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OriginZ 1.04.5

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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Whats New:
* Janitor uses repair skills/items more effectively
* Janitor deals slightly more damage with a crowbar than other classes
* The swarm icon that shows up on infected players will now be tinted red if the infected player is the host.
* The brood mother now spawns a seeder for every creep tumor manually spawned.
* The brood mother's creep spreads 100% further
* Level 5 mainframe allows for the ship AI to alert crew of alien transformations witnessed on the cameras.
* Going back and forth between vents continually will stun you for a short period
* Nukes will reveal themselves to all players when detonating. This should allow players to react to nukes significantly better.

Balance:
* Radiation filter life reduced from 1500 to 500. The radiation filter was just as difficult to destroy as a gas generator, but does not hold nearly as much impact. This change seeks to bring more play to the radiation filter.
* Brood Mother mutation cost reduced from 85 -> 65
* EMP duration increased from 2 seconds to 5 seconds
* EMP grenade max damage increased by 25.
* EMP grenade base damage increased by 5.
* Destroying mines will no longer prevent their explosion

Bug Fixes:
* Crowbar should spawn now
* Fixed the lag bug (again)
* Credits from the chef bonus will now show up over the chef's head when eating food
* Hopefully fixed the mormur desync bug
* Fixed saving/loading - unfortunately it was previously saving the wrong player stats to the wrong players in previous versions
* Fixed gravity leash yeeting objects to space if you get inside a mech
* Barricades should no longer self destruct randomly
* I think I found and fixed the persistent lag bug... Only time will tell
* Crew member infection notification will no longer trigger twice
* X-rifle beam is disrupted upon infection
* You can no longer self infect on in the zoo.
* 50% damage reduction removed
* Stimpacks damage reduction bonus from CSO upgrades now properly apply


Whats New:
* New Roach talent: Swarm Resilience - Increases the health, and armor of all infected minions and tumors. Allows the tanky corpse feeders to spawn from creep tumors
* New Minion: Corpse Feeder - Low health, high armor with Chitinous Plating, deals low damage
* Security and CSO roles now gain credits from killing infested minions
* Vessels can now attack and use abilities while docked (with a very slow turn speed, giving you time to react)
* New Interfector talent: Iron Will - Infected non-minions can no longer be targeted by turrets
* You can now put anything into an escape pod (that will fit) and blast that shit into space
* The Laser Canon and Railgun will damage everything caught between the beams - Watch out!
* Phase dodge makes you invisible for the duration
* The Railgun now has a visual indicator during the charge up fire sequence
* Phase dodge grants max turn speed for it's duration
* Mk3 mines glow red when activated
* Roach missile changed to purple to match the model
* Sub roles: Default crew members can now be assigned one of 3 new jobs
1. Chef - gain credits and income when other crew members eat Nutri-Slop
2. Miner - Gain x2 credits from mining and fly scout ships 50% faster
3. Janitor - Gain credits from repairing ship systems + income if repairing critical systems
* Remote Camera, can be bought at the hardware store. When placed you can monitor the camera with a tablet.
* Crowbars (weapon), can only be found in loot crates. Crowbars deal massive damage to hatches, vaults and containment fields
* Unarmed now auto attacks, and has a 35% chance to stun for 0.15 seconds and deals 10 bonus damage.
* Barricades can be upgraded and at tier 5 gain thermal shielding.
* Gravity leash can transport objects through vents, ships and other means of instant travel. This will only work for downed players or objects.

Balance:
* The main ship hit points reduced 20,000 -> 12000, armor reduced from 20 -> 5, health regen increased 1.0 -> 2.0
* Explosive Barrels damage increased from 75 -> 200
* Mutations are no longer time locked
* Phase Dodge duration increased by .25 seconds (Normal 0.25 - > 0.50, Upgraded 0.50 - > 0.75)
* Nukes no longer deal 1.5k flat damage to the ship, but a random number between 900-1500 (average being 1200 damage)
* The planet deals 500% less damage
* Stimpack cooldown increased from 2.5 -> 5.0
* Corrosive Spit cooldown decreased from 35 -> 15 and 35 -> 12 for the upgraded version. Energy cost reduced from 75 -> 50 and 75 -> 35 for the upgraded version
* Improved Burrow effect time reduced from 1.0 -> 0.5
* Laser canon damage reduced 50 -> 45
* Railgun damage reduced 515 -> 475
* Ship health regeneration increased from 2.0 -> 4.0
* Phase Dodge duration increased (Normal 0.50 - > 1, Upgraded .75 - > 1.5)
* Release zerg cost reduced by 5
* Shotgun attack speed reduced by 50%
* Mainframe upgrade cost increase reduced from 250 -> 200. Research time reduced from 45 -> 40
* Blood test upgrade cost increase reduced from 200 -> 150. Initial cost reduced from 550 -> 500. Research time reduced from 40 -> 30
* Mk1 mines activation time reduced from 1.75 -> 0.5
* Mk2 mines activation time reduced from 1.75 -> 1.0
* Reduced Mk1/2 damage by 12%
* Mk1 mine no longer has an activation sound
* Advanced burrow decreases burrow/unburrow time by 50%
* Blood test upgrade blood tester health increase increased from 10% to 20% per level
* Only janitor gains income from repairing systems
* New aliens start with a spawn (less than 20 games).
* Aliens also gain a spawn if there are more than 10 players.
* Mechs can no longer access consoles.

