🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Not sure, but you can attempt setting Maximum Pitch angle and Maximum Roll angle to 0 for those airships in the world editor. If that fixes the glitch, then walking over terrain was the cause.
IIRC, you need to add more elevation sample points. Check out the various art fields on the default flying units and note any differences between them and your unit.
Not sure, but you can attempt setting Maximum Pitch angle and Maximum Roll angle to 0 for those airships in the world editor. If that fixes the glitch, then walking over terrain was the cause.
IIRC, you need to add more elevation sample points. Check out the various art fields on the default flying units and note any differences between them and your unit.
WC3 flying units are notoriously unstable when moving. If there is a field which can limit their rotation velocity then that could help but I do not think there is one.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.