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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Northrend Bound v1.85

Submitted by Wark
This bundle is marked as approved. It works and satisfies the submission rules.
Northrend Bound
Brought to you by: Wark

The old kingdom has fallen into disarray.
It is broken and divided, but not all is lost.
The people seek a new leader to face the trials of the North.
Will you rise to the cause?
There will be many challenges and choices. Allies and enemies.
To be a tyrant or a hero, the decision is yours.



Need info? Check out this item reference chart by Insanity_AI:
Northrend Bound Spreadsheets

Requires the latest version of Warcraft 3: The Frozen Throne

  • Introduction:
    Northrend Bound is a strategy-RPG game.
    It is based in an alternate Warcraft universe where something happened to the human kingdom of Northrend.
    You are a lowly wanderer (of varying races) determined to become the next king. How you do it? That's completely up to you.
    My goal is to make something that's as fun as possible, with many different ways to go about playing the game.

    Synopsis:
    The old kingdom is all but gone.
    A decade ago, dark magic washed over these lands and exacted a terrible price.
    The forests, are dying.
    The mountains, are in perpetual frost.
    The animals become more aggressive day by day.
    Undead roam the coasts,
    and the Queen has shut out her people. She hasn't been seen since that day.
    What do you hope to accomplish, wanderer?

    Features include but are not limited to:

    • Single player OR co-op OR free-for-all. Can add computer players.
    • Hunting, fishing, mining, farming, lumber gathering, digging, trading, base building
    • Crafting with over 200 items
    • Multiple ways to develop your characters
    • "QWER - DFG" hotkeys for skills
    • "-help" and other in-game commands with game modes
    • Kick-ass backpack system
    • Semi-balanced races; they have strengths and weaknesses
    • Unit ranking system
    • Morality system based on reputation with the townsfolk
    • Naval combat
    • Espionage through direct and indirect means
    • A focus on town building, hero development, or a combination of the two
    • Different ways to win: conquest victory (destroy all other players or capture all towns), heroic victory (kill all bosses), economic victory (have "x" gold, players vote)
    _______________________________________________________________

  • To pick your race:
    Select your race at the start the game!
    Human: (starting stats: 8 Str, 8 Agi, 8 Int)
    - Round-all race, armored infantry, strong casters, no air units, more diplomatic options

    Orc: (starting stats: 9 Str, 8 Agi, 7 Int)
    - Units have higher health and damage, but cost more food. Better at conventional warfare. Upgrades make units level up faster (more experience in battle)

    Undead: (starting stats: 8 Str, 7 Agi, 9 Int)
    - Weaker yet cheaper units, more options to harass players.

    Elf: (starting stats: 7 Str, 9 Agi, 8 Int)
    - Units have less armor but are more mobile. Ideal for hit and run tactics. Significant advantages at night.

    Dwarf: (starting stats: 9 Str, 7 Agi, 8 Int)
    - Units are more costly, but more hardy. More mechanical and siege units available.


    Unit Counters:
    Different units will prove much more effective against their counters.
    It's like rock-paper-scissors-water-dynamite:

    - Cavalry are good at rushing infantry, archers, and siege units
    - Polearm units impale cavalry units
    - Archers and towers can pick off polearm units, flying units and casters
    - Infantry with shields slaughter archers and are good fodder to siege base towers . . . if they can get close!
    - Casters generally counter infantry, but are better used as support.
    - Siege units demolish buildings and have no counters to their damage type, but are slow and vulnerable . . . usually
    - Air units are strong against most ground units, except archers or towers
    - Battleships demolish ground units, buildings and other ships
    - Frigates destroy air units


    Example Starting Strategies:
    1) Start as a hunter, build a tent somewhere for a "lumber base", hire some Thugs from a tavern to harvest your lumber, go hunting for gold, build up from there.

    2) Start as a fisherman, find a fisherman's guild for a shovel, go to the corner of the map somewhere, dig and fish for gold, sell accumulated riches, buy lumber, start a base.

