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Original spell system needed

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Level 25
Joined
Mar 23, 2008
Messages
1,813
Hi guys!

I need a spell learning system for my map "Footman Fighting" Its 3 players in each team, fighting in rounds.
Every player has their own Hero: A Footman. And i want an original spell learning system for this map (as the most other things in the map is pretty original (as far as i know)). I need the special learning system also beacuse as every player has the same hero, so it would be really boring if everone had the same spells:slp:
I were maybe thinking of learning spells through buying items, but as you buy shields for lumber and Weapons for gold, i have nothing that you can buy the skills with, so i "killed" that idea. I havent got so much space either, pretty small "bases" for the teams, so i cant have like 3-4 "spell learning shops/buildings/blabla. If anyone has a great idea about this, please help:thumbs_up:. (Dont know if i can request such things at this, but ill guess its able?)
 
Level 15
Joined
Dec 18, 2007
Messages
1,098
How about you start with a few basic abilities say slash, defend, speed cutter etc.
Then you infuse your skills with elements and a combination of several elements result in a powerful spell.
Say you have slash, defend and speed cutter. You buy a lightning, wind, water elements. You will get something like Slash of Storms or something.
 
Level 15
Joined
Dec 18, 2007
Messages
1,098
Yeah, it would be cool but time consuming. Other than abilities changing, you might also want to make it such that a certain combo will result in a powerful special spell, like wind, water, ice, lightning makes something like "Heaven's Fury".
Some element suggestions:
Air
Darkness
Earth
Fire
Ice
Lightning
Light
Nature
Water
 
Level 10
Joined
Jun 21, 2007
Messages
643
its not actuaslly that complicated, specially if you drew it out like a spell evolution tree and just made a trigger for each item on the tree :]

A bit time consuming copying and pasting but would work quite well I think.

  • Events:
  • Unit finishes casting an ability
  • Conditions:
  • Unit has ability (tree Item) = true
  • Ability Being cast = (branch item)
  • Actions:
  • Unit remove ability (branch root)
  • Unit add ability (tree item)
JASS:
                         ________________
                       / Lightning strike \
                      |   (TREE ITEM)     |
                       \_________________/
                                 |
                                 |+Lightning
                                 |(BRANCH ITEM)
                                 |
                          ____________              __
                        /  Strike     \  +grass    /
                       | (BRANCH ROOT)|------------|etc.
                        \_____________/            \__
 
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