Bug Fixes:
* New players will no longer be shown as murderers (Amazing how many times I fix this lol)
* Visual bug fix for talents
* Visual bug fix for certain weapons
* Taking damage as an alien will no longer make you leave the talent tree
* Fixed Adrenal talent
* Fixed repair kits
* Fixed odd turret bug
* Upgrading HP bonuses while mutating no longer have permanent unintended effects
* The Overmind can no longer be healed by biotic pistol
* Chitinous Plating no longer applies while in human form
* The ship no longer can have two destruction count down timers
* Gravity Leash is no longer blocked by dead units
* Units will no longer be pulled by the conveyer belts unless they are actively on the conveyer belts
* Launching a ship during lockdown will no longer permanently disable the ship
* The soft mute effect the mormur has is no longer permanent
* Infested weapons no longer has the ability to reduce weapon upgrade levels
* Allies menu no longer reveals who died
* The ship self destruct timer will no longer trigger twice (fixed for sure)
* Iron Will no longer prevents goliaths from targeting infected crew
* Iron Will no longer disables the self cast feature of parasitic infection
* Fixed infected health exploits (again)
* Fixed infected armor/shield issues
* Creep tumors can no longer be pulled by the gravity leash
* Fixed ship console ownership bug
* Fixed desync bug
* Fixed Phase Dodge not blockig damage
* Food no longer triggers twice
* Players will no longer get stuck during the opening sequence
* Fixed ship system console bugs
* Phase dodge will no longer bug downed players if for some ungodly reason, they are downed during it's effects
* Fixed soft mute for surrrre
* Fixed infection self cast
* Fixed armory exploit
* Fixed immortality bug
* Finally fixed movement speed bug
* Fixed scarab burrow ability
* Fixed siege form disabled icon
* Fixed siege form passive disabled icon
* Siege form now correctly only targets structures (and defense systems)
* Fixed several tooltips to be more accurate
* Fixed visual bug with roach impale ability
* Immortal bug again
* Fixed fade filter bug that prevented player control
* Fixed escape pods
* Shotgun and other weapon sounds pitch were corrected
* Frenzy has been fixed (Iron will broke it)
* Interfector's eyes glow in the dark + texture improved
* Camazotz's eyes glow in the dark + texture improved
* Fixed movement speed bug(s)
* The X-Rifle now works while the elevator is moving, when being dragged by a gravity leash, when being sucked out into space etc..
* Mech fuel drain while moving is more accurate. For example if you are standing still on the elevator it won't drain.
* Brittle Carapace no longer bugs player health
* Fixed some leaks
* Fixed the periodic lag bug (hopefully)


Whats New:
* New Roach talent: Swarm Resilience - Increases the health, and armor of all infected minions and tumors. Allows the tanky corpse feeders to spawn from creep tumors
* New Minion: Corpse Feeder - Low health, high armor with Chitinous Plating, deals low damage
* Security and CSO roles now gain credits from killing infested minions
* Vessels can now attack and use abilities while docked (with a very slow turn speed, giving you time to react)
* New Interfector talent: Iron Will - Infected non-minions can no longer be targeted by turrets
* Talents can no longer be researched if they are locked behind a mutation, until you actually complete the mutation.
* Talent tree visual rework
* New Mormur talent: Infested Systems - Allows you to take control of the ship control console (but not the ship itself) and have vision of the ship cameras at all time. This effectively allows you to target players with the ship turrets, enable gas or use the lockdown.
* Minor terrain updates
* Revamped the visuals of the ship
* All previous verion changes incorperated into a stable version.
* Loading performance, especially at the start of the game should be improved.
* Asteroids are no longer periodically looped through for collision events. Big performance gain here.
* Several other performance improvements, like destructable culling.
* Added grates, located in vents. Only humans and low tier aliens can enter grates because larger entities don't fit (like mechs). Grates take you to specific locations in the ship and every grate takes you to the same place. The place the grates take you gets updated about every 10 seconds, but this time is slightly extended if a grate is used, allowing for pursuit. Using a grate deals massive damage and slows you significantly for 8 seconds. Being in alien form or having repulsar boots equiped reduce the damage and the slow.
* Infected CEO no longer increases mech drain, instead increases infected damage against piloted mechs by 25% per level of the mechanoids upgrade that are completed.
* Players who have played 50 or more games can opt in or opt out of becoming an officer. The seniority system was removed and everyone who opts in has an equally random chance of getting roles.
* Cull Spawn. Host menu gained a new ability which can cull any spawn, unlimited range.
* Screen flashes red when your crew member takes damage.
* Your camera will no longer pan away from the evolutions menu when you take damage.
* Targeting and bounty list are now ordered by rank not slot position, making meta gaming more difficult
* Mormur soft mutes the mimic target. Soft muted players do not know they are muted, but their chat messages will only appear locally. Even the effect/sound is played locally.
* Mormur always talks in chat as a crew member
* Human scans will reveal the Mormur host, but will ping to a random (not visible) location on the ship. (These two updates are to delay crew members detecting the mormur)
* Shields now have a visible effect when you take damage