    3) Say sod building, talk to villagers, gain the "silver tongue" achievement, trade goods between markets for gold, gear up, go do dungeon quests to level up, kill armies with your hero.

    _______________________________________________________________

  • The current progress of the map is as follows:

    Dungeons: 100%
    Lore: 99%
    Races: 100%
    Terrain: 100%

    Systems: 98%
    Tutorial: 100%
    Unit Data: 100%


    To Do:
    - Introduction and ending cinematics
    - Add info on elites and bosses

    Deadline for next update:
    Pending
    _______________________________________________________________

  • Map Release: August 25, 2017 (version 1.0)
    • Version 1.68: Conquest victory through controlling neutral towns now has a 4 minute timer so other players can react. Adjusted some spell mana costs. Corrected some in game messages. Moved around some lore objects to make them more visible (bottles, signs, graves, books, and spirits).
    • Version 1.69: Updated colour schemes for the lastest version of WC3. Made some minor terrain palette changes. Did prepwork for a major ocean/calamity event update.
    • Version 1.74: Increased player limit to 12. Adjusted zombie AI drastically. Fixed the multiboard and added a clock. Changed the UI to something more appropriate. Added a "-friend" game mode so all players can start off allied. Magic offhands can now be combined. Fixed bugs with game modes. Fixed a zombie problem. Fixed player numbers for dug up units. Fixed a problem with bosses and defeat.
    • Version 1.75: Pickaxes now deal double damage to structures and can mine ores from deposits. Axes now can chop trees. Fixed some text in quest dialogues. Added the Demon Invasion calamity. Added the Nature's Wrath miracle. Items can now stack in full inventories (does not apply to buying items), and right clicking stacks now split them equally. Computer players will now have different scripting and random start locations.
    • Version 1.76: Fixed a bug with despawning the Shrine of Chaos. Turtles no longer give bounty. Fixed a bug with the 3 moons key.
    • Version 1.79: Changes to lighting and map limits! Player limits will be reduced to 8 once again, and the file size will be maintained at below 8 MB. Changed the Cavalry Charge ability for some cavalry type units. Vaults now provide 6 food for the Hero techtree. Reduced experience scaling from crafting. Buffed Fenris. Touched up some terrain. Fixed some lighting. Tweaked again for backwards compatibility.
    • Version 1.80: Bug fixes for the dungeon entrances.
    • Version 1.82: Summoned unit and content update! Added a new mercenary camp in the south by the ruined village. Reverted lighting back to normal, for now. Buffed Tinker summons and removed the bomb ability. Increased tree health and regrowth rates. The backpack now has a toggle option to force summoned units to follow the Hero that summoned them. Changed the AI script completely for the Forces of Chaos. Removed animals that spawn in base locations. Adjusted the formulas for item market values to have a longer recovery time. Added inventory to Orc units. Fixed the "Green Thumb" perk. Added a Troll Hero to the Frost Gate mercenary camp. Limited Dry Docks to 2 and Naval Batteries to 5 per player. Fixed a graphical glitch with green stuff everywhere. Zombies now decay in sunlight during the day.
    • Version 1.84: Hotfixes to the blood moon event, Gnoll Poacher, and troll arena. Tweaked summons AI a bit and limited zombie populations. Added the "-give" command to give selected units to different player numbers.
    • Version 1.85: Skeletal pirates now roam and attack bases. Worn Chain and Bandit Leather can now be used for crafting tier 2 armor. Buffed Nimble Gloves. Increased boss hit points while reducing some of their spell damage. New craftable accessory: Safeguard Amulet. Buffed tentacles. Fixed the item duping bug. Increased zeppelin cost. Increased Bloodmoon cost. Added the Naga, which becomes unlockable through a quest (hint: requires fishing). Added some reefs and shallow waters for possible aquatic bases.

