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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

New World Environment

Submitted by fostaa
This bundle is marked as approved. It works and satisfies the submission rules.
Description:


This is a unique map based on the Emerald Gardens Map.

I added many new things like:

* World Bosses
* New items
* Changed Techtree (new units for each race, upgrades, heroes, etc.)
* Modified the Terrain
* Item Recipes
* New Heroes for each race
* New abilities
* Cooldowns are now shown on each spell
* The race of Naga is available.

* There is also a supply store in the center which allows you maintain easy control of your resources.

The map is considered altered melee but with the difference that you can battle world bosses to obtain powerful artifacts. You can reach them by going through the portals in the central basin.
Check out the new heroes in the tavern and the supply store in the center of the map!




Have fun playing it!



Screenshots:




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Click here to view in Album




Many thanks and Credits for the following people's artworks:






****************************************************************************************************************************

Special thanks to PurplePoot and Mumbis who helped me with the triggering system


****************************************************************************************************************************


*** Rate and comment! ***


I will be glad if anyone could help me with the triggering system. Personally.



Change Log:



18.03.2014 Updates:


  • You can now choose your race from a Dialog screen in the beginning (finally).
  • Supply Store added.
  • Removed guardians from the taverns.
  • Creeps now guard each fountain.
  • Portals to outskirts added.
  • Leviathan and Leviathan's Roost (and all things related to it) removed.
  • Loot from some bosses improved and balanced.
  • Rebalanced all possible items/units/buildings/bosses/heroes/abilities/spells.
  • Added levers inside the central basin and on the northern outskirt path so it is easy to open from the other side as well.
  • Many tooltips of spells and abilities changed.
  • Many spells added/removed/changed.
  • Icons of some passive spells (which had their icons like active ones) are now properly fixed to passive icons with blackout borders.
  • Location of some bosses changed.
  • Terrain remodified.
  • Fixed the Undead and Night Elf AI.
  • Removed several imports and the mapsize is reduced.
  • Other minor cosmetic changes.



21.03.2014 Updates:


  • Added Screenshots :)
  • Terrain - Enriched with highground areas, smoothed, noised, hills, valleys, etc.
  • Naga Town Hall tier levels fixed.
  • Watery store is now Royal Vault and items are depending on your tier level.
  • New units for each race:
    --Tauren Warhunter (Orc)
    --Blood Revenant (Undead)
    --Berserk Moonkin (Night Elf)
    --(the Human won't have new unit soon, Naga have already their equivalent - Mur'gul Battlechaser)
  • Serpentmaster's snakes now have Heavy armor instead of Medium. Their attacks are now Normal.
  • Other minor changes (as always).



23.03.2014 Updates:


  • Terrain modifications (unbuildable terrain at some start locations fixed).
  • Grunts, Ghouls, Footmen, Rifflemen damage/hp increased.
  • Minimum movement speed of all units increased.
  • Increased armor of all workers.
  • Blood Revenant - now it has Sacrifice instead of Decay.
  • Worker Taverns removed. Elite workers added in each town hall. Instead of Worker Taverns - added Goblin Workshops; you can hire Shredders, Sappers or buy Goblin Land Mines from there.
  • More tooltips and other minor bugs fixed...



22.05.2014 Updates:


  • You can buy from the Goblin Stations and Goblin Workshops only if your patron is a hero. <[in progress]>
  • Some tooltips of items and spells fixed...



26.05.2014 Updates:


  • You can only purchase items/units from Goblin Stations and Goblin Workshops only if you bring a unit with inventory.
  • Fixed the portals - now the game won't move your camera to the location your units are teleported; increased duration of ping on map when units use portals.
  • Fixed a bug when you are unable to train Demon Acolytes (undead) because of a fake Black Citadel requirement.
  • Initial Mana of all caster units set to default.
  • Minimum movement speed of all units set back to default due to overpowering Naga.
  • Vegetated towers' limit increased to 6 (up from 5).
  • Drain Mana (Archmage) is now properly named Syphon Mana.
  • Felfire Tower has new model and icon.
  • Changed the model of Gobling Zeppelin.
  • Granite towers' attack (orc) now initially has its armor - fortified and is not affected by the fortification upgrade (Warmill). Fixed the attack animation (Z) and added arc.
  • Carnivore Plant now has Heavy armor instead of Medium.
  • And, of course - more tiny bugs with tooltips fixed :)



27.05.2014 Updates:


  • Dragon Lord's Salamander Guardian now has increased cooldown of "Staggering Stomp", cooldown of "Breath of Fire" is now shown.
  • Dragon Lord's "Dragon Form" now has 60 seconds cooldown (up from 45).
  • Slaughterhouse' (undead) size increased.
  • Added unique loot to some of the bosses.
  • Granite Tower's AoE attack now properly strikes friendly units as well.
  • Tooltip of Shockwave fixed.



29.05.2014 Updates:


  • Buildings resized. Let's see what happens... (if it affects bad in gameplay I will find a way to lift up the game camera so the realistic size of the buildings compared with units and other environmental stuff remains).



01.06.2014 Updates:


  • Big Tooltip and icon update. I hope you like it cuz it's just the beginning.
  • Also added recipes and items for them. I will leave hints and recipes in the next version.



02.06.2014 Updates:


  • All possible combinations are described in the quest menu (F9). Have a good time! There will be more combinations soon.



12.09.2014 Updates:


  • Dragon Overlord skin swapped with Time Traveller. Now Dragon Overlord is Dragon Queen.
  • Knight of Righteousness' Last Stand is now Raid Leader with cooldown reduced and duration increased.
  • More item combinations added.
  • Tooltips and requirements related to the Blood Revenant properly fixed.
  • Other minor bugs with fake cooldowns and tooltips fixed.