Balance:
* The main ship hit points reduced 20,000 -> 12000, armor reduced from 20 -> 5, health regen increased 1.0 -> 2.0
* Explosive Barrels damage increased from 75 -> 200
* Mutations are no longer time locked
* Queen movement speed reduced from 310 to 290
* Pursuit of madness evolution cost increment changed from 60 to 30. This talent now also applies a damage upgrade to the infected non-minions.
* Minions can no longer target defense systems at all
* Minions now target all placeable objects
* Fetralisks can now target more structures
* Containment pens health reduced to 750, allowing one bunker buster to break them
* Gravity Leash price reduced from 1000 to 500 credits
* Punch damage 20 -> 15
* Punch stun duration .25 -> .15
* Queen auto attack damage 125 -> 100
* Tier 5 Bio pistol can shoot stim/vita/stami-packs with indepedant cooldowns. All of these ability's cooldown have been reduced by 50%.
* Increased magazine capacity of most guns.
* Shotgun, Arc Welder and Gauss Rifle all had base damage increased by 1.
* Defense Systems armor 5 -> 20
* Swarm units will not by default, attack Defense Systems
* The alien host selection time changed from 120 seconds > 60 seconds

Bug Fixes:
* New players will no longer be shown as murderers (Amazing how many times I fix this lol)
* Visual bug fix for talents
* Visual bug fix for certain weapons
* Taking damage as an alien will no longer make you leave the talent tree
* Turrets will no longer remain invulnerable when repaired
* The queen can no longer heal the overmind
* Infected players can no trigger force infested marines to spawn from the eggs in the cave
* Turrets will no longer remain invulnerable when repaired
* The updating of infected health function is far more robust, and should no longer cause infected deaths under any circumstances
* When placing a creep tumor at an invalid location, the full mana is refunded and the cooldown is reset instantly. The invalid location check range was increased, so it should be more reliable to place.
* Brittle Carapace no longer kills alien spawn when researched
* Infested Marines talk in alien chat
* Taking damage no longer removes the building placement visual
* Fixed a bug where a random player would ally with the swarm, even if they aren't infected
* Aliens will no longer die when the host mutates
* Vacubots can no longer use items.
* Mutation chamber should show up on scans again
* Fixed pathing
* Fixed targeting bug
* Fixed mormur weapon upgrade
* Probably missed something
* Fixed some targeting bugs
* Fixed keycard target menu bug
* Mormur can be alien scanned without the upgrade
* Mormur human scan fixed
* Fixed various mormur bugs
* Buildable objects will now respect unbuildable pathing when being pulled by a leash
* Conveyer belt item handling fixed, for sure this time :)
* Fixed zerg not being able to attack hatches
* Fixed leashed units not being able to go through opened barricades


Whats New:
* Added Defense systems for every floor in the vents. When destroyed, the turrets stop functioning for that floor, but outwardly look fine. Defense systems can be repaired.
* Added Weapon Blueprints. An item found in crates that when used, upgrades whatever gun you are holding, similarly to the Weapon Upgrade Terminal

Balance:
* Queen damage reduced 150 > 125

Bug Fixes:
* Fixed coordinate upload discovery


Whats New:
* Gravity Leash, a new item that when used can pull units towards the user
* When a player is infected, the area where it occurred will be covered in blood piles that cannot be removed
* Added a new armor synthesizer that creates ablative armor, only available on the planet
* Added armor synthesizer to the planet bunker
* Added the misc synthesizer to the planet bunker
* When a player is egged and the alien dies, the game will wait for the situation to resolve. This will only happen when the host status can be transfered
* Transfusion now marks enemy units and the swarm will heavily prioritize them.

Balance:
* Rocket launcher removed from the loot table
* Minigun removed from the loot table
* Ablative armor removed from the loot table
* Radio jammer range increased from 1500 > 2000
* Frag grenade deals less damage 100 > 75, cooldown increased from 1.5 > 2.5 and 1.25 > 2 for the upgraded variant
* Transfusion flat healing decreased by 50. Flat damage decreased by 50 and percentage of missing health damage reduced to 25%.

Bug Fixes:
* Turrets no longer target corpses (player placed and ship turrets)
* Can no longer egg other aliens
* Downed egged players turn into aliens when they die
* Autodoc no longer heals mechanical targets or alien targets (in alien form)
* Units can no longer wall jump near elevators
* A rare grenade desync was discovered and fixed


Whats New:
N/A

Balance:
* Elevator waits longer
* SCV and Marauder speed 250 -> 275
* The Overmind is no longer revealed on coordinate upload
* You must get much closer to the overmind before you are prompted will coordinate upload
* Railgun damage reduced to 515 damage, this will not 1-shot players, but will reduce an unaltered crew member's health to 8

Bug Fixes:
* Items and conveyer belts fixed (several fun bugs were undiscovered)
* Being able to attack someone on the other side of the elevator
* Dying in an escape pod no longer drops your items, or creates a corpse
* Dying in a mech, in an escape pod will kill the occupant
* Mutation abilities will travel to the new host (regardless the depth)
* AI on the planet and even on the ship should not longer search for non-existent targets. (Unless everything on the planet is dead)


Whats New:
N/A

Balance:
* Railgun damage doubled

Bug Fixes:
* Conveyer belt eating random items (I think this fixed it)
* Early bombardment of overmind
* Double overmind reveal


Whats New:
N/A

Balance:
N/A

Bug Fixes:
* Fixed double scanning


Whats New:
* SCV can now repair other mechs
* Discovering the planetary cave allows you to upload the data at any termial. When uploaded, the ship will target the overmind with the planetary bombardment system.
* Auto Doc Art rework