    _______________________________________________________________

  • The custom models and icons in this map are not my own.
    A special thanks to the following people for making some awesome models and icons, or otherwise helping me in the making of this map:

    - Special Thanks -
    monkeyboy15, for testing my map
    TC_Firestar, for the shoulderpads
    steamgirl.arisu, for the loading screen
    ShadeGabriel and Sifonseal, for the inspiration
    Insanity_AI, for his spreadsheet

    - Coding Help -
    Maker, Laercio, ColdBone, NFWar, Paladon, Svetli, Spinnaker, Fruit Forest, Bribe

    - Models and Icons-
    Sin'dorei300, Sunchips, Blood Raven, AndrewOverload519, Wandering Soul, skrab, Ket, communist_orc, Illidan(Evil)X, HerrDave, Minimage, Ergius, CRAZYRUSSIAN, HappyTauren, graystuff111, Mythic, LoDown, !!GORO!!, Stanakin, Ujimasa Hojo, Kitabatake, Muoteck, JollyD, Eagle XI, Mr.Goblin, Elenai, Direfury, Tranquil, General Frank, -Grendel, epsilon, Tenebrae, Kuhneghetz, Laercio, CoLd Bon3, KILLCIDE, Em!, ~Nightmare, San, inhuman89, Mr. Bob, Deolrin, darkdeathknight, Lockheart, The Weird Human, stan0033, 00110000, Chriz, Uncle Fester and Blizzard Entertainment
    _______________________________________________________________

  • Previews:
    See below for samples of gameplay, terrain, and features!


    _______________________________________________________________
Previews
Contents

Northrend Bound v1.85 (Map)

Reviews
deepstrasz
Avoid playing music through the sound channel. Use the other Play Music trigger. And stop playing it every time the day/night starts or does it just play from time to time? Why fade to black and out when night/rain comes? Did you credit the original...
  1. Wark

    Wark

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    Yes, I removed some custom dwarf buildings to make space.
    Even though Blizzard increased the game hosting size, there still seems to be some bugs with hosting overly large games.
    Plus, I wanted this game to still be available for those who play in countries like Brazil, China or Indonesia.
    Many players use Garena and such, and the file size limit is still under 8MB.

    I'll check the bug with the bandit techtree thing, and will probably have another fix out with some new things to test. I think I need to update the object data for the AI.
     
  2. harooooo

    harooooo

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    Hello, I just found out about your map today, and great work congrats. But i was confused with the trading part. In original FOTN, goods had info on them in which cities they were cheap and in which they were expensive. For example furs were cheap in the north, but expensive in south, and info like that helped you figure out from where should you resell goods to earn money
     
  3. Ardenaso

    Ardenaso

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    Hello, I'm trying to create a spreadsheet for the base discount and regional price for the goods.
     
