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This thread is used as news thread. Please WATCH THIS THREAD to keep yourself updated with the latest project news.

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A new update is released today for Warcraft 3 Re-Reforged: Exodus of the Horde!

The highlight of this update is the introduction of the Codex system. For once, I did add a feature instead of a map!
I warmly suggest to try it out when you can, you won't be disappointed.

WC3ScrnShot_020821_203027_001.png
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Changelog (02/12/2021)

  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.2]:
    - Improved Kel'Thuzad animations a little bit
    - Improved russian localization
    - Improved russian voiced dialogues
  • Updated Mission 05 (Contdown to Extinction) [v1.2]:
    - Looping custom music is now restored when loading from save
    - Added codex system
    - Improved russian localization
    - Added french localization
  • Updated Mission 04 (The Fires Down Below) [v1.2]:
    - Looping custom music is now restored when loading from save
    - Added codex system
    - Improved russian localization
    - Improved russian voiced dialogues
    - Added french localization
  • Updated Mission 03 (Riders on the Storm) [v1.3]:
    - Added codex system
    - Improved russian localization
  • Updated Mission 02 Interlude (Malestrom) [v1.4]:
    - Improved russian localization
  • Updated Mission 02 (Departures) [v1.5]:
    - Added codex system
    - Improved russian localization
    - Added german localization
  • Updated Mission 01 (Chasing Vision) [v1.7]:
    - Added codex system
    - Improved russian localization
    - Added polish localization
 
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A new update is released today for Warcraft 3 Re-Reforged: Exodus of the Horde!

This is a small update about a technical issue plaguing the project since the release: the zip file produced by the project should no longer be corrupted. Please report to me if it happens again.
 
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A new update is released today for Warcraft 3 Re-Reforged: Exodus of the Horde, featuring chinese (simplified) translation, as well as some small improvements!

I want to personally thank the guys from the Quenching mod who helped with the translation.
The project is also featured as campaign on their installer. If you want to install Quenching mod, you can experience Re-Reforged as if it was a real campaign!

Link to their release trailer:


Changelog (02/24/2021)

Note: french translation, while made for all missions, is not fully tested, not voiced and has no codex entry for the majority of the mission. Thus, it's still in progress.
Also, note that on the map description in the custom games menu the wrong version is displayed. I've dropped versioning on the map description for the future and I will remove each one of them for the next update (it's long and I had to time in this update). To find out the map version, check the trigger editor of the map.


  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.3]:
    • Added french localization
    • Added chinese (simplified) localization
  • Updated Mission 05 (Contdown to Extinction) [v1.3]:
    - Added chinese (simplified) localization
  • Updated Mission 04 (The Fires Down Below) [v1.3]:
    - Added chinese (simplified) localization
  • Updated Mission 03 (Riders on the Storm) [v1.4]:
    • Fixed layout of trees around fountain to avoid units to get stuck
    • Added chinese (simplified) localization
  • Updated Mission 02 Interlude (Malestrom) [v1.5]:
    - Added chinese (simplified) localization
  • Updated Mission 02 (Departures) [v1.6]:
    • Adjusted Hellscream head angle during cinematics
    • Improved human base decorations
    • Made the children invulnerable
    • Added chinese (simplified) localization
  • Updated Mission 01 (Chasing Vision) [v1.8]:
    • Fixed a typo in the english Forest Trolls codex
    • Added chinese (simplified) localization
 
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An important update on the Scourge of Lordaeron campaign!

You all know I've been working on the human campaign from quite some time and I've finally come to a conclusion that Arthas point of view is not the best one to tell the overall story... Basically Arthas path to damnation is not something I want to spend too much time on, for it's evidently pretty minor with respect to the events of Reign of Chaos. So, I decided to switch the campaign focus to the main good character, which is often relegated to an auxiliary role.

Of course, I'm talking about Uther the Lightbringer! I think that by having Uther as main character during the Scourge of Lordaeron campaign his death in the undead campaign is even more impactful.

Let me know what you think, I am really looking forward to your feedbacks. You can see some images of the first human mission as a teaser for what's to come...
Enjoy!

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A follow up to the previous announcement, about The Scourge of Lordaeron campaign!

Here you can see an exclusive image of Uther the Lightbringer, new main character of the campaign, speaking with Uther the Lightbringer, his mentor.

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Happy April Fools Day everyone!
 
