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Northrend Bound v1.85

Northrend Bound
Brought to you by: Wark
Discord: https://discord.gg/pq5xEJYVPk

The old kingdom has fallen into disarray.
It is broken and divided, but not all is lost.
The people seek a new leader to face the trials of the North.
Will you rise to the cause?
There will be many challenges and choices. Allies and enemies.
To be a tyrant or a hero, the decision is yours.



Need info? Check out this item reference chart by Insanity_AI:
Northrend Bound Spreadsheets


Requires the latest version of Warcraft 3: The Frozen Throne

Summary

Races and Strategies

Development Info

Changelog

Credits

Screenshots


Introduction:
Northrend Bound is a strategy-RPG game.
It is based in an alternate Warcraft universe where something happened to the human kingdom of Northrend.
You are a lowly wanderer (of varying races) determined to become the next king. How you do it? That's completely up to you.
My goal is to make something that's as fun as possible, with many different ways to go about playing the game.

Synopsis:
The old kingdom is all but gone.
A decade ago, dark magic washed over these lands and exacted a terrible price.
The forests, are dying.
The mountains, are in perpetual frost.
The animals become more aggressive day by day.
Undead roam the coasts,
and the Queen has shut out her people. She hasn't been seen since that day.
What do you hope to accomplish, wanderer?

Features include but are not limited to:

  • Single player OR co-op OR free-for-all. Can add computer players.
  • Hunting, fishing, mining, farming, lumber gathering, digging, trading, base building
  • Crafting with over 200 items
  • Multiple ways to develop your characters
  • "QWER - DFG" hotkeys for skills
  • "-help" and other in-game commands with game modes
  • Kick-ass backpack system
  • Semi-balanced races; they have strengths and weaknesses
  • Unit ranking system
  • Morality system based on reputation with the townsfolk
  • Naval combat
  • Espionage through direct and indirect means
  • A focus on town building, hero development, or a combination of the two
  • Different ways to win: conquest victory (destroy all other players or capture all towns), heroic victory (kill all bosses), economic victory (have "x" gold, players vote)
_______________________________________________________________

To pick your race:
Select your race at the start the game!
Human: (starting stats: 8 Str, 8 Agi, 8 Int)
- Round-all race, armored infantry, strong casters, no air units, more diplomatic options

Orc: (starting stats: 9 Str, 8 Agi, 7 Int)
- Units have higher health and damage, but cost more food. Better at conventional warfare. Upgrades make units level up faster (more experience in battle)

Undead: (starting stats: 8 Str, 7 Agi, 9 Int)
- Weaker yet cheaper units, more options to harass players.

Elf: (starting stats: 7 Str, 9 Agi, 8 Int)
- Units have less armor but are more mobile. Ideal for hit and run tactics. Significant advantages at night.

Dwarf: (starting stats: 9 Str, 7 Agi, 8 Int)
- Units are more costly, but more hardy. More mechanical and siege units available.


Unit Counters:
Different units will prove much more effective against their counters.
It's like rock-paper-scissors-water-dynamite:

- Cavalry are good at rushing infantry, archers, and siege units
- Polearm units impale cavalry units
- Archers and towers can pick off polearm units, flying units and casters
- Infantry with shields slaughter archers and are good fodder to siege base towers . . . if they can get close!
- Casters generally counter infantry, but are better used as support.
- Siege units demolish buildings and have no counters to their damage type, but are slow and vulnerable . . . usually
- Air units are strong against most ground units, except archers or towers
- Battleships demolish ground units, buildings and other ships
- Frigates destroy air units


Example Starting Strategies:
1) Start as a hunter, build a tent somewhere for a "lumber base", hire some Thugs from a tavern to harvest your lumber, go hunting for gold, build up from there.

2) Start as a fisherman, find a fisherman's guild for a shovel, go to the corner of the map somewhere, dig and fish for gold, sell accumulated riches, buy lumber, start a base.

3) Say sod building, talk to villagers, gain the "silver tongue" achievement, trade goods between markets for gold, gear up, go do dungeon quests to level up, kill armies with your hero.