  4. Railto

    Railto

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    You can fish and dig(with the shovel) for shit tons of exp my friend got 10 levels ahead of me he also (overral you get too much exp even in higher levels and due to the low cd high exp reward no place or anything required)
    got some good items (legendary from killing a skeleton and a level 3 accesory)
    You may want to increase the item despawn time i tried to recover my loot but it dissapeared in front of my eyes
    I like how there are event and pings to know where but what about the vampires and roaming undead ? i got super rekt by them and i had no idea they were hunting in the night
    I went to a pirate spotting event but there were no pirates do they move? or did they get rekt by the roaming creatures of the night?
    At one moment one of my friends lost his skills and i got one of his (insane left jab) also troubles while trying to get the skills (when equipping it)
    Ol´molly spawned inside the terrain and couldnt move
    Longbow when upgraded goes to elven crossbow (1.0 atackspeed to >1.5 - Damage +15 to damage +25 and longbow has orb effect (allegedly since it says it doesn stack with orb effects) while crossbow has critical) and well the tier 3 dagger has 1.0 atackspeed 40 dmg and 20% crit (i know that its melee vs ranged but you lose atackspeed when upgrading the bow :( )
    why do mounted hypogriph archers have 200 range?
    When a hero dies inside a zepelin over the sea his backpack content drops in a town instead of shore ? (we found the items in the nearest town plaza ) also when the zepellin gets killed on land and the hero falls to the ground his backpack also drops all items on the floor
    Zephyr (the bow from leviathan) poison is too weak 5 dmg per tick (even the zombie arm has a better passive)
    Flintlock when upgraded gives 7 dmg 5 agi no ability while the quiver from the shop upgraded gives 5 damage 7 agi 25% trueshot aura and the main gauche (upgraded shiv from shop) gives 7 dmg 5 agi and 20% atackspeed so in regards to off hands the ones from the shop are superior to the one that drops from the leviathan
    When we activated blood moon the zombies spawned near my base but just when to look for red player (he made a base to the left of the starting point) the zombies are kinda weak... and the town towers shouldnt be inmortal since its a calamity make it so they can actually take down towns and make them a undead capital or something of the sorts for a higher challenge maybe spawn a boss when they destroy a town also the zombies got stuck in the town because the towers keep killing them and the guards just respawned they should stop spawning during blood moon or turn into stronger zombies when killed prob also become stronger every now and the then until the sun rises
    When my friends finished the last boss without me even though we were allied they were the only ones who won is this a bug or intended?
    We didnt found the third treasure map location and we spended quite a lot of time
     
    Last edited: Jan 8, 2018
  5. Ardenaso

    Ardenaso

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    I think you should swap the mayors of Ashford and Droknar because Droknar has a cathedral lol.

    Also, where else can I get silk other than Cavalon? And where can I get shovel again other than the start?
     
  6. Railto

    Railto

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    You can get shovel from the place you buy fishing related stuff
     
  7. Ardenaso

    Ardenaso

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    But silk? It's kinda hard to get silk as bandit like you will have to capture Cavalon first and endure the stubborn guards
     
  8. Wark

    Wark

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    Looks like I got a good chunk of bugs to look at.

    @Railto
    Yea, digging and fishing in one spot like that is intentional for experience gains.
    Do you mean Hypogryph riders have 200 less range? That was intentional, though I may increase the range slightly. They have increased attack speed and are pretty strong flying units.
    The pirates do move when they spawn. They're part of the roaming dead.
    Ol' Molly has had some problems with other players, too, making her easy to kill. I'll have to look into her spawn location.

    The flintlock/blunderbuss is kind of an intel/agility weapon with strong ranged damage abilities. I may have messed up its abilities when restructuring things.
    Fixing abilities is usually done by just dropping your weapons and re-equipping them, though I can also recheck the insane left jab.
    The longbow is kind of an alternate weapon I put in there for building up. Zephyr actually does 7 damage per tick, and is meant to be the big replacement weapon if you prefer the longbow. The crossbow does have more crit, but is much slower. I wanted players to have options, but not have everything in one package.

    I don't want to change how town towers work because of town mechanics. However, I do like the idea of spawning in a harder blood moon boss.
    If your friend finished the last boss then claimed Heroic Victory at a herald, then it tallies who was present for all bosses. It can be an allied victory if everyone was present for all bosses.
    However, I may change it to be an allied victory even if one person didn't kill all bosses together, and only for allies of that player.

    I have actually doubled the despawn rate of "charged" items in the last patch, it takes about 4 minutes now. Weapons, armor, accessories and special items without charges do not despawn.
    The treasure hunt is possible, and the items are worth it. Take the clues literally, I won't spoil it for you ;P

    @Ardenaso
    Silk can be gotten from 3 sources:
    1) Caravans from the southern port town (Sanctum Cay)
    2) Trade Vessels from Cavalon (pirating)
    3) Cavalon's market (I sometimes just bring a shiv and sneak in as a bandit)

    I may also add tooltip info for where what goods sell most.
     