A new update for Warcraft 3 Re-Reforged: Exodus of the Horde is now released!

Changelog (08/19/2021)

This update features quite a lot of bug fixes with respect to localizations (typos, inconsistencies, some missing localization, etc), english included. Beside that, I also did an optimization pass. Technically speaking, all maps now runs on native lua and are fully leak free. I also optimized many triggers by enabling them only when needed in order to get a bit of performance back. This may be successful or not, always consider though that the high quantity of HD assets on screen (especially during cinematics) will always be taxing for any PC.
This update also features improved facial expression through all cinematics. Let me know what you think of it. While subtle, it can be noticed mostly by looking at the eyes movements of the characters while speaking.
You an also expect minor fixes through all the maps, even if not listed down below.

  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.4]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added multiple models for the villagers of Andhoral
    - Improved a bit cutscenes animations
    - Fixed Kel'thuzad particle effect to be green
  • Updated Mission 05 (Contdown to Extinction) [v1.4]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Fixed a bug on the Kul Tiras base preventing a rifleman to exit his tent when the camp was under attack
    - Vastly improved AI (how the AI attacks, where it attacks, etc)
    - Fixed Zar'jira attack routines to make sure she attacks twice and comments twice before the final wave
    - Overhauled environmental fog both in game and in cutscenes
    - Improved some camera angles
    - Improved a bit cutscenes animations
    - Improved a bit gameplay animations
  • Updated Mission 04 (The Fires Down Below) [v1.4]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added range indicator on the 3D world for the murlocs on Snowsong section
    - Improved a bit the Snowsong countdown mechanic system to be a bit less punishing (but still impossible to cheese)
    - Improved Murloc High Sorcerer AI so now it won't as often stop while casting
    - Overhauled environmental fog both in game and in cutscenes
    - Uniformed prisoners stats with player's one
    - Removed any visible boundary from the view
    - Improved a bit gameplay animations
  • Updated Mission 03 (Riders on the Storm) [v1.5]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Vastly improved AI (how the AI attacks, where it attacks, etc)
    - Overhauled environmental fog both in game and in cutscenes
    - Rebalanced the Ogres to be stronger than Grunts
    - Improved a bit cutscenes animations
    - Improved a bit gameplay animations
  • Updated Mission 02 Interlude (Malestrom) [v1.6]:
    - Finished french localization
    - Fixed height of the troll hut of the first scene in order to be on the ground
    - Improved a bit cutscenes animations
  • Updated Mission 02 (Departures) [v1.7]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added multiple models for the villagers of Southshore
    - Improved and optimized the routines of the villagers of Southshore
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Fixed a bug preventing certain neutral units (e.g. riderless horse) to be shown during cinematics
    - Vastly improved AI (how the AI attacks, where it attacks, etc)
    - Overhauled environmental fog both in game and in cutscenes
    - Removed any visible boundary from the view
    - Improved a bit gameplay animations
    - Improved a bit ambient sounds
  • Updated Mission 01 (Chasing Vision) [v1.9]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Removed some critters that were making hard to path through
    - Overhauled environmental fog both in game and in cutscenes
    - Removed any visible boundary from the view
    - Improved a bit gameplay animations
    - Improved a bit ambient sounds
 
Today, Warcraft 3 Re-Reforged: The Scourge of Lordaeron Act I is finally released worldwide!


Together, I've also released a minor update to Warcraft 3 Re-Reforged: Exodus of the Horde, the changelog follows:

  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.5]:
    - Some typo and consistency fixes in all localizations
  • Updated Mission 05 (Contdown to Extinction) [v1.5]:
    • Some typo and consistency fixes in all localizations
    • Some minor improvements to AI
    • Changed gold mine model to reflect Sunken Ruins tileset
    • Some minor model fixes
  • Updated Mission 04 (The Fires Down Below) [v1.5]:
    - Some typo and consistency fixes in all localizations
  • Updated Mission 03 (Riders on the Storm) [v1.6]:
    • Some typo and consistency fixes in all localizations
    • Improved music to better reflect Alliance vs Horde theme
    • Changed gold mine model to reflect Sunken Ruins tileset
    • Some minor improvements to AI
    • General improvements to creep camps
  • Updated Mission 02 Interlude (Malestrom) [v1.7]:
    - Some typo and consistency fixes in all localizations
  • Updated Mission 02 (Departures) [v1.8]:
    • Some typo and consistency fixes in all localizations
    • Hellscream is back... sorry guys, cannot risk to anger Games Workshop
    • Improved music to better reflect Alliance vs Horde theme
    • Some minor improvements to villager models and Syndicate units color
    • Some minor improvements to AI
    • General improvements to creep camps
  • Updated Mission 01 (Chasing Vision) [v2.0]:
    • Some typo and consistency fixes in all localizations
    • General improvements to creep camps
 
A new update for Warcraft 3 Re-Reforged: Exodus of the Horde is now released!