01.12.2014 Updates:


  • Bug with portals fixed.
  • Ultimate of Naga Lord changed. Now he has Doom Spikes instead of Ancient Coral Essence.



05.02.2015 Updates:


  • Added loot to almost every boss.
  • Modified the HP of some bosses.



05.07.2015 Updates:


  • New Heroes:
    -Tavern - Harpy (Agile hero for crown control and support);
    -Orc - Beast master;
    -Human - Silent Ghost (Agile hero for support and suppress enemy;
    -Night Elves - Treant Protector (Ranged Warrior hero for support);
    -Undead - Seething Hate (Warrior hero with many survival abilities);
    -Naga - Murloc Defender (Warrior hero with infinite potential).
  • All portals will no longer teleport units if they only pass by it. Now they will be teleported only if the portal is targeted when the current unit(s) are selected.
  • The Troll Shadowhunter (Orc) now has its model reversed back to the original one.
  • Wrathscale Executioner is now a Cunning hero having Agility as his Primary attribute.
  • Most of the Naga units now can only regenerate throgh the night. The Bronze Dragon although has great regeneration during daytime.
  • Tidal Guardian (tower) has its HP increased and armor type changed to Firtified.
  • Some visual changes to the Recipe Menu.




17.07.2015 Updates:


  • The Harpy Queen is now properly fixed. She can not go across the mountains but she's still targeted as Air. Elevation updated.




19.04.2016 Updates:


  • Seething Hate tooltip fixed.
  • Portals working properly.
  • Silent Ghost fixed (Tier requirement)



20.09.2018 Updates:


  • Tauren Warhunter's armor type changed to Medium (down from Heavy);
  • Tauren units have a reduced initial HP but you can use an upgrade to increase it;
  • Tauren units have their damage altered;
  • Trolls' regen rate has been increased;
  • Berserking upgrade (Orc) no longer provides HP to Grunts;
  • Victory condition (killing Sapphiron) fixed - you may also find Zeppelin at the Supply Store to reach him.
    Basic victory conditions will be implemented soon.



11.08.2019 Updates:


  • Rework on Naga Royal Guard's stats





Keywords:
emerald gardens, new world environment, grish, fostaa, melee, the best, bulgaria, new map, bsl
Contents

New World Environment (Map)

Reviews
Moderator
19:58, 8th Sep 2011 Vengeancekael: Status: Approved Review Also find a way to reduce the map's file size. [img]Contact Me
  1. 19:58, 8th Sep 2011
    Vengeancekael:
    Status: Approved


    Review

    Also find a way to reduce the map's file size.

    [​IMG]Contact Me
     
  2. Mumbis

    Mumbis

    Joined:
    Jul 23, 2008
    Messages:
    242
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    Dude, first of all, you need to give credits if you've used someone's models?
    And second of all, improve your description with BBcodes!

    EDIT:
    Checked out the map in WE and well, the terrain looks great actually.

    Here's a lil review of your triggers:
    Your Triggers!