Balance:
* SCV base movement speed reduced from 320 to 250 (Marauder base speed)
* Auto Doc activates after 1 second instead of 2 seconds
* Murder Debuff ratio decreased from forgiving 1 murder every 4 games to 1 every 5 games

Bug Fixes:
N/A


Whats New:
* Tier 4 mainframe makes the lockdown effect the elevator
* Queen now has transfusion, an ability that will heal or damage the target based on their infected status
* Constructables have grid placement again (at the cost of my sanity)

Balance:
* Roach impale damage increased to 50 damage a second, lasting for now 1.5 seconds
* Roach corrosive acid damage increased by about 40%, but no longer applies a slow
* Queen auto attack damage doubled, but attack speed decreased by 25%
* Fetralisk armor plating doubled

Bug Fixes:
* Conveyer belt will no longer break bags (fixed for sure)
* Conveyer belt no longer breaks with constructables
* Turret targeting keycard bug fixed


Whats New:
N/A

Balance:
* Shotgun knocks back again

Bug Fixes:
* Knockback fixed to be reliable and it won't push you into cliffs
* Flute of Accuracy will no longer appear
* Conveyer belt will no longer break bags
* Elevator was fixed


Whats New:
* Hotkeys remapped for suit augments

Balance:
* Shotgun damage nerfed, no longer knocks back

Bug Fixes:
* Fixed Creep Tumor Placement
* Fixed where players randomly die
* Fixed where players randomly lose max hit points
* Fixed dying in escape pod with mech not killing unit in mech
* Fixed armory console not going down during power outages
* Fixed armor console last scan ability
* Fixed ship turrets targeting improperly
* Fixed evolution screen tearing away when it doesn't make sense
* Fixed aliens not being able to enter small ships
* Fixed level 3 placement of turret/SCV
* Fixed well fed reviving downed players


Whats New:
Whats New:
* The elevator looks badass
* The elevator can now transport items

Balance:
N/A

Bug Fixes:
* Fixed a the punch tooltip.


Whats New:
* Reloading!
Most weapons have to be reloaded, forcing you to take cover during this time
* You take 20% less damage from auto attacks while moving (a great reason to be on the move while reloading)
* Beds can now be slept in, healing your health to full but leaving you extremely vulnerable for 15 seconds.
* The food dispenser can now be upgraded and sabotaged, as well as it actually dispensing items

Balance:
* Food dispenser food duration increased from 2 minutes to 5 minutes
* Shotgun damage increased by 45%
* Laser Cannon damage increased by 50%

Bug Fixes:
* Fixed a pathing issue on the reactor level


Whats New:
* Escape pods have been added to every level. Use with caution!
* When the ship loses power, the cargo bay loses pressure causing organic units to be pushed out.
* Space looks better in fog

Balance:
N/A

Bug Fixes:
N/A


Whats New:
* Reworked visuals of the reactor level

Balance:
* Hunter variants spawned from eggs damage reduced from x3 to x2
* Food dispenser is more visible
* A few new vaults have been hidden around the map
* Zerg ai will prioritize crew members heavily
* The zoo door by the elevator is now access level 1

Bug Fixes:
* Repairing / healing displays health bars
* Ship objects should now all have healthbars
* Punch is fixed for sure


Whats New:
* Ablative Armor [ITEM]: Supplemental armor designed to block all incoming damage. Charges represent durability which will deplete proportional to the damage you recieve. Can only be found in loot crates.
* Stealth Bag [ITEM]: Similar to the default bag, but is useable in stealth and opens/closes much faster. Can only be found in loot crates.
* Conveyer Belts: Only on level 2 - they will transport units and items at a fixed rate.
* Hatches and doors no longer have pathing blocked by default. This makes navigating the ship MUCH easier. You can just move to levels easily via the minimap now.

Balance:
N/A

Bug Fixes:
* Fixed static chat strings
* Fixed bags not always displaying whats inside when you move items inside via left + right click.


Whats New:
* The tier 0 infested crew member applies a 60% slow for 0.35 seconds on auto attacks.

Balance:
N/A

Bug Fixes:
* Fixed punching dealing no damage
* Turrets will accurately target vandals (not just auto attacks) and will not activate when attacking player placed objects
* Shared control has been disabled
* Fixed alien HP issues
* If you take damage in the evolution screen it will immediately snap to your crew member
* Barricades can be raised inside of hatches now
* Zerg AI mildly improved to be less fidgety
* Mutations while spawn are downed now cause them to "get up" and transform
* Fixed new hosts not being able to place tumors
* Fixed the brood mother model so the death animation causes the corpse to stay visible
* Camera towers now lose vision when destroyed
* Crew/Spawn death notification errors have been fixed


Whats New:
N/A

Balance:
N/A

Bug Fixes:
* Crash fixed
* Alien host death text fixed
* Alien fade filter effect fixed


Whats New:
N/A

Balance:
N/A

Bug Fixes:
* Backpack no longer unequips weapons
* Crew/alien death bugs have been fixed


Whats New:
* Parasitic Infection will auto cast when you auto attack if you have auto cast enabled

Balance:
N/A

Bug Fixes:
* Mechs can be entered before tier 2 again
* Rubble can travel properly on the elevator
* The camera no longer pans away when entering a mech in a vessel
* Mimics who enter mechs will change the color of the mech to who they are mimicking


Whats New:
* N/A

Balance:
* Mechs are no longer slowed by creep
* Zerg spawned from eggs are no longer player controlled
* Zerg spawned from eggs are 66% stronger (Health, armor and damage multiplier increased from x2 to x3)

Bug Fixes:
* X-rifle is turned off when infested
* Reactor can no longer be turned on during the cosmic storm
* You no longer have a "death" statement once infested
* Eggs are "cleaned up" when the alien player dies


Whats New:
* There are now two way to enter the overmind cave again, one connecting directly to the base via the duct system.

