came here to see if the rumors of the magical orb that's kept here is true. And they are, you find the artifact in a hidden box behind the dead withdoctor. You use it to portal back to the town. Where you return the woman to her father.

Ok, that was alot of exaggeration. Actually it sounded kinda exiting. ;) But I think you get my point. You choose, maybe not that much, but atleast alot.


I have a sample of a story, that's not yet approved, but atleast an idea.
EDIT: PMed the story to ya ;)
 
Level 40
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Pretty nice, looks like you'd at least have some pretty imaginative quests.

Anyways, I personally like the idea of having to hack and slash your way through the area on the first time (in the general world, I mean), but there would be ways to acquire shortcuts to various areas (tunnels which you need a key for, and such)

Good examples of this are Diablo, where every 5 levels you found a staircase leading to town, and Diablo II, with Waypoints which you activate by stepping on.

Also, it's nice when RPGs have interesting bosses (ai, or bosses that you can't just attack to death, etc), and not normal units with buffed stats.

Also Also, I personally think the item table should be sort of like this

Horrible: ground, shops
Mediochre: ground, shops
Good: quests, ground
Really good: hard quests, ground
Amazing: ground

Where the chance to find things on the ground would obviously get smaller with quality.

The reason I left Amazing on ground-only is that that way, you can't just "kill the spider queen 10 times" and get the best items in the game.

I'll probably do some code here and there.
 
Level 2
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Well, i also want to start on a orpg. I got alot of ideas and im quite good at making cinematics, also i do learn fast and i know triggering quite decent.

If you'd like me in the team, reply here or pm me. Id love to join anyway.
 

at

at

Level 4
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Anyways, I personally like the idea of having to hack and slash your way through the area on the first time (in the general world, I mean), but there would be ways to acquire shortcuts to various areas (tunnels which you need a key for, and such)

Also, it's nice when RPGs have interesting bosses (ai, or bosses that you can't just attack to death, etc), and not normal units with buffed stats.

Also Also, I personally think the item table should be sort of like this
Of course you shouldn't be able to walk anywhere in the world without killing creeps at all, but atleast it has been to much of that in RPG I've killed (maybe I've been unlucky, I don't know.) And waypoint/portals is a good idea. When you reach a place, you can get there from other cities later on. Or maybe this could be earned after doing a quest?
Anyway, atleast the spawnrate should be reduced and the creeps should appear as often as normally on the roads. But no fight no sport, so ofc there's going to be something :)

Complex bosses is a goal, makes the instances so much funnier.

Well, it's true you shouldn't be able to kill the same boss over and over for 10 times. But I think this can be solved with a few guidelines:

- A progress concept. When you reach the maxlevel, you can manage the first instance, and maybe the second. But to manage the third, you have to have better gear than the one you can get from creeps outside the instance and leveling quests. And so on. So to clear the hardest instance, you'll have to have gear from very hard quest that's concerning hard instances, or from the almost-as-hard instances. Simple as that, a normal MMORPG concept, but in a smaller shape.

- Binds on Pickup. Should absolutly be implemented for the most epic items. And Unique. So you should only be able to carry and wear one of that item.

- Money. You shouldnt get to much money to sell the epic items. Instead money should be earned by doing quests, and sometime from looting the bosses.

- Hard Bosses. Simple as that. If you want to get those ultimate weapon, you'll have to fight ultimate bosses, which will require both skills and nice gear.

Chech: I can't say anything right now. But we can absolutly keep talking about it ;) Good Cinematics are useful indeed :)
 
Level 40
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As I said, I (personally) don't like the idea of having a formula (do xxx instance/kill xxx boss) to get better gear. (to a certain point... of course good stuff should drop, just not the best)

By the way, I could start scripting an inventory system (in the actual inventory, though - those are much nicer than having to stop playing while you look at your inventory, I find ;)), so, so far, for the equipment, what item slots do I need?

Eg;

Head
Armor
Left Hand
Right Hand
Trinket
Trinket

or

Head
Armor
Gloves
Left Hand
Right Hand
Ring
Ring
Amulet
Trinket
Boots

Note:

The preferrable number of equipment slots is 2 + 4x, with x being a number from 1 to infinite (well, within realistic bounds...)