_______________________________________________________________

The current progress of the map is as follows:

Dungeons: 100%
Lore: 99%
Races: 100%
Terrain: 100%

Systems: 98%
Tutorial: 100%
Unit Data: 100%


To Do:
- Introduction and ending cinematics
- Add info on elites and bosses

Deadline for next update:
Pending
_______________________________________________________________

Map Release: August 25, 2017 (version 1.0)
  • Version 1.68: Conquest victory through controlling neutral towns now has a 4 minute timer so other players can react. Adjusted some spell mana costs. Corrected some in game messages. Moved around some lore objects to make them more visible (bottles, signs, graves, books, and spirits).
  • Version 1.69: Updated colour schemes for the lastest version of WC3. Made some minor terrain palette changes. Did prepwork for a major ocean/calamity event update.
  • Version 1.74: Increased player limit to 12. Adjusted zombie AI drastically. Fixed the multiboard and added a clock. Changed the UI to something more appropriate. Added a "-friend" game mode so all players can start off allied. Magic offhands can now be combined. Fixed bugs with game modes. Fixed a zombie problem. Fixed player numbers for dug up units. Fixed a problem with bosses and defeat.
  • Version 1.75: Pickaxes now deal double damage to structures and can mine ores from deposits. Axes now can chop trees. Fixed some text in quest dialogues. Added the Demon Invasion calamity. Added the Nature's Wrath miracle. Items can now stack in full inventories (does not apply to buying items), and right clicking stacks now split them equally. Computer players will now have different scripting and random start locations.
  • Version 1.76: Fixed a bug with despawning the Shrine of Chaos. Turtles no longer give bounty. Fixed a bug with the 3 moons key.
  • Version 1.79: Changes to lighting and map limits! Player limits will be reduced to 8 once again, and the file size will be maintained at below 8 MB. Changed the Cavalry Charge ability for some cavalry type units. Vaults now provide 6 food for the Hero techtree. Reduced experience scaling from crafting. Buffed Fenris. Touched up some terrain. Fixed some lighting. Tweaked again for backwards compatibility.
  • Version 1.80: Bug fixes for the dungeon entrances.
  • Version 1.82: Summoned unit and content update! Added a new mercenary camp in the south by the ruined village. Reverted lighting back to normal, for now. Buffed Tinker summons and removed the bomb ability. Increased tree health and regrowth rates. The backpack now has a toggle option to force summoned units to follow the Hero that summoned them. Changed the AI script completely for the Forces of Chaos. Removed animals that spawn in base locations. Adjusted the formulas for item market values to have a longer recovery time. Added inventory to Orc units. Fixed the "Green Thumb" perk. Added a Troll Hero to the Frost Gate mercenary camp. Limited Dry Docks to 2 and Naval Batteries to 5 per player. Fixed a graphical glitch with green stuff everywhere. Zombies now decay in sunlight during the day.
  • Version 1.84: Hotfixes to the blood moon event, Gnoll Poacher, and troll arena. Tweaked summons AI a bit and limited zombie populations. Added the "-give" command to give selected units to different player numbers.
  • Version 1.85: Skeletal pirates now roam and attack bases. Worn Chain and Bandit Leather can now be used for crafting tier 2 armor. Buffed Nimble Gloves. Increased boss hit points while reducing some of their spell damage. New craftable accessory: Safeguard Amulet. Buffed tentacles. Fixed the item duping bug. Increased zeppelin cost. Increased Bloodmoon cost. Added the Naga, which becomes unlockable through a quest (hint: requires fishing). Added some reefs and shallow waters for possible aquatic bases.

_______________________________________________________________

The custom models and icons in this map are not my own.
A special thanks to the following people for making some awesome models and icons, or otherwise helping me in the making of this map:

- Special Thanks -
monkeyboy15, for testing my map
TC_Firestar, for the shoulderpads
steamgirl.arisu, for the loading screen
ShadeGabriel and Sifonseal, for the inspiration
Insanity_AI, for his spreadsheet

- Coding Help -
Maker, Laercio, ColdBone, NFWar, Paladon, Svetli, Spinnaker, Fruit Forest, Bribe

- Models and Icons-
Sin'dorei300, Sunchips, Blood Raven, AndrewOverload519, Wandering Soul, skrab, Ket, communist_orc, Illidan(Evil)X, HerrDave, Minimage, Ergius, CRAZYRUSSIAN, HappyTauren, graystuff111, Mythic, LoDown, !!GORO!!, Stanakin, Ujimasa Hojo, Kitabatake, Muoteck, JollyD, Eagle XI, Mr.Goblin, Elenai, Direfury, Tranquil, General Frank, -Grendel, epsilon, Tenebrae, Kuhneghetz, Laercio, CoLd Bon3, KILLCIDE, Em!, ~Nightmare, San, inhuman89, Mr. Bob, Deolrin, darkdeathknight, Lockheart, The Weird Human, stan0033, 00110000, Chriz, Uncle Fester and Blizzard Entertainment
_______________________________________________________________

Previews:
See below for samples of gameplay, terrain, and features!


