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Nightborne v1.04

Submitted by Wa666r
This bundle is marked as approved. It works and satisfies the submission rules.
---------- wa666r ----------

NIGHTBORNE - SHAL'DOREi V1.04
Created by Wa666r

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Map Info:

An alternate melee in my series of maps involving lore races from the Warcraft universe. This addition allows the players to explore and play as the sophisticated race of Nightborne.

The Nightborne were once Night Elves fighting in the War of the Ancients, however as the Great Sundering occurred, they managed to craft a magical shield of great power to save themselves on their capital, Suramar, on what now is the Broken Isles. Millennia afterward those Night Elves slowly transformed into the Nightborne through the powers that once saved them: the Nightwell. The innate capability to function and utilize heightened their arcane magics has made the troops one of the most respected military despite their less than impressive numbers. While still retaining their agility from their past and their newfound magic talent, the Nightborne have held off even the strongest demons and any enemy; holding strong against any whom attempt to take their sacred city.

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Features:



  • [​IMG]
    Mystical hero who roams the battlefield with his own creation, the Anomaly. Him and his creation constantly share power and obtain increased effectiveness with more power gained. Able to both deal intense damage and empower his allies, enemies, and above all, his Anomaly.


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    Supporting hero excelling at healing and maintaining a fear-worthy force. The magically talented and agile First Councilor is capable of leading her army deep into enemy territory while managing to use her inventive spells push through heavy defenses while consistently providing her troops with the sustenance they require.


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    Song are sung about many heroes, but not many deserve such as the Advisor. He alone is known to grasp the battlefield tactics, and quickly adapt to the ever changing wars. As battle rages, and the Advisor studies his own strengths along with the enemies. Those enemies would be folly if they face the Advisor without proper counters; he charges in on his heavily armored steed without a trace of fear in his heart.


  • [​IMG]
    Thousands of years spend honing the unforgiving art of arcane magic comes with a burdensome price; however the reward surpasses the price substantially. The Magistrix has trained herself to cast powerful spells to devastate whole battlefields, killing hundreds of foes who dare face her. None may also escape her power as she mysteriously always maintains vigilance over the battlefield.




Play as a new race, and behold the tactics and abilities to utilize their various strategies to bring the fight to the enemy.

- a list of new items reflecting the Nightborne.

- Custom units with their own special abilities and tactics.


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How to Play:

TO PLAY AS THE NIGHTBORNE, CHOOSE NIGHT ELVES WHEN CHOOSING YOUR RACE.


UPDATE:

- NEW USER INTERFACE AND COURSER



Play as my Other Factions:

[​IMG]Draenei [​IMG]Dalaran [​IMG]Lost Ones [​IMG]Fel Horde [​IMG]Scarlet Crusaders [​IMG]Dark Iron Clan [​IMG]Forsaken [​IMG]Worgen [​IMG]High Elves

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Race Details:


  • - All buildings (except Night Towers) fire at random nearby enemies as long as they have mana, which can be gained by Accomplices.

    - The Accomplice has a ranged magic damage attack.

    - The Night Crystals provide a heavy life regeneration aura to player-units.

  • - Warpcasters: Ranged offensive spellcaster capable of teleporting enemies and avoiding physical damage.

    - Courier: Powerful anti-air flyer and support buffing unit.

    - Conspirator: Enduring melee attacker,capable of quick recovery.

  • - Fragile initial units.

    - Constant unit negated life regen, requires Night Crystal.

    - Low hit point units




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Screenshots/Info:

Screenshots

Image Description:
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Image Description:
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Other Info


Change Log:

Change Log


Version 1

Released
Version 1.01

-tooltip fixes
Version 1.02

- NEW UNIT: THEORETICIAN
- NEW UNIT: SURAMAR CHAPERON
- NEW ITEM: NIGHT CRYSTAL
- Revamped Arcwine
- Revamped Orb of Discovery
- Tooltip fixes
- NEW UPGRADES for new units
Version 1.03