Changelog (01/30/2022)
This updated is focused on translations. Some english typos have been fixed too around all various maps.

  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.6]:
    - Improved french, russian and italian translation
  • Updated Mission 05 (Contdown to Extinction) [v1.6]:
    - Improved french, russian and italian translation
  • Updated Mission 04 (The Fires Down Below) [v1.6]:
    - Improved french, russian and italian translation
  • Updated Mission 03 (Riders on the Storm) [v1.7]:
    - Improved french, russian and italian translation
  • Updated Mission 02 Interlude (Malestrom) [v1.8]:
    - Improved french, russian and italian translation
  • Updated Mission 02 (Departures) [v1.9]:
    - Improved french, russian and italian translation
  • Updated Mission 01 (Chasing Vision) [v2.1]:
    - Improved french, russian and italian translation
 
A new update for Warcraft 3 Re-Reforged: The Scourge of Lordaeron is now released!

Changelog (01/31/2022)
Note: this update focuses on general improvements, bug fixes and balance changes. I am really happy with the state of release, and I'm sure within a few months this version will be as balanced and refined as the prologue campaign!

  • Updated Mission 05 Interlude (The Prince and the Prophet) [v1.1]:
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 05 (March of the Scourge) [v1.1]:
    • Reduced the amount of resources the player starts with
    • Increased a bit the overall strength of Gran Wagon
    • Reduced a bit the movement time of the Grain Caravan, especially towards the first village
    • Fixed Jaina not playing sound when rescued
    • Fixed Sorceresses not playing sound when rescued
    • Fixed Uther resurrected units stand still instead of attacking enemy bases
    • Now the Fossil item purpose should be clearer
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 04 (The Cult of the Damned) [v1.1]:
    • Reduced a bit the time Mass Grave skeletons wait before attacking player
    • Increased a bit the chance of cultists heroes to attack the player on their respective lane
    • Reduced the length of Fel Strike phase during Kel'Thuzad boss fight (thus making the fight shorter)
    • Increased the amount of Ghouls and Skeletons raised during Kel'Thuzad fight
    • Reduced the overall amount of resources of the player
    • Fixed swapped west and east gate of Andorhal in the leaderboard
    • Fixed unit keeping their stance when switching to MOBA phase
    • Fixed gold not transferring from previous map
    • Fixed a rare trigger queue bug when switching phases
    • Fixed a rare bug where player units could remain outside of Kel'Thuzad arena (hopefully)
    • Fixed a rare bug where Kel'Thuzad could remain stuck in the Fel Strike phase (hopefully)
    • Fixed a rare bug where Kel'Thuzad could not attack player units (hopefully)
    • Fixed Marwyn ready quote being cut when playing
    • Fixed a rare bug preventing the Main Quest from completing after Kel'Thuzad is defeated (hopefully)
    • Fixed Dargal duplication miracle
    • Removed bounty on Anguished Spectres in Sorrow Hill
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 03 (Ravages of the Plague) [v1.1]:
    • Fixed Jaina team color in final cinematic
    • Fixed a rare trigger queue bug when switching phases
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 02 Interlude (Jaina's Meeting) [v1.1]:
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 02 (Blackrock and Roll) [v1.1]:
    • Increased a bit the length of Dark Ritual timer to give player a bit more time to breathe
    • Reduced the strength of Searinox Hunt runes
    • Increased the amount of Whelps and Skeletons in Searinox Hunt
    • Increased the damage dealt by Searinox
    • Reduced the HP of Searinox (the battle should be overall harder but shorter now)
    • Increased Uther acquisition range to help reduce the chance of Blackrock units get stuck (which is quite rare already)
    • Fixed Arthas horse death sound
    • Fixed Searinox Hunt runes brought back to main area
    • Fixed Uther not having divine armor after second cinematic with Dragon Hunters
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 01 (The Defense of Strahnbrad) [v1.1]:
    • Increased by two minutes the hidden timer before Strahnbrad gets attacked
    • Increased the overall strength of the Slave Master (attack, defense and HP)
    • Fixed Arthas horse death sound
    • Fixed a rare trigger queue bug when switching phases
    • General localizations fixes and improvements
    • Minor fixes and improvements
 
A new update for Warcraft 3 Re-Reforged: Exodus of the Horde is now released!