    Limit

    • Melee Initialization
      • Events
        • Map initialization
      • Conditions
      • Actions
        • Player Group - Pick every player in (All players) and do (Actions)
          • Loop - Actions
            • Player - Limit training of Knight of Righteousness to 1 for Player 1 (Red)
            • Player - Limit training of Knight of Righteousness to 1 for Player 2 (Blue)
            • Player - Limit training of Knight of Righteousness to 1 for Player 3 (Teal)
            • Player - Limit training of Knight of Righteousness to 1 for Player 4 (Purple)
            • Player - Limit training of Knight of Righteousness to 1 for Player 5 (Yellow)
            • Player - Limit training of Knight of Righteousness to 1 for Player 6 (Orange)
            • Player - Limit training of Knight of Righteousness to 1 for Player 7 (Green)
            • Player - Limit training of Knight of Righteousness to 1 for Player 8 (Pink)
            • Player - Limit training of Knight of Righteousness to 1 for Player 9 (Gray)
            • Player - Limit training of Knight of Righteousness to 1 for Player 10 (Light Blue)
            • Player - Limit training of Knight of Righteousness to 1 for Player 11 (Dark Green)
            • Player - Limit training of Knight of Righteousness to 1 for Player 12 (Brown)
            • Player - Limit training of Ogre Destroyer to 1 for Player 1 (Red)
            • Player - Limit training of Ogre Destroyer to 1 for Player 2 (Blue)
            • Player - Limit training of Ogre Destroyer to 1 for Player 3 (Teal)
            • Player - Limit training of Ogre Destroyer to 1 for Player 4 (Purple)
            • Player - Limit training of Ogre Destroyer to 1 for Player 5 (Yellow)
            • Player - Limit training of Ogre Destroyer to 1 for Player 6 (Orange)
            • Player - Limit training of Ogre Destroyer to 1 for Player 7 (Green)
            • Player - Limit training of Ogre Destroyer to 1 for Player 8 (Pink)
            • Player - Limit training of Ogre Destroyer to 1 for Player 9 (Gray)
            • Player - Limit training of Ogre Destroyer to 1 for Player 10 (Light Blue)
            • Player - Limit training of Ogre Destroyer to 1 for Player 11 (Dark Green)
            • Player - Limit training of Ogre Destroyer to 1 for Player 12 (Brown)
            • Player - Limit training of Dragon Overlord to 1 for Player 1 (Red)
            • Player - Limit training of Dragon Overlord to 1 for Player 2 (Blue)
            • Player - Limit training of Dragon Overlord to 1 for Player 3 (Teal)
            • Player - Limit training of Dragon Overlord to 1 for Player 4 (Purple)
            • Player - Limit training of Dragon Overlord to 1 for Player 5 (Yellow)
            • Player - Limit training of Dragon Overlord to 1 for Player 6 (Orange)
            • Player - Limit training of Dragon Overlord to 1 for Player 7 (Green)
            • Player - Limit training of Dragon Overlord to 1 for Player 8 (Pink)
            • Player - Limit training of Dragon Overlord to 1 for Player 9 (Gray)
            • Player - Limit training of Dragon Overlord to 1 for Player 10 (Light Blue)
            • Player - Limit training of Dragon Overlord to 1 for Player 11 (Dark Green)
            • Player - Limit training of Dragon Overlord to 1 for Player 12 (Brown)
            • Player - Limit training of Deathbone Widow to 1 for Player 1 (Red)
            • Player - Limit training of Deathbone Widow to 1 for Player 2 (Blue)
            • Player - Limit training of Deathbone Widow to 1 for Player 3 (Teal)
            • Player - Limit training of Deathbone Widow to 1 for Player 4 (Purple)
            • Player - Limit training of Deathbone Widow to 1 for Player 5 (Yellow)
            • Player - Limit training of Deathbone Widow to 1 for Player 6 (Orange)
            • Player - Limit training of Deathbone Widow to 1 for Player 7 (Green)
            • Player - Limit training of Deathbone Widow to 1 for Player 8 (Pink)
            • Player - Limit training of Deathbone Widow to 1 for Player 9 (Gray)
            • Player - Limit training of Deathbone Widow to 1 for Player 10 (Light Blue)
            • Player - Limit training of Deathbone Widow to 1 for Player 11 (Dark Green)
            • Player - Limit training of Deathbone Widow to 1 for Player 12 (Brown)
            • Player - Limit training of Drake Leviathan to 1 for Player 1 (Red)
            • Player - Limit training of Drake Leviathan to 1 for Player 2 (Blue)
            • Player - Limit training of Drake Leviathan to 1 for Player 3 (Teal)
            • Player - Limit training of Drake Leviathan to 1 for Player 4 (Purple)
            • Player - Limit training of Drake Leviathan to 1 for Player 5 (Yellow)
            • Player - Limit training of Drake Leviathan to 1 for Player 6 (Orange)
            • Player - Limit training of Drake Leviathan to 1 for Player 7 (Green)
            • Player - Limit training of Drake Leviathan to 1 for Player 8 (Pink)
            • Player - Limit training of Drake Leviathan to 1 for Player 9 (Gray)
            • Player - Limit training of Drake Leviathan to 1 for Player 10 (Light Blue)
            • Player - Limit training of Drake Leviathan to 1 for Player 11 (Dark Green)
            • Player - Limit training of Drake Leviathan to 1 for Player 12 (Brown)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 1 (Red)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 2 (Blue)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 3 (Teal)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 4 (Purple)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 5 (Yellow)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 6 (Orange)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 7 (Green)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 8 (Pink)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 9 (Gray)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 10 (Light Blue)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 11 (Dark Green)
            • Player - Limit training of Eredar Chaoslord to 1 for Player 12 (Brown)
            • Player - Limit training of Eviscerator to 1 for Player 1 (Red)
            • Player - Limit training of Eviscerator to 1 for Player 2 (Blue)
            • Player - Limit training of Eviscerator to 1 for Player 3 (Teal)
            • Player - Limit training of Eviscerator to 1 for Player 4 (Purple)
            • Player - Limit training of Eviscerator to 1 for Player 5 (Yellow)
            • Player - Limit training of Eviscerator to 1 for Player 6 (Orange)
            • Player - Limit training of Eviscerator to 1 for Player 7 (Green)
            • Player - Limit training of Eviscerator to 1 for Player 8 (Pink)
            • Player - Limit training of Eviscerator to 1 for Player 9 (Gray)
            • Player - Limit training of Eviscerator to 1 for Player 10 (Light Blue)
            • Player - Limit training of Eviscerator to 1 for Player 11 (Dark Green)
            • Player - Limit training of Eviscerator to 1 for Player 12 (Brown)
            • Player - Limit training of Voodoo Witcher to 1 for Player 1 (Red)
            • Player - Limit training of Voodoo Witcher to 1 for Player 2 (Blue)
            • Player - Limit training of Voodoo Witcher to 1 for Player 3 (Teal)
            • Player - Limit training of Voodoo Witcher to 1 for Player 4 (Purple)
            • Player - Limit training of Voodoo Witcher to 1 for Player 5 (Yellow)
            • Player - Limit training of Voodoo Witcher to 1 for Player 6 (Orange)
            • Player - Limit training of Voodoo Witcher to 1 for Player 7 (Green)
            • Player - Limit training of Voodoo Witcher to 1 for Player 8 (Pink)
            • Player - Limit training of Voodoo Witcher to 1 for Player 9 (Gray)
