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Normal Attack Projectile System

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Dec 14, 2005
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A Unit is Attacked is broken for this sort of thing. Use a dummy damage type which deals 0.1% to all targets and use a damage detection system to register attacks (healing the damage dealt).

The reason I don't use 0% is because there are unrelated things that do 0 damage - you should usually ignore a 0 damage packet.
 
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