Those aren't necessary, but they'd make the layout a little nicer.
 

at

at

Level 4
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Uhm, poot, how about 20 bucks a day? :eek:

Well, a bigger equipment inventory is more fun, but it can't be too big, since it's going to be a Bnet map, not a mmorpg.
So I think 10 is better then 6, if you want to follow that rule. And the spots that you said is probably the best ones :) Maybe you could replace the trinket with shoulders. To many accesories isn't fun. Just my opinion.
And ofcourse, if you wear a twohanded weapon, you can't were a shield or another weapon.
 

at

at

Level 4
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haha, cool :D Unnamed isn't the name of the RPG, I just wrote that since I have no name. And a letter disappeared, too. :)
 
Level 40
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He was joking about the RPG name, I'd say :p

The reason I wanted to do 6,10,14,18,etc is

(x = slot, > = arrow to next page, < = arrow to last page)

6

Code:
xx
xx
xx

10

Code:
xx  xx
xx  xx
x>  <x

14

Code:
xx  xx  xx
xx  xx  xx
x>  <>  <x

18

Code:
xx  xx  xx  xx
xx  xx  xx  xx
x>  <>  <>  <x

And so on
 

at

at

Level 4
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If you could script something like that, I would be forever thankful :)
Both for equipment and a large inventory for normal items then?
 

at

at

Level 4
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right.
Anyway, we're really in need of a skilled terrainer right now. So if you feel that you are one, talk to me!
 
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Level 2
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I'm a skilled terrainer so could i join the project, I could show you a little beta map of my terrain skills?
 

at

at

Level 4
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88
Edit: We wont use blizz cliffs.
Thank you.
 
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at

at

Level 4
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Tip number #176: Never, ever, use sarcasm on a forum for wc3 editors. It just doesn't fit.
 

at

at

Level 4
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Sorry, didn't read, thought you just wrote Jass.
Well personally I have never used vJass, but as PurplepPoot says, i'm sure it will be included in the project in one way or another. Why?

EDIT: Ye I know. It didn't look like sarcasm. I just thought that saying that you would absolutly not use anything else then blizzard cliffs would sound so stupid that you would understand anyway, if you get my point :p
 
Level 25
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Dont use blizzard cliffs PLOX! Then your RPG will be like any other 4638846 of rpgs >.>
It is not sarcasm. It is exaduration. Two completely different things.

HappyTauren is correct though. It is far better if you use hills as mountains and cliffs rather than using the noobish terrain cliffs that Blizzard bothered to add into the game.
~Craka_J
 

at

at

Level 4
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It is not sarcasm. It is exaduration. Two completely different things.

HappyTauren is correct though. It is far better if you use hills as mountains and cliffs rather than using the noobish terrain cliffs that Blizzard bothered to add into the game.
~Craka_J

This thread has kind of got way of the track. Anyway, ignore that. HT wasn't sarcastic, I was.

And, yes of course I (or the one who's terraining) will use hills. I think that any maper that has any honour at all would agree when I say that the blizzard cliffs looks like shit.
Sorry for messing things up ;)
Regards
/at

EDIT: I forgot asking. How are you like connecting the maps in wc3wow? Cause I guess there will be more then one. I'm just interested :)
 
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Level 25
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Sorry for going off-topic. Was just proving a point. Anyway, I'm glad that you've come to a final agreement that Blizzard Cliffs suck and hills for cliffs roxz0r.

[Off-Topic]:
Wc3:WoW is a campaign file. Campaign files allow large amounts of different maps to be imported into the campaign. When a player runs to the edge of a map, the character of that player running to the edge of the map will spawn in another map (Loads the map when running to edge) and so on... understand what I mean? It's all game-cache. Meant specificly for Single-Player.
Lets keep this conversation going in the Wc3:WoW section, please. :)
~Craka_J
 

at

at

Level 4
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I don't quite understand.
Since when is wc3:wow only single player? Sounds abit weird to me.
 

at

at

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I see, I checked it out. Would that require an own server?
 
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Most likely it would. But I think he said WarSoc allows you to create servers just like BNet does. But if not, we'll get a dedicated server and put up a PayPal donation button on the website to help keep the game's server alive.
~Craka_J
 

at

at

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Well, that does certainly sound as a revolution for wc3moding. Totally awesome.

I hope you wont need a server, since that system would increase the quality of and dedication to every single wc3 RPG there is, including ours in the future. Thumbs up to that!

/at
 
Level 1
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Interesting to say the least. I'm looking forward to it!
I'm still in the learning process of terraining, and I have barely even started playing around with GUI (and no previous programming experience), so I can't really help out.

Though, why would you need anything at all? madsens terraining could alone make the map the best ever, even if the map was without any triggers ;D
 
Level 6
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If you still need a terrainer Im got some skills and i dont use blizzarad cliffs id be happy to help, I always wanted to be part of ORPG team.
 
Level 15
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Well I do think you have enough terrainers. I would like to terrain it too If you wish.
I can find files you may need, and I can do a bit of the storyline.
 
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