            • Player - Limit training of Voodoo Witcher to 1 for Player 10 (Light Blue)
            • Player - Limit training of Voodoo Witcher to 1 for Player 11 (Dark Green)
            • Player - Limit training of Voodoo Witcher to 1 for Player 12 (Brown)
            • Player - Limit training of Furlborg Ursa to 1 for Player 1 (Red)
            • Player - Limit training of Furlborg Ursa to 1 for Player 2 (Blue)
            • Player - Limit training of Furlborg Ursa to 1 for Player 3 (Teal)
            • Player - Limit training of Furlborg Ursa to 1 for Player 4 (Purple)
            • Player - Limit training of Furlborg Ursa to 1 for Player 5 (Yellow)
            • Player - Limit training of Furlborg Ursa to 1 for Player 6 (Orange)
            • Player - Limit training of Furlborg Ursa to 1 for Player 7 (Green)
            • Player - Limit training of Furlborg Ursa to 1 for Player 8 (Pink)
            • Player - Limit training of Furlborg Ursa to 1 for Player 9 (Gray)
            • Player - Limit training of Furlborg Ursa to 1 for Player 10 (Light Blue)
            • Player - Limit training of Furlborg Ursa to 1 for Player 11 (Dark Green)
            • Player - Limit training of Furlborg Ursa to 1 for Player 12 (Brown)
            • Player - Limit training of Human Worker to 3 for Player 1 (Red)
            • Player - Limit training of Human Worker to 3 for Player 2 (Blue)
            • Player - Limit training of Human Worker to 3 for Player 3 (Teal)
            • Player - Limit training of Human Worker to 3 for Player 4 (Purple)
            • Player - Limit training of Human Worker to 3 for Player 5 (Yellow)
            • Player - Limit training of Human Worker to 3 for Player 6 (Orange)
            • Player - Limit training of Human Worker to 3 for Player 7 (Green)
            • Player - Limit training of Human Worker to 3 for Player 8 (Pink)
            • Player - Limit training of Human Worker to 3 for Player 9 (Gray)
            • Player - Limit training of Human Worker to 3 for Player 10 (Light Blue)
            • Player - Limit training of Human Worker to 3 for Player 11 (Dark Green)
            • Player - Limit training of Human Worker to 3 for Player 12 (Brown)
            • Player - Limit training of Frost Tower to 5 for Player 1 (Red)
            • Player - Limit training of Frost Tower to 5 for Player 2 (Blue)
            • Player - Limit training of Frost Tower to 5 for Player 3 (Teal)
            • Player - Limit training of Frost Tower to 5 for Player 4 (Purple)
            • Player - Limit training of Frost Tower to 5 for Player 5 (Yellow)
            • Player - Limit training of Frost Tower to 5 for Player 6 (Orange)
            • Player - Limit training of Frost Tower to 5 for Player 7 (Green)
            • Player - Limit training of Frost Tower to 5 for Player 8 (Pink)
            • Player - Limit training of Frost Tower to 5 for Player 9 (Gray)
            • Player - Limit training of Frost Tower to 5 for Player 10 (Light Blue)
            • Player - Limit training of Frost Tower to 5 for Player 11 (Dark Green)
            • Player - Limit training of Frost Tower to 5 for Player 12 (Brown)
            • Player - Limit training of Orc Worker to 3 for Player 1 (Red)
            • Player - Limit training of Orc Worker to 3 for Player 2 (Blue)
            • Player - Limit training of Orc Worker to 3 for Player 3 (Teal)
            • Player - Limit training of Orc Worker to 3 for Player 4 (Purple)
            • Player - Limit training of Orc Worker to 3 for Player 5 (Yellow)
            • Player - Limit training of Orc Worker to 3 for Player 6 (Orange)
            • Player - Limit training of Orc Worker to 3 for Player 7 (Green)
            • Player - Limit training of Orc Worker to 3 for Player 8 (Pink)
            • Player - Limit training of Orc Worker to 3 for Player 9 (Gray)
            • Player - Limit training of Orc Worker to 3 for Player 10 (Light Blue)
            • Player - Limit training of Orc Worker to 3 for Player 11 (Dark Green)
            • Player - Limit training of Orc Worker to 3 for Player 12 (Brown)
            • Player - Limit training of Granite Tower to 5 for Player 1 (Red)
            • Player - Limit training of Granite Tower to 5 for Player 2 (Blue)
            • Player - Limit training of Granite Tower to 5 for Player 3 (Teal)
            • Player - Limit training of Granite Tower to 5 for Player 4 (Purple)
            • Player - Limit training of Granite Tower to 5 for Player 5 (Yellow)
            • Player - Limit training of Granite Tower to 5 for Player 6 (Orange)
            • Player - Limit training of Granite Tower to 5 for Player 7 (Green)
            • Player - Limit training of Granite Tower to 5 for Player 8 (Pink)
            • Player - Limit training of Granite Tower to 5 for Player 9 (Gray)
            • Player - Limit training of Granite Tower to 5 for Player 10 (Light Blue)
            • Player - Limit training of Granite Tower to 5 for Player 11 (Dark Green)
            • Player - Limit training of Granite Tower to 5 for Player 12 (Brown)
            • Player - Limit training of Demon Acolyte to 3 for Player 1 (Red)
            • Player - Limit training of Demon Acolyte to 3 for Player 2 (Blue)
            • Player - Limit training of Demon Acolyte to 3 for Player 3 (Teal)
            • Player - Limit training of Demon Acolyte to 3 for Player 4 (Purple)
            • Player - Limit training of Demon Acolyte to 3 for Player 5 (Yellow)
            • Player - Limit training of Demon Acolyte to 3 for Player 6 (Orange)
            • Player - Limit training of Demon Acolyte to 3 for Player 7 (Green)
            • Player - Limit training of Demon Acolyte to 3 for Player 8 (Pink)
            • Player - Limit training of Demon Acolyte to 3 for Player 9 (Gray)
            • Player - Limit training of Demon Acolyte to 3 for Player 10 (Light Blue)
            • Player - Limit training of Demon Acolyte to 3 for Player 11 (Dark Green)
            • Player - Limit training of Demon Acolyte to 3 for Player 12 (Brown)
            • Player - Limit training of Felfire Tower to 5 for Player 1 (Red)
            • Player - Limit training of Felfire Tower to 5 for Player 2 (Blue)
            • Player - Limit training of Felfire Tower to 5 for Player 3 (Teal)
            • Player - Limit training of Felfire Tower to 5 for Player 4 (Purple)
            • Player - Limit training of Felfire Tower to 5 for Player 5 (Yellow)
            • Player - Limit training of Felfire Tower to 5 for Player 6 (Orange)
            • Player - Limit training of Felfire Tower to 5 for Player 7 (Green)
            • Player - Limit training of Felfire Tower to 5 for Player 8 (Pink)
            • Player - Limit training of Felfire Tower to 5 for Player 9 (Gray)
            • Player - Limit training of Felfire Tower to 5 for Player 10 (Light Blue)
            • Player - Limit training of Felfire Tower to 5 for Player 11 (Dark Green)
            • Player - Limit training of Felfire Tower to 5 for Player 12 (Brown)
            • Player - Limit training of Wisp Spirit to 3 for Player 1 (Red)
            • Player - Limit training of Wisp Spirit to 3 for Player 2 (Blue)
            • Player - Limit training of Wisp Spirit to 3 for Player 3 (Teal)
            • Player - Limit training of Wisp Spirit to 3 for Player 4 (Purple)
            • Player - Limit training of Wisp Spirit to 3 for Player 5 (Yellow)
            • Player - Limit training of Wisp Spirit to 3 for Player 6 (Orange)
            • Player - Limit training of Wisp Spirit to 3 for Player 7 (Green)
            • Player - Limit training of Wisp Spirit to 3 for Player 8 (Pink)
            • Player - Limit training of Wisp Spirit to 3 for Player 9 (Gray)
