New Content Discussion [SPOILER]

Level 18
Joined
Dec 19, 2013
Messages
1,036
Woke up in the middle of the night to play the new chapter because I'm excited af, only to suffered through hours of poor micro and macro without achieving anything of worth.

Months without playing WC3 has caused me a severe illness called skill issue. Need to try again later.
Massive spam of trash infantry and ranged units did it for me, ofc Shar had the wonderful idea not to give us a proper AoE dispel when we have to fight elven slaves who love to spam mages which permaslow/polymorph but what can you do. Support your trash tier one infantry/archers with Necromancers obsidan statues and frost wyrms stay the fuck away from seekers/hippogryphs and the ranged perma invi unit (cant remember the name rn). Buff wyrms with unholy frenzy tank with your trash tier one infantry and keep forcing enemies into chokeholds where your flame strike/aoe damage of the wyrms will shred them. Demon lords are a god sent on this one...DO EVERYTHING POSSIBLE TO KEEP THEM ALIVE.

The interaction between Ornasion and Queen Keera is... something new. I mean, the two have to kill their former kind and raise them in the name of the watcher. I think Mordin could join them in the "killing my living people" club.
Ornasion has no qualms about murdering his demon kin though, in fact it seems he takes pleasure in it, must be due to the different political structure and mindset demons have, loyalty to oneself first, legion second.
So the Ironfist is close to the elven palace... bad news.
This was pretty much established way way back when Gardon sent his three henchmen to accompany Salana back home, i am pretty sure they will play a determinal role on Ironsides desertion and Salana's eventual end.
There goe Sir Praxeus trying to recruit the Dwarves. Remember to say that you were planning to flee to the other side of the ocean!
I mean technically Dwarves are doomed either way, GG wants to leave Ironfist wants to turn them into nothing more than slaves, and if memory serves right in the non-cannon B side of the story the Paladins stood behind when GG left to rule and protect the Human kingdoms alongside the dwarfs.
Is the Dark One behind the Demons' invasion? He seems to be the only powerful enough to do this.
It is pretty heavily implied by Aridon that someone is pulling the strings on the Demons. Also take note what the Orange Dreadlord said. Demons never liked outright total conflict/war (their political structure hinders them way to much as we have all seen it by now) they simply like to plunder/pillage and then leave back to their land. My working theory is that the succubi on way or another might have been corrupted/created by the Dark One as a way to control the demons and nudge them towards his viewpoint. Remember Largoth has taken a Dreadlord form in the past, knows the Demons still are waiting for the return of their Dead god...So maybe he might be planning to take charge and unify them into one single political entity and have his revenge on Aridon. I mean Largoth did pretty much the same to the empire...Empire lies to the west of Arkain, Demonlands to the east and Aridon is caught in the middle.
 
