Someone linked me this on discord and said that I should apply. Initially I was against it, but then later I decided to throw a pretty honest resume about my current life at it. Either they'll see it as mostly irrelevant because I was doing high paid software development in a non-video-game field until now, or maybe they'll see Warsmash on there and it will catch their eye.
But when I think about it, in the possible future where they do call me up and interview me or something, I'll admit it starts to weigh on my conscience a bit. Surely working on Reforged technology, for anyone, will be a thankless task. If I'm not mistaken I would guess the codebase has probably started to turn into spaghetti code, the people who worked on it may be mostly gone, and at the same time some of the users want or hope for mutually exclusive features. Any way that I think about it, undertaking further work on Reforged would be kind of like walking on needles. And so it would be really important for whoever does that to ask about Blizzard management's business plan -- essentially, to what extent would a person in this position ("Lead Designer") be leading to a future that they were told to achieve versus to what extent would they be able to literally invent their own vision for the future of Reforged? If there was any level of inventing the future, what are the financial constraints?
Because I feel like ignoring that would just lead to heartache and weird problems down the line.