            • Player - Limit training of Wisp Spirit to 3 for Player 10 (Light Blue)
            • Player - Limit training of Wisp Spirit to 3 for Player 11 (Dark Green)
            • Player - Limit training of Wisp Spirit to 3 for Player 12 (Brown)
            • Player - Limit training of Vegetated Tower to 5 for Player 1 (Red)
            • Player - Limit training of Vegetated Tower to 5 for Player 2 (Blue)
            • Player - Limit training of Vegetated Tower to 5 for Player 3 (Teal)
            • Player - Limit training of Vegetated Tower to 5 for Player 4 (Purple)
            • Player - Limit training of Vegetated Tower to 5 for Player 5 (Yellow)
            • Player - Limit training of Vegetated Tower to 5 for Player 6 (Orange)
            • Player - Limit training of Vegetated Tower to 5 for Player 7 (Green)
            • Player - Limit training of Vegetated Tower to 5 for Player 8 (Pink)
            • Player - Limit training of Vegetated Tower to 5 for Player 9 (Gray)
            • Player - Limit training of Vegetated Tower to 5 for Player 10 (Light Blue)
            • Player - Limit training of Vegetated Tower to 5 for Player 11 (Dark Green)
            • Player - Limit training of Vegetated Tower to 5 for Player 12 (Brown)
            • Player - Limit training of Deadeye Archer to 1 for Player 1 (Red)
            • Player - Limit training of Deadeye Archer to 1 for Player 2 (Blue)
            • Player - Limit training of Deadeye Archer to 1 for Player 3 (Teal)
            • Player - Limit training of Deadeye Archer to 1 for Player 4 (Purple)
            • Player - Limit training of Deadeye Archer to 1 for Player 5 (Yellow)
            • Player - Limit training of Deadeye Archer to 1 for Player 6 (Orange)
            • Player - Limit training of Deadeye Archer to 1 for Player 7 (Green)
            • Player - Limit training of Deadeye Archer to 1 for Player 8 (Pink)
            • Player - Limit training of Deadeye Archer to 1 for Player 9 (Gray)
            • Player - Limit training of Deadeye Archer to 1 for Player 10 (Light Blue)
            • Player - Limit training of Deadeye Archer to 1 for Player 11 (Dark Green)
            • Player - Limit training of Deadeye Archer to 1 for Player 12 (Brown)
            • Player - Limit training of Sea Witch to 1 for Player 1 (Red)
            • Player - Limit training of Sea Witch to 1 for Player 2 (Blue)
            • Player - Limit training of Sea Witch to 1 for Player 3 (Teal)
            • Player - Limit training of Sea Witch to 1 for Player 4 (Purple)
            • Player - Limit training of Sea Witch to 1 for Player 5 (Yellow)
            • Player - Limit training of Sea Witch to 1 for Player 6 (Orange)
            • Player - Limit training of Sea Witch to 1 for Player 7 (Green)
            • Player - Limit training of Sea Witch to 1 for Player 8 (Pink)
            • Player - Limit training of Sea Witch to 1 for Player 9 (Gray)
            • Player - Limit training of Sea Witch to 1 for Player 10 (Light Blue)
            • Player - Limit training of Sea Witch to 1 for Player 11 (Dark Green)
            • Player - Limit training of Sea Witch to 1 for Player 12 (Brown)
            • Player - Limit training of Naga Lord to 1 for Player 1 (Red)
            • Player - Limit training of Naga Lord to 1 for Player 2 (Blue)
            • Player - Limit training of Naga Lord to 1 for Player 3 (Teal)
            • Player - Limit training of Naga Lord to 1 for Player 4 (Purple)
            • Player - Limit training of Naga Lord to 1 for Player 5 (Yellow)
            • Player - Limit training of Naga Lord to 1 for Player 6 (Orange)
            • Player - Limit training of Naga Lord to 1 for Player 7 (Green)
            • Player - Limit training of Naga Lord to 1 for Player 8 (Pink)
            • Player - Limit training of Naga Lord to 1 for Player 9 (Gray)
            • Player - Limit training of Naga Lord to 1 for Player 10 (Light Blue)
            • Player - Limit training of Naga Lord to 1 for Player 11 (Dark Green)
            • Player - Limit training of Naga Lord to 1 for Player 12 (Brown)
            • Player - Limit training of Serpent Master to 1 for Player 1 (Red)
            • Player - Limit training of Serpent Master to 1 for Player 2 (Blue)
            • Player - Limit training of Serpent Master to 1 for Player 3 (Teal)
            • Player - Limit training of Serpent Master to 1 for Player 4 (Purple)
            • Player - Limit training of Serpent Master to 1 for Player 5 (Yellow)
            • Player - Limit training of Serpent Master to 1 for Player 6 (Orange)
            • Player - Limit training of Serpent Master to 1 for Player 7 (Green)
            • Player - Limit training of Serpent Master to 1 for Player 8 (Pink)
            • Player - Limit training of Serpent Master to 1 for Player 9 (Gray)
            • Player - Limit training of Serpent Master to 1 for Player 10 (Light Blue)
            • Player - Limit training of Serpent Master to 1 for Player 11 (Dark Green)
            • Player - Limit training of Serpent Master to 1 for Player 12 (Brown)
            • Player - Limit training of Enchantress to 1 for Player 1 (Red)
            • Player - Limit training of Enchantress to 1 for Player 2 (Blue)
            • Player - Limit training of Enchantress to 1 for Player 3 (Teal)
            • Player - Limit training of Enchantress to 1 for Player 4 (Purple)
            • Player - Limit training of Enchantress to 1 for Player 5 (Yellow)
            • Player - Limit training of Enchantress to 1 for Player 6 (Orange)
            • Player - Limit training of Enchantress to 1 for Player 7 (Green)
            • Player - Limit training of Enchantress to 1 for Player 8 (Pink)
            • Player - Limit training of Enchantress to 1 for Player 9 (Gray)
            • Player - Limit training of Enchantress to 1 for Player 10 (Light Blue)
            • Player - Limit training of Enchantress to 1 for Player 11 (Dark Green)
            • Player - Limit training of Enchantress to 1 for Player 12 (Brown)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 1 (Red)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 2 (Blue)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 3 (Teal)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 4 (Purple)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 5 (Yellow)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 6 (Orange)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 7 (Green)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 8 (Pink)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 9 (Gray)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 10 (Light Blue)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 11 (Dark Green)
            • Player - Limit training of Wrathscale Executioner to 1 for Player 12 (Brown)
            • Player - Limit training of Aqua Burst to 5 for Player 1 (Red)
            • Player - Limit training of Aqua Burst to 5 for Player 2 (Blue)
            • Player - Limit training of Aqua Burst to 5 for Player 3 (Teal)
            • Player - Limit training of Aqua Burst to 5 for Player 4 (Purple)
            • Player - Limit training of Aqua Burst to 5 for Player 5 (Yellow)
            • Player - Limit training of Aqua Burst to 5 for Player 6 (Orange)
            • Player - Limit training of Aqua Burst to 5 for Player 7 (Green)
            • Player - Limit training of Aqua Burst to 5 for Player 8 (Pink)
            • Player - Limit training of Aqua Burst to 5 for Player 9 (Gray)
            • Player - Limit training of Aqua Burst to 5 for Player 10 (Light Blue)
            • Player - Limit training of Aqua Burst to 5 for Player 11 (Dark Green)
            • Player - Limit training of Aqua Burst to 5 for Player 12 (Brown)