_______________________________________________________________
Previews
Contents

Northrend Bound v1.85 (Map)

Reviews
deepstrasz
Avoid playing music through the sound channel. Use the other Play Music trigger. And stop playing it every time the day/night starts or does it just play from time to time? Why fade to black and out when night/rain comes? Did you credit the original...
Level 13
Joined
Oct 12, 2016
Messages
769
If you reach the correct limit of gold, you win
Kinda boring for some people like me
That winning condition's initially turned off, and can be turned on based on a majority vote. So, it's not a must have type thing.

I read about the bloodmoon mechanic
That's at the shrine in the North, the obelisk in towns can point the way for you.
 
Level 13
Joined
Oct 12, 2016
Messages
769
How do you do the "majority vote" thing?
In game, there's a "-help" command that shows you all in game commands. Some of them are for specific game modes.
For each player that types, for example, "-hardmode", it counts their vote. If over 50% of the players (or just 1 if solo) votes for a certain game mode, it turns on.

This recent update is more of a patch in preparation for future updates.
The latest patch of WC3 really messed with some default settings.
 
Level 9
Joined
Nov 24, 2013
Messages
521
Erm, Hi, so the newest version of the map won't load on my warcraft 3, I keep getting the FATAL ERROR bug thingy and "the memeory could not be "read' ". Is this a bug or what? I can play the previous versions properly and my patch is 1.27b.
 
Level 13
Joined
Oct 12, 2016
Messages
769
@nhs325
Yea, version 1.29 of WC3 is probably why.
This latest version is for that patch. In that case, I have a backup of v1.68 just for such an occasion.
I'll put it back up.

I guess the latest update to WC3 means players with older versions cannot play newer maps.
What to do... should I continue updating on an earlier version of WC3, or develop ideas with the latest version?
Quite the predicament.
 
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Level 2
Joined
Sep 14, 2017
Messages
19
Is there a reason someone wouldn't want to download the latest patch of Warcraft 3?

It's a little excessive to expect a map developer to support multiple versions of Warcraft 3.

@Wark You have a lot more room for creativity with the newest patch of Warcraft 3. Develop ideas with the new version.

Just have 1.68 as a backup. Anyone who doesnt want to download the latest wc3 client can just play 1.68.
 
Level 13
Joined
Oct 12, 2016
Messages
769
Yea, I plan to drop the bottom out and add another continent maybe.
On that note, what colors would be good to add?
Black is NOT an option: it's reserved for enemies and Townsfolk.
 
Level 2
Joined
Oct 30, 2013
Messages
9
An awesome map indeed. Trying it right now. I have a question though how does the AI work? It seems like bandits roaming the map which i love (immersive)
 
Level 13
Joined
Oct 12, 2016
Messages
769
how does the AI work?
There's 4 sets of AI the map's running:
- The computer player bandits, which are just a custom race using an AI script. I triggered their gold income to be based on the amount of lumber they gather and kills they make.
- The roaming dead (vampires, zombies) which are a separate AI script with no build order.
- The Townsfolk, which are basically 3 unit groups that alternate between move orders through set paths marked with regions. This one was very tedious with pathing.
- And, boss AI, which are basically some scripted spells for each fight. It's just triggered.
 
Level 2
Joined
Oct 30, 2013
Messages
9
There's 4 sets of AI the map's running:
- The computer player bandits, which are just a custom race using an AI script. I triggered their gold income to be based on the amount of lumber they gather and kills they make.
- The roaming dead (vampires, zombies) which are a separate AI script with no build order.
- The Townsfolk, which are basically 3 unit groups that alternate between move orders through set paths marked with regions. This one was very tedious with pathing.
- And, boss AI, which are basically some scripted spells for each fight. It's just triggered.

Amazing. I will check it out on a LAN review (we gather once a month to check good games and War 3 custom maps) but single player is awesome! nice work
 
Level 1
Joined
Jan 31, 2016
Messages
4
Thank you for this map! I like how you have balanced complexity/accessibility. Some feedback (disclaimer: I've only played single-player, I didn't play much FOTN, I might be retarded):