- NEW USER INTERFACE AND CURSOR

Version 1.04

- VASTLY UPDATED USER INTERFACE




Credits

Credits:
Blizzard Entertainment
Cavman
Wandering Soul
Shiv
skrab
AndrewOverload519
Tranquil
Mechanical Man
Ergius
takakenji
Ket
paladinjst
Callahan
SamuraiPanda
Frankster
Sellenisko
Hayate
Wandering Soul
GreyArchon
(If I missed any just tell me, notify me)






Contents

Nightborne v1.04 (Map)

Reviews
deepstrasz
Magic Sanction-heals buidlings but the worker already has the Repair ability. The Violet Glaive icon (after being researched) still looks like a DISBTN instead of a PASBTN. 300% regeneration rate for nearby units as a passive aura? Do the nightborne...
  1. stein123

    stein123

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    Nice to see a new race made by you!
     
  2. Alireza Evil

    Alireza Evil

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    This is very amazing! Very useful!
     
  3. Michael the Boombringer

    Michael the Boombringer

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    The buildings of the Dark Iron Dwarves should look more dwarven.
     
  4. Alxen345

    Alxen345

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    Nice and well made race! Units, heroes, structures all the techtrees are well made! Enjoyable a lot! 5/5
     
  5. Loolazo859

    Loolazo859

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    like always yours races are awesome,what next? Burning Legion race,Pandaren Race (That would be awesome),etc.
     
    Last edited: Feb 25, 2017
  6. Wa666r

    Wa666r

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    Perhaps it's better if you messege me or comment that on the Dark Iron Clan map. This map has nothing to do with them.
     
  7. deepstrasz

    deepstrasz

    Map Reviewer

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    Review

    Magic Sanction-heals buidlings but the worker already has the Repair ability.
    The Violet Glaive icon (after being researched) still looks like a DISBTN instead of a PASBTN.
    300% regeneration rate for nearby units as a passive aura? Do the nightborne regenerate faster at night? This might be a bit overpowered.
    Crystalline Spire's model is a bit weird since it looks like it has towers but it does not have any attack.
    Warp In should have the "to be cast on an unit" in the description.
    100% dodge for Dimensional Distort is kind of too much.
    Timelock almost already disables one unit; if nearby ones should be affected too, at least decrease the duration of the spell.
    Many items in the Discover Core are similar to those from the original game but have different names and icons.
    What exactly is Night Image's Arcanestrike? (explicit description)
    Spellblade has two spells that remove buffs. Astromancer also has a spell that does the same...
    Astromancer has healing, some heroes have healing, Conspirator has healing, the crystals heal. I think it's too much healing overall. Wait... the units are losing HP, maybe that's why. Only the ground units seem to lose HP if not under the Night Crystal's aura effect. The workers don't suffer from this.
    Why do the Night Crystals have mana, what for?
    Do Prolong and Timelock stack the slow rate?
    Eyes of the Meadows is similar to Astral Calling.
    Undefeated is basically Avatar.
    Eternity Blade can be cast on flying units even though it is not a ranged spell.
    The idle worker icon is that of the Gather icon instead of the icon of the unit.
    The building and resource gathering system is that of the human. Would've been interesting to have it somewhat different.

    All in all, some balance work and it's pretty much well made.

    You could add some custom sound sets if you can find any.

    Approved.
    ---------------------------------------------------------------------------------------
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  8. Wa666r

    Wa666r

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    Magic Sanction is meant to also restore the buildings' health, I wanted the faction to have a powerful base defense even when resources for repairs run low.

    The Violet Glaive ability remains in disabled mode due to the game itself. I could not find a way around it without causing frequent game crashes.

    300% life regeneration because the Nightborne suffer from negated life regeneration, and low hit points, thus they must return often to quickly heal up.

    The Crystalline Spire building is not of my design, as for the towers not attacking look at the vanilla Castles from the Human faction.

    I'll add the Warp In description on an update.

    The 100% dodge chance is short term as it drains mana exceedingly fast. Perhaps it requires even more mana drain.

    Timelock could cost more mana.

    The items could use some more unique aspects.

    Night Images' Arcanestrike causes an area damage spell on the unit its cast on. Night Image casts Arcanestrike -> causes triggers to summon a dummy -> dummy casts the actual area of effect spell.