    Do like this:
    This is how you should do

    • Melee Initialization
      • Events
        • Map initialization
      • Conditions
      • Actions
        • Player Group - Pick every player in (All players) and do (Actions)
          • Loop - Actions
            • Player - Limit training of Knight of Righteousness to 1 for (Picked player)
            • Player - Limit training of Ogre Destroyer to 1 for (Picked player)
            • Player - Limit training of Dragon Overlord to 1 for (Picked player)
            • Player - Limit training of Deathbone Widow to 1 for (Picked player)
            • Player - Limit training of Drake Leviathan to 1 for (Picked player)
            • Player - Limit training of Eredar Chaoslord to 1 for (Picked player)
            • Player - Limit training of Eviscerator to 1 for (Picked player)
            • Player - Limit training of Voodoo Witcher to 1 for (Picked player)
            • Player - Limit training of Furlborg Ursa to 1 for (Picked player)
            • Player - Limit training of Human Worker to 3 for (Picked player)
            • Player - Limit training of Frost Tower to 5 for (Picked player)
            • Player - Limit training of Orc Worker to 3 for (Picked player)
            • Player - Limit training of Granite Tower to 5 for (Picked player)
            • Player - Limit training of Demon Acolyte to 3 for (Picked player)
            • Player - Limit training of Felfire Tower to 5 for (Picked player)
            • Player - Limit training of Wisp Spirit to 3 for (Picked player)
            • Player - Limit training of Vegetated Tower to 5 for (Picked player)
            • Player - Limit training of Deadeye Archer to 1 for (Picked player)
            • Player - Limit training of Sea Witch to 1 for (Picked player)
            • Player - Limit training of Naga Lord to 1 for (Picked player)
            • Player - Limit training of Serpent Master to 1 for (Picked player)
            • Player - Limit training of Enchantress to 1 for (Picked player)
            • Player - Limit training of Wrathscale Executioner to 1 for (Picked player)
            • Player - Limit training of Aqua Burst to 5 for (Picked player)