Balance:
* Creep will not lose visibily if a player has already viewed it. This mechanic is much like buildings in fog of war.

Bug Fixes:
* Mines and nukes will no longer be visible in fog of war


Whats New:
* Biotic pistol has a new active ability, "Trauma Kit", that can be used like a lesser First Aid Kit at the cost of energy

Balance:
* Creep will now longer be displayed through the fog of war. As a result, creep no longer modifies terrain but creates an effect

Bug Fixes:
* You can use repair kits on mech
* Mech will now only auto refill when the run out of energy
* The end game screen will no longer cut off on long names


Whats New:
* Mechs will auto refill fuel if they have it in their inventory
* Added a duct between level 4 and level 2

Balance:
* Passive Evolution Gain Improved from every 270 seconds to 200
* Damage Rescaled for all Alien Forms. Spawns are now weaker compared to host.
* Base Alien Form Movespeed Reduced from 380 to 350
* Camazotz Base Hp Reduced from 375 to 325
* Camazotz Attack Rate Increased from 0.550 to 0.650
* Parasitic Infection now scales on Tech Upgrades
* Transform/Untransform cooldown incresed from 20 to 25
* Spawning Crew Members no longer provide any Evo Income/Points

Bug Fixes:
* Fixed stun bugs + pause bugs + invulnerablity bugs


Whats New:
* Mechs retain your access card level even if they are not carrying the card themselves
* More minimap indicators - showing each level

Balance:
* N/A

Bug Fixes:
* Fixed more power core issues
* Fixed an Brittle Carapce HP bug
* Goliath attack hotkey set to [A]


* Knocked down players can provide a two character statement once
* Minor chat rework
* Infected now have an indicator that is viewable to other infected
* Vessels can now be destroyed from the inside via the computer terminal
* Stealth has an advanced version: Cost reduced from 35 to 25 and cooldown reduced from 20 to 16.
* Goliath can manually targets with the attack ability. They can stop attacking by pressing stop.
* Damage system overhaul (you shouldn't notice any differences except less bugs)
* Access cards will automatically activate at doors - even during a lockdown. This also works for players in mechs
* Minimap icons are much clearer
* Elevators have a floor indicator showing what floor the elevator is on

Balance:
* Spawn can no longer deal damage of any kind to the host. (Yes no more bunker bustin' your host's evo chamber)
* Flashlights use 33% less energy
* Mechs no longer have energy drain while the mech is not moving or attacking
* As a result, mech drain doubled
* Quick Shot (Sniper ability) can be used while stealthed
* Stealth duration increased from 10 to 15 seconds. Cooldown increased from 15 to 20 seconds.
* SCVs take reduced damage from bunker busters (25% less damage)
* Mech upgrade mana bonus reduced by 60%

Bug Fixes:
* Fixed the murder indicator on new players
* Fixed access card related issues
* Mutations will travel to new hosts properly, and so will income
* Vaults will display proper loot chances (+5%)
* Possibly fixed scv movement
* Fixed mech issues
* Trying a new method to disable units - may or may not be stable. May possibly fix the pause unit issues previously experienced
* UI has been fixed and wont turn invisible. The quest log animation bug was fixed
* Fixed a few issues with hatch logic
* Fixed a few issues with attacking targets near cliffs
* Zerg can no longer go hyper speed
* Laser canon deals proper true damage, and it is hilarious
* Ship can no longer be destroyed without going through the entire destruction sequence
* The power core no longer bugs out


Whats New:
* Added the Phase Dodge augment
* Added Awakened Mainframe research to Bridge's Terminal
* Added loot info to objects that drop loot
* Cosmic Storms
* Private Chat now will reveal Crew Identity among the infected
* Clear Zerg now clears all zerg, including seeders, but only from where you are not. Example: if you are on the ship, it will clear them from the planet.

Balance:
* Fuel Cell now available at Tier 1 Hardware Synthesizer instead of Tier 2
* Containment Field(Pen Wall) HP increased from 750 to 900
* Reactor's Hardware Synthesezier now starts with Tier 2
* Increased Crew Income for Medical Research Upgrade
* Sniper Rifle damage rescaled
* Bunker Buster now uses Grid Build Pathing
* CEO Bonus Max HP bonus reduced from 5% to 3%
* Hatch Upgrade costs less and provides more bonus HP
* Tumors can no longer be placed inside the Planet's Cave
* Base Infested Attack Rate reduced from 0.85 to 1
* Infested Marines Base Damage Reduced from 16 to 10
* Infested Marines Base Armor Reduced from 5 to 3
* Infested Marines Armor Type changed to "Carapace"

Bug Fixes:
* SCV Movement Speed no longer be slowed after numerous re-entering
* Destroyed Pen Walls will now force all Anti-Zerg Research to be cancelled
* Various Other Bug Fixes

Released




Game Design:

  1. maddeem
  2. TheFace93
  3. RaptorJesus

Code:

