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Omega War v2

This map is based in Survival chaos, for more players that want more dificult
OmegaWar.jpg
This map have 7 lines for player, for a great battle with strategy, fun and great attacks in armies
for will win, is simple you destroy all bases enemies. the units to attack in automatic



Ciudad-Del-Caos.jpg

Omega-Human3.jpg
Omega-Naga-Lvl2.jpg
Omega-Naga-Lvl3.jpg

Blood-Elf-Max.jpg


All Credits:
Credits high editor: (Omega War) by-[Deathkok]-
Credits Idea Original: (Survival Chaos) by Sur5al
Also Credits: BlizzardEntertainment

Special Credits a creators of Models:
Ujimasa Hojo,Retera, Happy Tauren, Kam and RightField, General Frank
JJ84,Himperion, EagleXI, Will The Almighty

Special Credits a creators of Icons:
Kaizer, Lux19, BRAWyvern, Remixer, Happy Tauren.

Credits a Great effects;
JetFangInferno

Credits Skins: HerrDave, Daenar7,Val_09

1.9 Changelos: News Heros, Races Draenae and Orcs Vil realeases, News spells in Garithos, Undead.
1.9X Solution bug in spells by IC3PEAK that crash the game, Solution. add more life points in towers
v2 Solution all bugs, that chrush the game, realise race blood elf and new heros
Previews
Contents

Omega War v2 (Map)

Reviews
deepstrasz
Some troops on some lanes turn around instead of going forward. A few even return to their spawning point and remain there not going to war with the next wave/round. Other things need translated to English: the High Elf Farm upgrade and its upgrades...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Omega War 1.5c
You can also upload your map here to generate a list: Asset scanner
There are missing credits judging by what the site detector says.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Some troops on some lanes turn around instead of going forward. A few even return to their spawning point and remain there not going to war with the next wave/round.
  2. Other things need translated to English: the High Elf Farm upgrade and its upgrades further; also: Distancia Arcana upgrade and other weapon and armour upgrades.
  3. Captain's icon=Swordsman's.
  4. Units from unfinished building upgrades spawn anyway. That's cheating a bit because you could just cancel the upgrade and start it just before respawning goes near 0 again and do the same each round.
  5. Balance should be worked upon. For instance the high elves only have heavy armour in the beginning while the naga has low armour as well but their sires deal magic damage which works very well against the elves' heavy armour.
  6. The AI doesn't seem to know how to upgrade anything.
  7. Selection circle on some buildings as the Celestial Observatory is too small.
  8. Apparently some units have abilities but I don't see them being used.
  9. Drak'Thul has tooltip missing, so does the Pit Lord hero instead of his name in the description.
It's a nice map overall but needs more stuff going on. Learn from maps as Castle Defense, Black Law Hills and Mush or others.

Approved.
 
Level 6
Joined
Sep 27, 2010
Messages
51
  1. Some troops on some lanes turn around instead of going forward. A few even return to their spawning point and remain there not going to war with the next wave/round.
  2. Other things need translated to English: the High Elf Farm upgrade and its upgrades further; also: Distancia Arcana upgrade and other weapon and armour upgrades.
  3. Captain's icon=Swordsman's.
  4. Units from unfinished building upgrades spawn anyway. That's cheating a bit because you could just cancel the upgrade and start it just before respawning goes near 0 again and do the same each round.
  5. Balance should be worked upon. For instance the high elves only have heavy armour in the beginning while the naga has low armour as well but their sires deal magic damage which works very well against the elves' heavy armour.
  6. The AI doesn't seem to know how to upgrade anything.
  7. Selection circle on some buildings as the Celestial Observatory is too small.
  8. Apparently some units have abilities but I don't see them being used.
  9. Drak'Thul has tooltip missing, so does the Pit Lord hero instead of his name in the description.
It's a nice map overall but needs more stuff going on. Learn from maps as Castle Defense, Black Law Hills and Mush or others.

Approved.
ok thanks so much, i will working in it
 
Level 12
Joined
Mar 4, 2014
Messages
204
I played the map once with 4 players and the rest were computer and it was kinda fun, the similarities between this and survival chaos are obviously huge, other than the different terrain and increased number of players nothing else is much different, also clearly the map seems to be kinda in a beta phase as i notice from playing it, so i'm waiting to see what other things you can add to the map to make it less boring and stale.

Some suggestions:

- I could barely notice the heroes on the minimap, the are almost invisible.

- I also noticed all heroes had staff of teleport, but most of them didn't use it, you should add some ways to get more items on the heroes.

- Adding more upgrades to the towers would be cool, like for the undead making an upgrade where necromancers can spawn skeletons and oh what am i even saying, just add most things what Survival Chaos already has and just spice things up with your own flair, cuz that's what u already did anyway haha, there is no point reinventing the wheel now, is there...
 
Level 6
Joined
Sep 27, 2010
Messages
51
I played the map once with 4 players and the rest were computer and it was kinda fun, the similarities between this and survival chaos are obviously huge, other than the different terrain and increased number of players nothing else is much different, also clearly the map seems to be kinda in a beta phase as i notice from playing it, so i'm waiting to see what other things you can add to the map to make it less boring and stale.

Some suggestions:

- I could barely notice the heroes on the minimap, the are almost invisible.

- I also noticed all heroes had staff of teleport, but most of them didn't use it, you should add some ways to get more items on the heroes.

- Adding more upgrades to the towers would be cool, like for the undead making an upgrade where necromancers can spawn skeletons and oh what am i even saying, just add most things what Survival Chaos already has and just spice things up with your own flair, cuz that's what u already did anyway haha, there is no point reinventing the wheel now, is there...
Thanks for play this map, coming soon i´ll add more updates. in this days, i was work in hero´s , spells, effects.
please test the new version, 😊
 
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