    Well, that above was the first space wasting trigger I found ;o
    Hrm, you shouldn't use "Wait" actions. I don't know why really you shouldn't use them, I just know everyone tells you to not do it X)

    Leaks

    This trigger leaks. As do all in the "Portal" category.
    • Sacred Relic Teleport
      • Events
        • Unit - A unit enters Region 006 <gen>
      • Conditions
      • Actions
        • Unit - Move (Triggering unit) instantly to (Center of Region 007 <gen>)

    To fix it, do like this:
    How to fix leaks

    • Sacred Relic Teleport
      • Events
        • Unit - A unit enters Region 006 <gen>
      • Conditions
      • Actions
        • Set Temp_Point = (Center of Region 007 <gen>)
        • Unit - Move (Triggering unit) instantly to Temp_Point
        • Custom script: call RemoveLocation (udg_Temp_Point)



    Please fix this when you've looked through it!
    Click here to get to an awesome guide on how to remove leaks!

    /Mumbis

    EDIT:
    However, even if the map is perfect in anyway, You must add credits for your imported models & icons, otherwise it will get rejected for that anyway.
    Site rule!

    EDIT:
    (Yet again, I know...)
    I can do kinda complex custom spells with triggers. If you need any help.
    Though, I will not help you untill you've stated the credits correctly :p
     
    Last edited: Mar 18, 2011
  3. fostaa

    fostaa

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    I Didn't find any "guide" about how to give credits, gimme a hint please :sad: :cute:
     
  4. Mumbis

    Mumbis

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    @Fostaa
    Umh.. For example just write:
    Credits

    CREDITS:
    (Model Name1) Made by: (Creator Name1)
    (Model Name2) Made by: (Creator Name2)
    and so on...
     
  5. ironman47

    ironman47

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    Dude when you use a pick every player loop action you only have to list the action once. Not for every Player! Thats why you use the loop action!
    Like this:

    • Player Group - Pick every player in (All players) and do (Actions)
      • Loop - Actions
        • Player - Limit training of Knight of Righteousness to 1 for (Picked player)
        • Player - Limit training of Ogre of Darkness to 1 for (Picked player)


    I can't believe you did that?

    Did you know that you can limit the heroes by adding the custom heroes to the gamplay constants.

    If you need help making triggers or using the world editor you should post a thread in the World Editor Help Zone. Thats what its there for.
     
  6. Mumbis

    Mumbis

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    @ironman47
    Told him about the trigger alrdy x)
    But the smartest thing is prolly to limit the heroes in the gameplay constants indeed
    And then to just limit heroes all together to 1 if thats all your supposed to have :)
     
  7. fostaa

    fostaa

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    Limiting the heroes in gameplay constants is only halfway doing this. You can limit the number of heroes there but you can not limit the number of heroes of every kind (for example - 1 Paladin or 2 Tauren Chieftains... (If you limit them only in the gameplay constants the problem is that you can still make 2-3-4 or more of one kind [depends on the limt]. Already tried this).
    This is why I used those triggers. Anyway, the only way I found for doing this is that ... pretty long one. And yes, I barely believed I did all this :D As I said - this is the first time I open the world editor and my first map ever.

    P.S. I still wait you in skype, Mumbis ! :D

    This map needs exceptional activity, the bosses seem too distant from the melee gameplay which makes that part a bit odd. I'd like to know how to change that. I have some ideas, but I do not know how.
    Talking about triggers.
     
    Last edited by a moderator: Sep 8, 2011
  8. Mumbis

    Mumbis

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    Thanks for puttin the credits up +rep
     
  9. Orcnet

    Orcnet

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    Review

    [​IMG]
    [​IMG] "New World Environment" another altered melee map were players experience the random way of skirmish and conquest during in the game, this map was made by fostaa.
    Map Review

    New World Environment [No Version/s Stated]
    Rating System
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


    General:

    Gameplay-[5/5]
    Note: Were I pronounce your game challenging or a waste of time.

    Playability-[5/5]
    Note: This part tells me if the game is rather fun and can be played again and again.

    Terrain-[5/5]
    Note: Were I tell your game's environmental display is either great or terrible.

    Managing-[5/5]
    Note: This is were I explain the output or outcome quality of the game.

    Bug/s
    Note: No score, just to tell your map has bugs on it or simply bug-free.

    Overall-[20/20]

    About My Reputations:

    [​IMG] My complements for the Maker/s of the map's game.

    [​IMG] Were I explain your map needs to get fix or make an improvement of your work.


    Overview
    Gameplay

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] The Game was fine and all, but its kinda weird at the same time, the expansion sites are too easy to clear out while the outskirt ones are too risky especially the easy camps, try reducing the creep difficulties in my observation, but I did observe some Bosses in the game, it would be nice if they are alone and had skills that can challenge the players to beat them up instead of spamming numerous types of monsters.

    Playability

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] The game can be played a lot of times but to my concern, its better if you could re-balance all of your work, including the heroes. the naga race was a great idea, and it will be better if you can make it as a custom race instead of making them a mercenary purchase, but still good work.

    Terrain

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] Your Terrain was too messy, dark sphere like state with tons of colorful landmasses? I mean its horrible! I suggest you to stick on something good to see, I synergy perhaps, like what do you do when you mix village terrain and lordaeron winter? you get epic! just like that, and I hope you understand me.

    Managing

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] Your management is in dire need of fixing, I do not declare your map to get rejected for such a faulty output but rather help you with it, like what I stated above, creep difficulty must be fair and easy because these are the elements that can save your butt by earning and experiences for your army, second the balance, I see you change tons of it, might as well redo it, in other words, back to scratch, and the last thing terrain, redo it in a better way.