  1. TriggerHappy
  2. Magtheridon96
  3. Bribe
  4. Maker
  5. Cohadar
  6. Anitarf
  7. ZibiTheWand3r3r

3D Models:
  1. Kitabatake
  2. The_Silent
  3. Talon the Mage
  4. killst4r
  5. Thrikodius
  6. Grey Knight
  7. Amigurumi
  8. Fingolfin
  9. Grey Knight
  10. Rolo
  11. purparisien
  12. Daelin
  13. Ket
  14. DeadEnd123
  15. -Grendel
  16. Uncle Fester
  17. JetFangInferno
  18. Mythic
  19. Ribernamania
  20. Frotty
  21. Markus3832
  22. coxxon
  23. AlienAtSystem
  24. Chuchurute
  25. cotd333
  26. Em!
  27. epsilon
  28. Pvt.Toma
  29. ikillforeyou
  30. neogaidenx
  31. HerrDave
  32. Gamegear
  33. RED BARON
  34. BossGengar
  35. Hayate
  36. Misha
  37. Mister_Haudrauf
  38. WhiteDeath
  39. SuPa-
  40. theJ89
  41. Scythy Dervish
  42. olofmoleman
  43. Hellish Hybrid
  44. bisnar13
  45. chilla_killa
  46. Goldwolf
  47. darkdeathknight
  48. GotGunz
  49. P4RI4H
  50. RightField
  51. Thrikodius
  52. Shyster
  53. Captain Bacon
  54. imforfun
  55. Trollschnitzel
  56. Veronnis
  57. Malvodion
  58. Kimbo

Textures:
  1. M0rbid
  2. bigapple90
  3. -JonNny
  4. kola
  5. WILL THE ALMIGHTY
  6. General Frank
  7. Infinitynexus
  8. RED BARON
  9. NFWar
  10. CRAZYRUSSIAN
  11. PrinceYaser
  12. The Panda
  13. kolaJuan_Ann
  14. HappyTauren
  15. San
  16. Matarael
  17. Lelling
  18. Big Dub
  19. GhostThruster
  20. Zombie
  21. Captain_Rufar
  22. FrlkY
  23. bgcy_ro002
  24. Avatars Lord
[/hidden]
Contents

OriginZ 1.04.5d (Map)

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,709
Is there an original author before you made this version? If so, please provide permission for editing and uploading. For instance there are some other two authors who don't have HIVE accounts so I don't know who they are.
Also, the concept seems quite similar to Codename: Askellon and others before it. MineralZ had that Vampirism base building stuff.
 
Level 23
Joined
Jan 1, 2011
Messages
1,504
No, I am the original author. I've been working on it from scratch since 2019. Link (Before Askellon :p)
It is semi open source so I have taken several contributions from community players. It was never officially open source but I was inactive for a while and so several community members were updating it. Recently, TheFace93 has been doing balance, modeling and moderate gameplay tweaks so I took him on as a co-author.

It definitely follows in the footsteps of maps like metastasis and these maps follow the who-dun it murder RPG genre. A lot of inspiration was taken from Parasite (A StarCraft 2 mod).

We have a very active community on discord if you want to pop in for a game or two: Discord
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,709
OK. Removed some of the map tags since they are not quite fitting. For instance, Role Playing Game, you expect something like Diablo, a dungeon crawler. Tag/Vampirism, you think of Tree Tag or Vampirism type map, so on.
If you don't think it's OK, you can explain why and put them back.
 
Level 23
Joined
Jan 1, 2011
Messages
1,504
Big Update
1.04.1 - Balance and Bug Fixes
Whats New:
  • New Roach talent: Swarm Resilience - Increases the health, and armor of all infected minions and tumors. Allows the tanky corpse feeders to spawn from creep tumors
  • New Minion: Corpse Feeder - Low health, high armor with Chitinous Plating, deals low damage
  • Security and CSO roles now gain credits from killing infested minions
  • Vessels can now attack and use abilities while docked (with a very slow turn speed, giving you time to react)
  • New Interfector talent: Iron Will - Infected non-minions can no longer be targeted by turrets
  • Talents can no longer be researched if they are locked behind a mutation, until you actually complete the mutation.
  • Talent tree visual rework
  • New Mormur talent: Infested Systems - Allows you to take control of the ship control console (but not the ship itself) and have vision of the ship cameras at all time. This effectively allows you to target players with the ship turrets, enable gas or use the lockdown.
  • Minor terrain updates
  • Revamped the visuals of the ship
  • All previous verion changes incorperated into a stable version.
  • Loading performance, especially at the start of the game should be improved.
  • Asteroids are no longer periodically looped through for collision events. Big performance gain here.
  • Several other performance improvements, like destructable culling.
  • Added grates, located in vents. Only humans and low tier aliens can enter grates because larger entities don't fit (like mechs). Grates take you to specific locations in the ship and every grate takes you to the same place. The place the grates take you gets updated about every 10 seconds, but this time is slightly extended if a grate is used, allowing for pursuit. Using a grate deals massive damage and slows you significantly for 8 seconds. Being in alien form or having repulsar boots equiped reduce the damage and the slow.
  • Infected CEO no longer increases mech drain, instead increases infected damage against piloted mechs by 25% per level of the mechanoids upgrade that are completed.
  • Players who have played 50 or more games can opt in or opt out of becoming an officer. The seniority system was removed and everyone who opts in has an equally random chance of getting roles.
  • Cull Spawn. Host menu gained a new ability which can cull any spawn, unlimited range.
  • Screen flashes red when your crew member takes damage.
  • Your camera will no longer pan away from the evolutions menu when you take damage.
  • Targeting and bounty list are now ordered by rank not slot position, making meta gaming more difficult
  • Mormur soft mutes the mimic target. Soft muted players do not know they are muted, but their chat messages will only appear locally. Even the effect/sound is played locally.
  • Mormur always talks in chat as a crew member
  • Human scans will reveal the Mormur host, but will ping to a random (not visible) location on the ship. (These two updates are to delay crew members detecting the mormur)
  • Shields now have a visible effect when you take damage

