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[Miscellanous / Other] Northrend Bound: v1.84 Open Source

Discussion in 'Map Development' started by Wark, Apr 13, 2017.

  1. Marcell

    Marcell

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    Wow, quite an overwhelming map. You tried to make it noob friendly, but it's not noob friendly enough, lol. The middle bottom town that you use a boat to go to an island, it took me a good 10 minutes looking for the obelisk to finally figure out the ship thing.

    Maybe add a portal service in each town? You pay the mage a few gold to port to another city. This might mess up the trading and not make it like you want it I suppose, but it takes a while to run from north to south selling meat and hide.

    I can't really rate it as I was overwhelmed from the start and just stopped like 20 minutes in, lol.
     
  2. Wark

    Wark

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    @Marcell Yes, it is highly complex, but that's the charm. I tried my best with tutorials and help functions.
    I didn't want to make a simple game with simple objectives. The best I can suggest is playing it in single player at the start. Strategies vary greatly, as do your choices. The thing to know: I am still balancing things, and want to make it so you can literally play however you like and still be equal to other players in strength - relatively, in multiplayer.
    Obviously, different races, hero builds and techtrees will have their strengths and weaknesses. That just comes with your preferred play style.

    For traveling, I do suggest you check out the Taverns for Scrolls to Town Portal. They've got a long cooldown, restock time, and cost a bit, but there's 1 in each tavern. It's mostly for early game.
    You can use your own buildings as a beacon for those. Or, if you get your leader to level 10 with a staff, it has the same effect.
    Zeppelins are also a very viable option to get around, from the Goblin Laboratories. Ships (like fishing boats) are another cheap early or late game option. Lots of options!
     
    Last edited: Mar 20, 2018
  3. konradt

    konradt

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    I want to take this map and change it a bit, based on my experience from hosting pub games this holiday season (eg remove flying units, try to add a calamity) :)

    How do I go about copyright? Should I give it a totally different name?
     
  4. Wark

    Wark

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    Well, it's open source, so I don't have any copyrights.
    Just make sure you give credit since it did take over a year to develop.
    I made it open source so people can see how I did it, or modify it to be backwards compatible for older WC3 versions.

    I also plan to develop it further in the future, so your version may not be the same as the original versions.
    I may make game modes that remove flying units, for example.