- Is the starting hero for each race different, other than the +- 1 or 2 attribute points? If that is the only difference, then maybe make them the same.
- Since the 1.7 update, skeletons summoned from the shovel are neutral to the player that made them.
- The shovel feels a bit OP (or maybe it just suits my playstyle). It is quick, free, usable anywhere. Some ideas: make digging cost mana, make digging take a few seconds, increase the cooldown.
- Trader & Banker starts feel underwhelming. Trading doesn't seem to pay off. I take the Trader start, spend all gold on Rare/Common Haul, then sell it "high", but it doesn't seem to really be profitable.
- I'd like to be able to sell items in the smaller towns, dunno if that would have a bad effect. Finding (and keeping up with) a trading caravan is too costly in time/effort. Maybe if they were slower?
- Maybe make note somewhere that your map works with adding computer players, such as on this page, or in the map's description. I only found out by reading comments. (I love this feature BTW!)
- Fishing puts loot in the hero's inventory, but digging puts it on the ground (and the bag picks it up). I prefer it like digging.
- Using the backpack feels cumbersome. I think it is better in "Daemonic Sword" - it can move, but it regularly teleports to the player's feet. There's no need for pesky auto-pickup if it has a bit of freedom to move.
- When the inventory is full, I can't pick up another stackable item, I need to drop something first. I know this is an issue with the base game, but I've seen other maps that get around it somehow.
 
Level 13
Joined
Oct 12, 2016
Messages
769
skeletons summoned from the shovel are neutral to the player
I think I forgot to change a player number for the skeletons when increasing the number of available players. That means they likely belong to player 12 (brown).
I'll have to fix that immediately...
The stacking issue is something I just haven't figured out yet. I don't know how other maps do it. The system I use is bare bones, made it meself, but its functional. Better than no backpack I suppose.

The Banker option was more of a request from more experienced players who just want freedom to play their own way. It gives them a hefty gold bonus to compensate.
Trader's personally my favorite pick, and some people just really like fishing. So, options for all!

There are major differences between races if you build up the Racial techtree. Otherwise, with Hero or Bandit techtrees, they are pretty much the same.
 
Level 1
Joined
Jan 31, 2016
Messages
4
Trader's your favourite eh? Maybe it's proof that the map caters well to different mindsets.

I had a look around for a pre-made item stacking solution, here's what I found: Easy Item Stack 'n Split v2.7.4
I gave it a go, and got it working on a new blank map using the "GUI" implementation. It stacks items even when the inventory is full, and seems to be free from bugs. However, "inventory is full" messages need to be disabled. I'd understand if you'd rather not risk unforeseen bugs though :D
 
Level 1
Joined
Mar 13, 2018
Messages
5
Hi Wark! i played 1.76, nice work!

While playing i encounter with some things i want to report;
*Zephry(which drops from leviethan) orb effect is not working,
*I saw player kill mayor just with seige unit from far away(for me its no problem but other players forced me to kick him :D idk if its abusing?)

And may i suggest ;
*put limit on air units(max 6 maybe) so they cant abuse with 70 air unite :D
*It would be nice if bandit have range hero or maybe flying range hero would be interesting :D
 
Level 2
Joined
May 31, 2011
Messages
11
i dont know how to reproduce this bug, but every time after some time playing de Shrine of north(that bring calamitys) dissapear and never appear again
 
Level 6
Joined
Mar 25, 2018
Messages
210
i dont know why but when i try to host 1.76 (or any other recent version) on MMH it never wants to work, idk if its a MMH thing or a map thing and MMH doesnt like something about it

the map just never gets hosted

other maps work so i doubt its me, ive tried to private it give it a stupid random name so others wouldnt have the same name nothing

also ive never seen this game being hosted personally

really wanna play with people /sad panda
 
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Level 1
Joined
Mar 13, 2018
Messages
5
@DrakPanda MMH doesnt support +12 maps yet, so you can host at ent gaming it supports. And i hosted 1.76 many times even with Full house :D but unlucky i think i hosted when you were not online :D i think if there is somekind game arrange platform like discord it would be more easy to find game :D
 
Level 13
Joined
Oct 12, 2016
Messages
769
I saw player kill mayor just with seige unit from far away(for me its no problem but other players forced me to kick him :D idk if its abusing?)
Naw, that's not abusing. If they build up to a point for siege, then by all means.
It makes me sad the other players wanted to kick the person instead of reacting to it. They could always send some spies their way...
Mass air units are something hard to balance with anything other than mass ranged units.

i dont know why but when i try to host 1.76 (or any other recent version) on MMH it never wants to work, idk if its a MMH thing or a map thing and MMH doesnt like something about it
I really don't know anything about the state of bots or how they work. I usually play this multiplayer on battle.net.
I know a few other players who use ENT, I think, for an RP group.

EDIT:
Got some info about the problem. MMH can't host maps going over the 12 player limit, and this latest version uses 16 different player slots.
What I can do is make another version with reverted AI systems which goes below 12 players, but that will take some time.
 