Balance:
  • The main ship hit points reduced 20,000 -> 12000, armor reduced from 20 -> 5, health regen increased 1.0 -> 2.0
  • Explosive Barrels damage increased from 75 -> 200
  • Mutations are no longer time locked
  • Queen movement speed reduced from 310 to 290
  • Pursuit of madness evolution cost increment changed from 60 to 30. This talent now also applies a damage upgrade to the infected non-minions.
  • Minions can no longer target defense systems at all
  • Minions now target all placeable objects
  • Fetralisks can now target more structures
  • Containment pens health reduced to 750, allowing one bunker buster to break them
  • Gravity Leash price reduced from 1000 to 500 credits
  • Punch damage 20 -> 15
  • Punch stun duration .25 -> .15
  • Queen auto attack damage 125 -> 100
  • Tier 5 Bio pistol can shoot stim/vita/stami-packs with indepedant cooldowns. All of these ability's cooldown have been reduced by 50%.
  • Increased magazine capacity of most guns.
  • Shotgun, Arc Welder and Gauss Rifle all had base damage increased by 1.
  • Defense Systems armor 5 -> 20
  • Swarm units will not by default, attack Defense Systems
  • The alien host selection time changed from 120 seconds > 60 seconds

Bug Fixes:
  • New players will no longer be shown as murderers (Amazing how many times I fix this lol)
  • Visual bug fix for talents
  • Visual bug fix for certain weapons
  • Taking damage as an alien will no longer make you leave the talent tree
  • Turrets will no longer remain invulnerable when repaired
  • The queen can no longer heal the overmind
  • Infected players can no trigger force infested marines to spawn from the eggs in the cave
  • Turrets will no longer remain invulnerable when repaired
  • The updating of infected health function is far more robust, and should no longer cause infected deaths under any circumstances
  • When placing a creep tumor at an invalid location, the full mana is refunded and the cooldown is reset instantly. The invalid location check range was increased, so it should be more reliable to place.
  • Brittle Carapace no longer kills alien spawn when researched
  • Infested Marines talk in alien chat
  • Taking damage no longer removes the building placement visual
  • Fixed a bug where a random player would ally with the swarm, even if they aren't infected
  • Aliens will no longer die when the host mutates
  • Vacubots can no longer use items.
  • Mutation chamber should show up on scans again
  • Fixed pathing
  • Fixed targeting bug
  • Fixed mormur weapon upgrade
  • Probably missed something
  • Fixed some targeting bugs
  • Fixed keycard target menu bug
  • Mormur can be alien scanned without the upgrade
  • Mormur human scan fixed
  • Fixed various mormur bugs
  • Buildable objects will now respect unbuildable pathing when being pulled by a leash
  • Conveyer belt item handling fixed, for sure this time :)
  • Fixed zerg not being able to attack hatches
  • Fixed leashed units not being able to go through opened barricades
 
Level 23
Joined
Jan 1, 2011
Messages
1,504

Whats New:
  • New Roach talent: Swarm Resilience - Increases the health, and armor of all infected minions and tumors. Allows the tanky corpse feeders to spawn from creep tumors
  • New Minion: Corpse Feeder - Low health, high armor with Chitinous Plating, deals low damage
  • Security and CSO roles now gain credits from killing infested minions
  • Vessels can now attack and use abilities while docked (with a very slow turn speed, giving you time to react)
  • New Interfector talent: Iron Will - Infected non-minions can no longer be targeted by turrets
  • You can now put anything into an escape pod (that will fit) and blast that shit into space
  • The Laser Canon and Railgun will damage everything caught between the beams - Watch out!
  • Phase dodge makes you invisible for the duration
  • The Railgun now has a visual indicator during the charge up fire sequence
  • Phase dodge grants max turn speed for it's duration
  • Mk3 mines glow red when activated
  • Roach missile changed to purple to match the model
  • Sub roles: Default crew members can now be assigned one of 3 new jobs
1. Chef - gain credits and income when other crew members eat Nutri-Slop
2. Miner - Gain x2 credits from mining and fly scout ships 50% faster
3. Janitor - Gain credits from repairing ship systems + income if repairing critical systems
  • Remote Camera, can be bought at the hardware store. When placed you can monitor the camera with a tablet.
  • Crowbars (weapon), can only be found in loot crates. Crowbars deal massive damage to hatches, vaults and containment fields
  • Unarmed now auto attacks, and has a 35% chance to stun for 0.15 seconds and deals 10 bonus damage.
  • Barricades can be upgraded and at tier 5 gain thermal shielding.
  • Gravity leash can transport objects through vents, ships and other means of instant travel. This will only work for downed players or objects.

