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Event:map initialization
Condition:
Action:
Pick every players in ObserverPlayerGroup and do
Hide Player massages in the in game ( or something like this )
Then make another trigger
Eventlayer (player who is in the Observerplayergroup) write as an one piece string
Condition:
Action:
Game: Display to all players the text : ( name of triggering player) + ( entered chat string )
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