    Bug/s

    Since you did not apply any trigger that would collapse the foundations of your work, I see none and that's something good.


    Total Score
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 10/20 75% C

    [​IMG] [Fair]
    Hope you can do better than before, Goodluck!
    happy map-making!
     
  10. rcshaggy

    rcshaggy

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    I'll be sure to test it out for you and tell you what I think of it, but still I'll make sure to come back in the thread and rate about it.
     
  11. fostaa

    fostaa

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    Naga Race

    I do not know how to make the Naga - a selectable race. Please tell me I will be veeeeery happy to see how :D Plus - I would really like to know what do you mean by "rebalancing heroes" ?!? :O Gimme some examples. As to the terrain, I agree about the dark tiles from the Black Citadel tileset, cuz .. let's say I was too angry to change it after I did all the terrain and then noticed that the fucking tiles can't be replaced by ... for example from the Sunken Ruins or something more ... exotic, as it should be. Anyway, the map is too colorful and I wouldn't change much from the terrain. As to the border monsters - they are supposed to be stronger :D this is why they give such treasures. :)
     
  12. Mumbis

    Mumbis

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    @Fostaa
    Get on skype! x)
     
  13. fostaa

    fostaa

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    I am still working on it.
     
  14. Slayer14

    Slayer14

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    Hmm, this map is awfully big in filesize... Did you happen to import any custom music in it? Generic resources like icons, models, and skins couldn't possibly make your map 7.28 MB could it? You don't look like you have that many custom resources imported onto your map anyway, just looking at the Credits list you have here.

    EDIT:
    Hmm, I played this map and I want to leave a little review on it...




    Good things about your map:
    • Neutral buildings (Tavern, Goblin Merchant, etc.) in fairly balanced locations (on the "melee" part of the map).
    • This map gives you the option to go out and defeat some tough bosses while playing a regular melee game, as some ORPGs (like Legends) do, instead of the same old, generic melee game.
    • I like how you decided to place two gold mines in gold mine locations instead of one. :xxd:
    • This is a fairly large map, which is good for a hybrid type of map like this. You need a lot of room.
    • Those bosses are seriously strong dude! But that's sort of a good thing though. It gives you something to do, something to kill when your Hero gets up to a really high level.


    Bad things about your map:
    • The main bad thing I could think about for this map is if you go out and take all of your forces to go defeat a boss (like Blood Terror for instance), your opponent might come to attack you and, well, you'd have a big problem then. I guess what I'm trying to say is in this map you have three objectives, "Destroy Your Opponent(s)", "Defend Your Base From Your Opponent(s)", and "Kill the Bosses" and you can't defend and attack creeps at the same time.
    • The filesize is kinda big, 7.28 megabytes.
    • This is small, and there's probably nothing you could really do, but the Ground Texture of all of buildings are red (to match the Outland tileset) and it looks kinda weird on snowy terrain. My suggestion would be to remove the Ground Textures from all of the buildings.



    Overall:

    Overall, I'd say this is a pretty solid map. I always liked those hybrid-type maps where you had the option to play as a Hero only or play normally. There really is hardly anything that is necessarily wrong with the map from my point of view. I'd say 4/5 and ah, a +rep while I'm at it. :)




    I like the map, man! Keep up the good work! I hope you update it and maybe add more custom stuff in the future. Maybe, add all custom races (Blood Elves, Drenaei, Kobolds, Trolls etc.) to completely replace the standard ones. Just some suggestions.
     
    Last edited: Mar 23, 2011
  15. fostaa

    fostaa

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    I really do not know why the size is that much, I took Emerald Gardens as a base map. Anyway, I am still thinking of the problem with dividing the map on two modes. I will find some way to tie in both modes as main and only way of playing the map (I mean - including the melee style and boss killing style). Anyway as I said - I keep on editing it almost every day.
    Plus: The long trigger remains in the state it is; otherwise it won't work, and the memory increased (wasted) is about 150-200 Kb which is nothing.
    The newest upload (09.04) includes terrain changes and some environment and creep replacement. The custom race is now available but with a little problem - the AI script does not work properly. That means you can not play successfully the map with computers opponents. (I will work on that one too :p)

    Thank you for the nice words! It fills me with more desire to work on it! :grin::wink:
     
    Last edited: May 7, 2011
  16. fostaa

    fostaa

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    The map is successfully repaired and can be fully played, but with a little exception - if you choose to play with the Naga, you will be revealed in two minutes, cuz your town center won't be considered "Town hall" by unknown reasons for me...

    The AI script is fully working now, some more balance with cooldowns, damage and monster hit points has been made. Also some items fixed :D
    The file size is also reduced ;)



    Anyway, I would like to know about how to fix that damn problem;
    Both Town centers have "Town Hall" classification AND I used as base unit - a human Town Hall.


    Can anyone tell me where am I wrong ? :vw_wtf:

    P.S. I have some ideas like - removing the melee victory/defeat conditions and add new condition, but let's say that I wanna fix that !@#$ first :D
     
    Last edited: Mar 16, 2014
  17. fostaa

    fostaa

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    Well, I removed the V/D conditions and the problem with the 2 min revealing is no more, but the victory or defeat will not be announced (to exit the game). Anyway, it's a good way to observe the game after, even if you are defeated!
     
    Last edited: Nov 18, 2013
  18. fostaa

    fostaa

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    Well, that's it. I finished it. Check out the new corrections, models and bosses. Have a nice time, playing it! And please leave some more comments if you notice something wrong I didn't.
     
  19. sora1301

    sora1301

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    I'm new in the site and I see that here there is amazing maps, and about this map, I like it and I wonder will there be new versions?