Changelog (02/11/2022)
  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.7]:
    - Improved french translation
  • Updated Mission 05 (Contdown to Extinction) [v1.7]:
    - Improved french translation
  • Updated Mission 04 (The Fires Down Below) [v1.7]:
    • Improved french translation
    • Fixed some italian translation typos
  • Updated Mission 03 (Riders on the Storm) [v1.8]:
    - Improved french translation
  • Updated Mission 02 Interlude (Malestrom) [v1.9]:
    - Improved french translation
  • Updated Mission 02 (Departures) [v2.0]:
    • Improved french translation
    • Fixed bug preventing creep camp fires to turn off when the relative creep camp is defeated
  • Updated Mission 01 (Chasing Vision) [v2.2]:
    • Improved french translation
    • Fixed bug preventing creep camp fires to turn off when the relative creep camp is defeated
 
A new update for Warcraft 3 Re-Reforged: Exodus of the Horde is now released! It's a big update, focused on adding some more depth to the characters/factions, while bringing up to par with the human campaign all cinematics, back-end and front-end systems.

Changelog (05/06/2022)
  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.8]:
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • General optimization, bugfixes and improvements
  • Updated Mission 05 (Contdown to Extinction) [v1.8]:
    • Cinematic overhaul (reduced fades to black, improved some camera angle)
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Updated all Kul Tiras unit skins with new improved skins much easier to recognize and tell apart
    • Fixed Kelen the Seeker eyes not being blue like other High Elves
    • Rebalanced the tidesage (made stronger) and the hydromancer (made a bit weaker)
    • Added resistant skin to Nazgrel since it's a demi-hero
    • Reduced the amount of messages on screen, especially when tutorial is disabled
    • General optimization, bugfixes and improvements
  • Updated Mission 04 (The Fires Down Below) [v1.8]:
    • Cinematic overhaul (reduced fades to black, improved some camera angle)
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Updated all Kul Tiras unit skins with new improved skins much easier to recognize and tell apart
    • Rebalanced the tidesage (made stronger) and the hydromancer (made a bit weaker)
    • Increased a bit the overall difficulty of the mission, especially in the last encounter (reduced Flame Strike cooldown, increased mana and damage of Dagon, reduced runes dropped by barrier Mur'Ghuls)
    • Reduced the amount of messages on screen, especially when tutorial is disabled
    • Added resistant skin to Snowsong since it's a demi-hero
    • General optimization, bugfixes and improvements
  • Updated Mission 03 (Riders on the Storm) [v1.9]:
    • Cinematic overhaul (reduced fades to black, improved some camera angle)
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Updated all Kul Tiras unit skins with new improved skins much easier to recognize and tell apart
    • Updated barracks, farm and altar Kul Tiras skins to be thematic and easy to recognize (more skins will come in the future for all buildings requiring them!)
    • Fixed Kelen the Seeker eyes not being blue like other High Elves
    • Fixed Kelen the Seeker not being able to use its Kelen's Dagger of Escape
    • Rebalanced the tidesage (made stronger) and the hydromancer (made a bit weaker)
    • Increased the strength of Sea Giant creep
    • Added resistant skin to Nazgrel since it's a demi-hero
    • Reduced the amount of messages on screen, especially when tutorial is disabled and also for what concerns the optional quest
    • General optimization, bugfixes and improvements
  • Updated Mission 02 Interlude (Malestrom) [v2.0]:
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Updated all Kul Tiras skins (also added new skins, hopefully now nobody will think the captain is Proudmoore...)
    • Fixed Kelen the Seeker eyes not being blue like other High Elves
    • General optimization, bugfixes and improvements
  • Updated Mission 02 (Departures) [v2.1]:
    • Cinematic overhaul (reduced fades to black, improved some camera angle)
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Completely redone villagers AI, now much more effective and less heavy on performances
    • Improved chinese translation
    • Updated Warsong Grunt model to be much more unique
    • Reduced the amount of messages on screen, especially when tutorial is disabled
    • General optimization, bugfixes and improvements
  • Updated Mission 01 (Chasing Vision) [v2.3]:
    • Cinematic overhaul (reduced fades to black, improved some camera angle)
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Added new chinese logo
    • Reduced the amount of messages on screen, especially when tutorial is disabled
    • General optimization, bugfixes and improvements
 
