- Joined
- Jun 8, 2007
- Messages
- 97
Hey guys! I've been wondering for quite a while... why do big game companies hide thier amazing code? Wouldn't it be benefitial to young / unexperienced programmers looking for inspiration?
It's not like you can copy the game after it's released....you'd get sued in under a week probably
But... I don't see any harm in games (like.... F.E.A.R. or even wc3) being open-sourced with their code, just so that programmers can see the code and learn from it! Again, even if some low-brain idoit gets a hold of it and changes textures and makes his own game look different, it's not like people are going to buy it if it's just a copy of a game, and again, the sueing problem!
So, what do you think, should game designers should make anything that could benifit less-experienced programmers, or even artists, open to them to get just from the game?
Unless of course there are ways to get stuff you want just from the CD of the game.... but you have to know how... i would suppose... no idea
(wc3, for instance, provides pretty much exactly how the made their whole game with the WE, and with that i've started to learn JASS, which is like a tiny miniature programming language bassed off of C....is it C#?...or C++?..... i have no idea im no programmer!....*cough*)
What's your stand on the Open-Source debate, should companies hide their glorious system of making great games (F.E.A.R..... Overlord.... Company of Heroes.... ect. ect.) or should they make it public, like wc3 did, and Neverwinter Nights did.
It's not like you can copy the game after it's released....you'd get sued in under a week probably
But... I don't see any harm in games (like.... F.E.A.R. or even wc3) being open-sourced with their code, just so that programmers can see the code and learn from it! Again, even if some low-brain idoit gets a hold of it and changes textures and makes his own game look different, it's not like people are going to buy it if it's just a copy of a game, and again, the sueing problem!
So, what do you think, should game designers should make anything that could benifit less-experienced programmers, or even artists, open to them to get just from the game?
Unless of course there are ways to get stuff you want just from the CD of the game.... but you have to know how... i would suppose... no idea
(wc3, for instance, provides pretty much exactly how the made their whole game with the WE, and with that i've started to learn JASS, which is like a tiny miniature programming language bassed off of C....is it C#?...or C++?..... i have no idea im no programmer!....*cough*)
What's your stand on the Open-Source debate, should companies hide their glorious system of making great games (F.E.A.R..... Overlord.... Company of Heroes.... ect. ect.) or should they make it public, like wc3 did, and Neverwinter Nights did.