Last edited:
Level 6
Joined
Mar 25, 2018
Messages
210
Got some info about the problem. MMH can't host maps going over the 12 player limit, and this latest version uses 16 different player slots.
What I can do is make another version with reverted AI systems which goes below 12 players, but that will take some time.

no dont diminish your map becuase the bots cant handle it

perhaps a discord server for your map though? to make games of your map happen more
 
Level 6
Joined
Feb 8, 2012
Messages
251
I want to actually request something to change in the map, as you see i always goes and keep going with the guild hall. I really love going into the dungeon, finishing quests, and the events. But, only having the option on having 10 to 14 food by the time you build your second tent won't do anything quite right if you want to hire those troll/orcs unit up in the north. Which means you must contest one of the town to upgrade your food limit by 10(15 perhaps?), here is the problem... I kinda wish that the Town that goes hostile is the only town we challenged not every single town existed. I have my horse goes from town to town and the next thing i noticed is that horse already gone without a trace because the town attacked my horse, simple because i contested some town far away where my horse currently residing at.
 
Level 2
Joined
May 15, 2018
Messages
20
SO i was playing last night and found two things that are odd to me
1) you cant make a long bow only find it on the skeletal pirates
2) you can only make the off hand gun
 
Level 1
Joined
Apr 15, 2018
Messages
2
Love the game played it with my friend last night and the night before that, sorry if this is already been answered, by when i myself attack yellow (Tested with army as a bandit / Lord / hero group.) It would give me a wc3 error and crash the game.


Also, is it me or do bandits or well, anyone level very quickly do to crafting? i've seen games where bandits are 40'ish with tier 3, yet they never fought me. And even smelting iron ore or crafting upgrading my armor gives me quite a lot of exp, maybe this is something that should only be rewarding to Founders?
 
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Level 13
Joined
Oct 12, 2016
Messages
769
Could you update the max players to 24? Don't need map size updated just want pure chaos xP
hi can you make it that's not must 129 again? 9 players is okay like that 168(but update ver)

This is one of the biggest problems I am currently facing with the development, and as of right now I am delaying an update to see what the next Blizzard update will do. There has even been some very odd glitches with oversized maps regarding blight and AI movement.
It's effectively splitting the players who can use the map.
As for updating the version for maps before v1.29 of WC3, well, it is possible, but I may have to reduce the player count to 8 because of how the new town contesting system works. (I need an extra player slot for that)

I don't plan on going over the 12 player limit because of stability issues, and 4 additional player slots are being used to control the AI.

I kinda wish that the Town that goes hostile is the only town we challenged not every single town existed.
This is solved in version 1.76, but I recognize it's a problem still in 1.68.
I've been thinking about increasing the food given by the guild hall.


Give me a month to brainstorm some things guys, and to cool off from some burn out. Thank you for your patience.
I can say this:
I am currently looking into new mercenary factions, a possible Naga race, backpack improvements, and finally trying to thwart the crash bug with AI by simplifying them even further.
I am also experimenting with better terraining and programming techniques with a different project in the works.
 
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Level 1
Joined
Jun 18, 2018
Messages
1
To: @Wark , the resident English Teacher

I must admit, I usually do not post on forums, but god damn I just had to make an account and give you some support.

I love your map. Recently my friend and I were playing FOTN; my friend having rediscovered it recently from his childhood. I poured over forums wondering about finding an updated version only to discover that it hadn't been finished. Sad :(

Then I saw someone mention Northrend Bound. Northrend Bound? Well, I'll give it a try. And sure enough, I loved it. I'd say better than FOTN at this point. Better, or at least equal to. Sure, there are no wives and what not. But you have a hell of a better AI. Good quests, etc.

I know that burned out feeling, for sure. For the sake of all our enjoyment and continued interest in Warcraft, I hope you continue your project. I have loved it for the past 10 hours, and will continue to love it for many more after this post.

I would love to offer my helping hand in your endeavors, by any means necessary.

Eric Borbely
GT: "Arkylas"
Steam: ericborbely1 / Arkylas
[email protected]

P.S. Honestly though, contact me if there is any way I can help.

Edit1: I am stuck on v1.65 due to running an outdated wc3 client. Have not tried the updated map yet, though I am quite excited to.
 
Level 13
Joined
Oct 12, 2016
Messages
769
Would everyone be OK with 8 players maximum?

I've been preparing for an update with improvements, but I need 5 player slots for computer AI and other functions.
This in turn will make the game playable once again for players not using v1.29 of Warcraft 3, but still have all those new features.
 
Level 2
Joined
May 15, 2018
Messages
20
That sounds great my computer can only handle 2 AI's so it don't lag a lot, one other thing is the undead blight kinda makes it a little slower then if I play other races at all. And it's your map you are updating getting opinions is great but it all comes down to what you want to do. Tho I am looking forward to that tool you can build the turret and factory with
 
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