    Each faction has at least two ways of removing spells (Purge, Disenchant; Spell Steal, Dispel Magic; Anti-Magic Shell, Devour Magic; Abolish Magic, Detonate)
    Spellblades are meant to chase down and destroy magic users. The passive only works on positive buffs, and their other ability works offensively or for allies.

    All the healing is required to counter the constant life drain.

    The workers should suffer from the life drain. I'll add that in.

    All the buildings have mana because it works as their initial defense. Whenever a building has mana, it launches damaging projectiles at enemy units. Mana is gained through Magic Sanction from the workers.
    Perhaps its my fault for not describing it thoroughly.

    Eyes of the Meadows and Astral Calling are similar. The player might not always want to chose the First Councilor as hero. I wanted the Nightborne to remain extremely vigilant because of their fragile units and extremely powerful bases.

    Undefeated is like avatar, but I believe that spreading the Advisor's Intention buff to surrounding friendly units makes it unique enough.

    Eternity Blade doesn't specify that it cant be cast on air units. It's meant to be able to be cast on air units.

    Idle worker icon is a game limit. If I were to change it, then the original human race would also have the changed icon.

    - [The building and resource gathering system is that of the human. Would've been interesting to have it somewhat different.]

    True. My own skills and ideas for that are not that great for that.
     
  9. deepstrasz

    deepstrasz

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    I was referring to the icon's look. Try this program and create a new PASBTN that doesn't look like a DIBTN: Button Manager v1.8.2
    Might be the case but not have one unit with two spells with the same theme/use. Could be just me, though.
    That forces the building of a Night Crystal from the start :D what about rush strategies in some maps?
    Yes, it was just a remark. Does it also have magic immunity? Might take that off or something, if you think it would be a good idea, of course.
     
  10. Wa666r

    Wa666r

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    Yes, I was referring to that too. The game itself for some reason refuses to use the PASBTN and ops for the DISBTN icon.

    Rush strategy could be building Night Crystals near an enemy base then using Magic Sanction to constantly energize the Night Crystals to damage enemy units nearby.

    The Magic Immunity on Undefeated also seems to be impossible to remove. Despite what the object editor does.
     
  11. deepstrasz

    deepstrasz

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    Weird. Well, leave it be. It's not a bug, it's view luxury.
     
  12. MogulKahn

    MogulKahn

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    Was really pleasantly surprised when I saw this map. Tried it. Here are my thoughts about it. First, you need to find someone to re-skin all these units from purple to black. Second, while there are some pretty decent ideas, overall race was pretty "meh". Really liked units from first building (that glaive girl has pretty similar model with that girl that has 100% evasion spell, you should change it), but after that... You were a bit lazy, from the lore standpoint. There are too many casters and caster-like units. You raped lore with those flyers. I don't know. I just didn't like them.
     
  13. Wa666r

    Wa666r

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    Well sorry you feel that way. Why would I retexture them black when they closely resemble night elven skin tone?
    This faction ran into problems with models. There just aren't enough diverse ones to work off. Thus why those two are so similar in appearance.
    From the lore standpoint, there was nothing to go off for the aerial units, so I decided to add my own spin on what it could possibly be.
     
  14. stein123

    stein123

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    Actually they do have black/dark grey skin:
    wow nightborne - Buscar con Google
    Maybe you can use the drow models from the hearth of storms mod (it contains several spider themed units, like the ones from WoW) : /
     
  15. Wa666r

    Wa666r

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    I had already re-textured them to be grey and dull of color.
    If you have useful models you're willing to share, then please let me know.
     
  16. Lord Siler

    Lord Siler

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    Real nice, some good work here
     
  17. CptnAwesome89

    CptnAwesome89

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    One small thing I noticed is that the "Estate of Battlement" has two Lordaeron flags on the front of it.
     
  18. Kyrbi0

    Kyrbi0

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    You are who I should be.

    Nice work, man.
     
  19. Wa666r

    Wa666r

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    Hey. One of these days you'll finish your map :)