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A new update for Warcraft 3 Re-Reforged: The Scourge of Lordaeron is now released! This update focuses on some update balances and additional improvements for what concerns models and overall lighting, plus some localization fixes and improvements. There are a lot of performance improvements and maps should load even faster in the editor.

Changelog (05/06/2022)
  • Updated Mission 05 Interlude (The Prince and the Prophet) [v1.2]:
    • Added a new improved model for captain Marwyn
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • General optimization, bugfixes and improvements
  • Updated Mission 05 (March of the Scourge) [v1.2]:
    • Fixed Mardenholde Keep model which was having some issues
    • Fixed an issue with a rare double quest message on the Grain Caravan optional quest
    • Now the caravan quest will start a bit later in the game
    • Now the attack waves on hard should be slightly slower
    • Now zombie sounds are more appropriate to zombies and are the same for all localizations
    • Fixed a bug in the zombies animation speed not being synced with their actual in-game speed
    • Now Andorhal crates have the Andorhal logo on them
    • Added a new improved model for captain Marwyn
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Completely redone villagers AI, now much more effective and less heavy on performances
    • Improved chinese translation
    • Reduced the amount of messages on screen
    • General optimization, bugfixes and improvements
  • Updated Mission 04 (The Cult of the Damned) [v1.2]:
    • Increased a bit the difficulty of the cultists waves
    • Fixed a bug that was causing the skeletons to never attack (they should rarely attack, but they were never attacking)
    • Now zombie sounds are more appropriate to zombies and are the same for all localizations
    • Fixed a bug in the zombies animation speed not being synced with their actual in-game speed
    • Now Andorhal crates have the Andorhal logo on them
    • Added a new improved model for captain Marwyn
    • Added a system to make the Haunted Gold Mines easier to destroy without siege damage, attacking them should be easier now
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Completely redone villagers AI, now much more effective and less heavy on performances
    • Improved chinese translation
    • Reduced the amount of messages on screen
    • General optimization, bugfixes and improvements
  • Updated Mission 03 (Ravages of the Plague) [v1.2]:
    • Now zombie sounds are more appropriate to zombies and are the same for all localizations
    • Improved the Abomination animations
    • Reduced abilities cooldown for the Abomination, making the fight a bit harder overall
    • The final ambush is now overall harder
    • Fixed a bug in the zombies animation speed not being synced with their actual in-game speed
    • Improved some camera angles and cutscene, plus now the camera will focus on the Andorhal crates when Jaina speaks about them
    • Now Andorhal crates have the Andorhal logo on them
    • Added a new improved model for captain Marwyn
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Completely redone villagers AI, now much more effective and less heavy on performances
    • Improved chinese translation
    • Reduced the amount of messages on screen
    • General optimization, bugfixes and improvements
  • Updated Mission 02 Interlude (Jaina's Meeting) [v1.2]:
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • General optimization, bugfixes and improvements
  • Updated Mission 02 (Blackrock and Roll) [v1.2]:
    • Increased a bit the time required for the Dark Ritual to finish
    • Searinox will no longer drop a rune of resurrection if there is no dead player unit nearby
    • Added a system to make the orc structures easier to destroy without siege damage, attacking their base should take less time now
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Reduced the amount of messages on screen
    • General optimization, bugfixes and improvements
  • Updated Mission 01 (The Defense of Strahnbrad) [v1.2]:
    • Reduced the amount of repeated dialogue when Strahnbrad buildings collapse
    • Increased a little bit the time of the hidden timer before Strahnbrad is attacked
    • Added shaking and noise when building collapse as in The Culling
    • Improved intro cutscene animations and camera angles
    • Increased a bit the strength of Menag and the Slave Master
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Completely redone villagers AI, now much more effective and less heavy on performances
    • Improved chinese translation
    • Added new chinese logo
    • Reduced the amount of messages on screen
    • General optimization, bugfixes and improvements
 
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