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  • Trigger
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Hero - Make (Player((Integer A))) Heroes gain 0.00% experience from future kills
  • Trigger2
  • Events
    • Unit - A unit enters Experience Area 1 <gen>
    • Unit - A unit leaves Experience Area 1 <gen>
  • Conditions
  • Actions
    • Custom script: if GetTriggeEventId() == EVENT_GAME_ENTER_REGION then
    • Hero - Make (Owner of (Triggering unit)) Heroes gain 100.00% experience from future kills
    • Custom script: else
    • Hero - Make (Owner of (Triggering unit)) Heroes gain 0.00% experience from future kills
    • Custom script: endif
This is MPI. For MUI effect, you can check when the hero is created:

  • Trigger
  • Events
    • Unit - A unit enters (Playable Map Area)
  • Conditions
    • ((Triggering unit) is a Hero) Equal to True
  • Actions
    • Hero - Disable experience gain for (Triggering unit)
  • Trigger2
  • Events
    • Unit - A unit enters Experience Area 1 <gen>
    • Unit - A unit leaves Experience Area 1 <gen>
  • Conditions
  • Actions
    • Custom script: if GetTriggeEventId() == EVENT_GAME_ENTER_REGION then
    • Hero - Enable experience gain for (Triggering unit)
    • Custom script: else
    • Hero - Disable experience gain for (Triggering unit)
    • Custom script: endif
 
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