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(newb) is their any way to make this without triggers?

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Level 4
Joined
Feb 27, 2006
Messages
49
I don't think you can do that with triggers, it's very simple with triggers though.

Events
A hero learns a skill

Conditions
Learned skill equal to cleaving attck

Actions
Add Attribute bonus to learning hero

I think this is right :?
 
Level 11
Joined
Jul 12, 2005
Messages
764
This would be better:

Code:
Event
Unit Learns a skill
Cond
Learned skill == '...'
Actions
Add 5 str to Triggering Unit -->this one is under 'Hero'

**OR**

Actions
If Learned Skill Level == 1
   Add Attribute bonus to Triggering Unit
Else
   Increase level of Attribute bonus for Tiggering Unit
--> these are under 'Unit'

This is very basic. Please learn, experience before asking...
 
Level 7
Joined
Dec 26, 2006
Messages
303
I was just learn how to use a trriger last day but I clear all 80% all trrigers I want now...

how about action types:

event
a unit laerned skill
condition
skill learned equal to cleav
action
add <5 strenght> to <hero learned skill>

1 question, you want the strenght only raise or it show '+5'...
 
Level 9
Joined
Jul 27, 2006
Messages
652
Use atribute abilities

Hmm i would use a custom attribute ability to do this... It may be more work but it easier to control... make the attribute ability a item ability to hide it...
 
Level 7
Joined
Dec 26, 2006
Messages
303
this gromhellscream does not show in front us anymore which mean my triggers are work and he continue editing now, bravo!!

I must be leveled up !!!:thumbs_up:
 
Level 11
Joined
Jul 12, 2005
Messages
764
this gromhellscream does not show in front us anymore which mean my triggers are work and he continue editing now, bravo!!

I must be leveled up !!!
What do you mean?
What about a little language lesson:
->this gromhellscream does not appear anymore, meaning that my triggers are working and he continues editing now, bravo!!
I must have leveled up !!!

But it still does not have any sence...
 
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