    Last edited: Jan 13, 2018
  9. Ardenaso

    Ardenaso

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    What is the item needed again to scuttle trade vessels?
     
  10. Wark

    Wark

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    Ah, you just destroy them, then you can scuttle their loot.

    By the way, have you figured out the riddles to the treasure hunt? And, has there been any problems between going bandit or racial?
     
    Last edited: Jan 13, 2018
  11. Ardenaso

    Ardenaso

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    May I suggest mage bandits? Like rogue priests and ogre magi

    IMO I should get at least one material drop from a caravan as a bandit, not like I have to give him 300 gold only to kill him and take 200 gold

    Also, is the killer bunny really that hostile that he had to follow me all they way to Ashford's goblin laboratory? XD
     
    Last edited: Jan 14, 2018
  12. cleavinghammer

    cleavinghammer

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    ^ The expression "vicious streak a mile wide" comes to mind.
     
  13. Wark

    Wark

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    Heh. I'll keep it that way though, since if the guards kill it, there is no loot.
    I do know with "iseedeadpeople" non-AI NPCs will chase you forever since you can't break line of sight.

    I am currently working on a talent system for the new "Adventurer's Guild" techtree, which I plan to release at the end of the month.
     
  14. Railto

    Railto

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    I dont want spoilers xD i am just saying it might be a bit too hard and about the poison bow make it a bit stronger or let it have poison stacks otherwise it isnt very good from my pov also the blood moon was really easy lol and with the blunderbluss/flintlock i meant as there are way better options like best offhand for heroes without the trueshot aura is probably the quiver otherwise its the shiv but thats about it
    about the shovel i mean its cd spammability(due to no requirements like a fishing spot or finding an animal) means it gives wayy too much exp! my friend got way ahead of me like i mentioned before like common hes just diggin (and fishing) but i am here fighting animals in the wild risking my life and he gets over 10 levels ahead? dam son either he terraformed the whole map or that shovel is just op to grind exp
    looking foward to the adventurer guild that was my favorite part of fotn just doing dungeons for the loot,exp and thrill!
    And uhh yeah about the jab weapon i really mean it its buggy i had to drop and equip more than 20 times and i got tired plus sometimes my friends skill changed and he had the jab lmao!
    So far i love the elf archer hero :D i wonder if theres a death knight hero in the undead
     
    Last edited: Jan 18, 2018
  15. Ardenaso

    Ardenaso

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    I didn't use anti-fog of war though it just followed me all the way through or maybe because I didn't have boots yet.
     
  16. Railto

    Railto

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    orc blademaster's heroic leap can jump literally on the sea so you dont need a ship lmao! just jump through the sea floor! XD
    Found the third treasure map location but i had already tried there so the trigger on the 3rd treasure is probably too small
     
  17. Survival co-op fan

    Survival co-op fan

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    Thank you, sir, for enlightening my days.
     
  18. cleavinghammer

    cleavinghammer

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    Finally got my computer back. Let's see what's new...

    How do upkeep and taxes work?

    Town conquering:
    Can't say I like giving the sheriffs Divine Shield, since by the time it's done they're back to neutral, not to mention being the only thing targetable.

    Events: Several times the timer went off without any actual event triggering (or if it did, there was no message).

    Pirates: Pirates are hard to see on the minimap (grey on blue), can you make the Forces of Evil player a different color?
    Maybe you could have pirates launching raids as a new event.
     
  19. Wark

    Wark

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    For taxes and upkeep:
    1 food used = -5 gold
    1 worker type (peasant, thug, animal) = +5 gold
    1 point per max food = +5 gold
    As long as you have enough food for your military, you will never lose gold per interval.
    Excessive max food means a lot more taxes gained, which is why I made the food cap 150 now.

    I may extend the hostile time frame for Townsfolk when contesting towns.
     
  20. Survival co-op fan

    Survival co-op fan

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    I could not find the item related to Treasure Map X.

    Even digged all around Kunkka... dunno...