Balance:
  • The main ship hit points reduced 20,000 -> 12000, armor reduced from 20 -> 5, health regen increased 1.0 -> 2.0
  • Explosive Barrels damage increased from 75 -> 200
  • Mutations are no longer time locked
  • Phase Dodge duration increased by .25 seconds (Normal 0.25 - > 0.50, Upgraded 0.50 - > 0.75)
  • Nukes no longer deal 1.5k flat damage to the ship, but a random number between 900-1500 (average being 1200 damage)
  • The planet deals 500% less damage
  • Stimpack cooldown increased from 2.5 -> 5.0
  • Corrosive Spit cooldown decreased from 35 -> 15 and 35 -> 12 for the upgraded version. Energy cost reduced from 75 -> 50 and 75 -> 35 for the upgraded version
  • Improved Burrow effect time reduced from 1.0 -> 0.5
  • Laser canon damage reduced 50 -> 45
  • Railgun damage reduced 515 -> 475
  • Ship health regeneration increased from 2.0 -> 4.0
  • Phase Dodge duration increased (Normal 0.50 - > 1, Upgraded .75 - > 1.5)
  • Release zerg cost reduced by 5
  • Shotgun attack speed reduced by 50%
  • Mainframe upgrade cost increase reduced from 250 -> 200. Research time reduced from 45 -> 40
  • Blood test upgrade cost increase reduced from 200 -> 150. Initial cost reduced from 550 -> 500. Research time reduced from 40 -> 30
  • Mk1 mines activation time reduced from 1.75 -> 0.5
  • Mk2 mines activation time reduced from 1.75 -> 1.0
  • Reduced Mk1/2 damage by 12%
  • Mk1 mine no longer has an activation sound
  • Advanced burrow decreases burrow/unburrow time by 50%
  • Blood test upgrade blood tester health increase increased from 10% to 20% per level
  • Only janitor gains income from repairing systems
  • New aliens start with a spawn (less than 20 games).
  • Aliens also gain a spawn if there are more than 10 players.
  • Mechs can no longer access consoles.

Bug Fixes:
  • New players will no longer be shown as murderers (Amazing how many times I fix this lol)
  • Visual bug fix for talents
  • Visual bug fix for certain weapons
  • Taking damage as an alien will no longer make you leave the talent tree
  • Fixed Adrenal talent
  • Fixed repair kits
  • Fixed odd turret bug
  • Upgrading HP bonuses while mutating no longer have permanent unintended effects
  • The Overmind can no longer be healed by biotic pistol
  • Chitinous Plating no longer applies while in human form
  • The ship no longer can have two destruction count down timers
  • Gravity Leash is no longer blocked by dead units
  • Units will no longer be pulled by the conveyer belts unless they are actively on the conveyer belts
  • Launching a ship during lockdown will no longer permanently disable the ship
  • The soft mute effect the mormur has is no longer permanent
  • Infested weapons no longer has the ability to reduce weapon upgrade levels
  • Allies menu no longer reveals who died
  • The ship self destruct timer will no longer trigger twice (fixed for sure)
  • Iron Will no longer prevents goliaths from targeting infected crew
  • Iron Will no longer disables the self cast feature of parasitic infection
  • Fixed infected health exploits (again)
  • Fixed infected armor/shield issues
  • Creep tumors can no longer be pulled by the gravity leash
  • Fixed ship console ownership bug
  • Fixed desync bug
  • Fixed Phase Dodge not blockig damage
  • Food no longer triggers twice
  • Players will no longer get stuck during the opening sequence
  • Fixed ship system console bugs
  • Phase dodge will no longer bug downed players if for some ungodly reason, they are downed during it's effects
  • Fixed soft mute for surrrre
  • Fixed infection self cast
  • Fixed armory exploit
  • Fixed immortality bug
  • Finally fixed movement speed bug
  • Fixed scarab burrow ability
  • Fixed siege form disabled icon
  • Fixed siege form passive disabled icon
  • Siege form now correctly only targets structures (and defense systems)
  • Fixed several tooltips to be more accurate
  • Fixed visual bug with roach impale ability
  • Immortal bug again
  • Fixed fade filter bug that prevented player control
  • Fixed escape pods
  • Shotgun and other weapon sounds pitch were corrected
  • Frenzy has been fixed (Iron will broke it)
  • Interfector's eyes glow in the dark + texture improved
  • Camazotz's eyes glow in the dark + texture improved
  • Fixed movement speed bug(s)
  • The X-Rifle now works while the elevator is moving, when being dragged by a gravity leash, when being sucked out into space etc..
  • Mech fuel drain while moving is more accurate. For example if you are standing still on the elevator it won't drain.
  • Brittle Carapace no longer bugs player health
  • Fixed some leaks
  • Fixed the periodic lag bug (hopefully)
 
Level 18
Joined
Oct 17, 2012
Messages
818
Well, i download it's Unryze's UjAPI.
and I try to launch it through Irinabot, but the card does not start at all
This map was made in 1.36 World Editor. You have to first convert the map to patch 1.26 using Drake53's Map Adapter. Just to be clear, UjAPI makes it possible to use most of the Reforged natives on patch 1.26 but not all.
 
Level 23
Joined
Jan 1, 2011
Messages
1,504
This map was made in 1.36 World Editor. You have to first convert the map to patch 1.26 using Drake53's Map Adapter. Just to be clear, UjAPI makes it possible to use most of the Reforged natives on patch 1.26 but not all.
I don't even have 1.26 anymore... Also 1.26 is a memory unsafe version. You would not want to trust me with your computer's ram :grin:
 
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