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Level 13
Joined
Jul 31, 2019
Messages
156
So... this is what scrapped mission of SUB was gonna look like:
-Praxeus (another husbando: kinda forgot to rank him to character top tier xD) appears. Perhaps he is up to green dragon mission. Seems GG were prepared in case smth like that happens (perhaps elven demon slaves were not so subtle when it came to idolatry) and one of Hesrathion's lackeys dying at the hand of GG was somehow fitting.
-I smell Mina becoming a new hero miles away. She now has different model and golden trio still have their massive involvement in elven kingdom... Renald made a heavy mistake. A pity that Salana has to switch her allegiance, such a great potential had she remained in Ironfist... but it can't be helped.
-More legion politics, more suspense. Darkblade legion being the most realistic legion rlly saved their hides. And that succubus could be... Nysara. In that form, perhaps she could easily take the visage of angelic as her form is more humane than demonic. Or could she be actually former human/elf who transformed/possessed to succubus? Hence it explains her way more humane look than her succubi sisters. Not sure if this concept is possible among demon worshippers.
-The parallel between Ornasion and Keera was uncanny, and quite an interesting dynamic. Joining with em would be Mordin and Haran, and we would have "killing my own kin" squad.
-Well, I expected half-Kezzar and half-Daviliad roster, but, well, managed to make smth out of given roster. Didn't use dark archers and stalkers as they r super fragile. Slaying and converting those 3 demonlords... that was horrifying. The casualties were intense and got taken from inside. Taking out elven slaves base was horribly hard (I overestimated myself by playing in hard) thanks to that cursed starfall, hexing and slows. Having destroyers will help very much thanks to dispel, semi-passive self-regen, and nuking. My usual roster at the start was: 5/6 frost wyrms, 2 obsidian statues, 2 destroyers, some seekers and deathguards, 3 deathlords and 3/4 meat wagons. Enough to def base but not enough to take down base. It will take about 4/5 tries to fully destroy elven slaves while also defending urself. Striking out souleater base after it attacked by both battalion and GG will spell a good victory, but will take twin tries to fully destroy them, attention: base defense. Yes, it was pretty demon thing to do xD. Imo, there should be GG base in the middle of map to keep darkblade legion occupied as their attack was salt to the wound. Or there could be demon reinforcements opening portals to battalion bases to cause havoc. Also, completing this huge side quest should have good rewards other than just +1 attributes: what about adding new trianable units hence the new corpses harvested? We can have frost infernals, fallen eredar, fallen sorceress, even fallen spellbreakers to further diversify our rosters. And the last base... this took almost 10 tries; step by step, managing to destroy each building. At the 5th try, managing to destroy their castle and peasants= no more new buildings but hero still revived and units spawned from all buildings. So, took more armies. And yeah... those darned pride of humanity... oh, hubris, it gave great satisfaction to see em fall by murder of gargoyles (double pun-intended) and two fingers of death. They just obliterated my grounds forces and even dealt heavy damage to air units. Perhaps there should be limit of 5 or 6 pride of humanity being trained. At this pace, make sure to spam necromancers and... rlly hated those paladins and that hero with avatar (basically nuked Keera and Ornasion 1st). And yeah, seems Aridon will be there in insurrection and... he and Brian will have teatime much earlier it seems.
-At first, I found Keera's skillset odd but now seems fitting. Lifesteal, mana burn, escape, nuke, spawner ult, and shield... she became a proper hero and would soon become a fitting queen. Two nukes rlly helped at all stages of mission and Ornasion's aura meshed quite well.
-It is possible succubi were cursed by Dark One to cause havoc among their own kind before his death at hands of his brother.
-Next mission beckons... could be Dominion mission of scaling Salria or Ironfist's skirmish in elven kingdom.
-Also: Due to the new chapter and Keera's entrance, "Where the Shadows Weep- Part 1" also went thro' polishing. Hope u guys enjoy fan fictions😅
 
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Level 20
Joined
Jul 10, 2017
Messages
120
The last mission... was not what I imagined.
Keera is a rather curious heroine. Her abilities are like all auxiliary abilities of other heroes + avatar. It's a very technical hero.

It is a difficult mission, that cannot be denied. But what made it more complicated was the list of units. I found her faction quite uneven.

I understand: Elves, Banshee, Necromancer, Guards, Statues, Wagen and Stalker.
I don't understand: Seeker, Gargoyles, Wyrm and the dwarves (those cool tho).

Maybe it's me who got lost in the lore. But I thought that instead of gargoyles it could be those werebats. (She is hated but those are slaves)

I also tend to see that Ornasion faction ability can never be used in all the options that she shows. (There are no Icekeepers)

Kerra faction ability is good, but against demon, GG and friends? She doesn't weigh much in my opinion.

I didn't mind the doomlords (but find it funny where they were put) because they were useful in the end.

I'll give the mission another go. It is an Arkain Mission, I do not expect facilities but I did expect units that would make the job less painful.
 

Shar Dundred

Hosted Project: LoA
Level 61
Joined
May 6, 2009
Messages
5,426
The unit roster is a mix of Rohir and Kezzar with some future Daviliad thrown into the mix (since
Daviliad doesn't exist just yet). Originally I intended to give you Icekeepers rather than Stalkers
but that would have made Keera's bonus less useful.
I might make adjustments to the unit roster since I am not entirely satisfied with it myself.
 
Level 15
Joined
Jun 26, 2019
Messages
291
Act seven chapter three.
-So the ironfist trio keeps working with Salana and are going to the capital to fight the "traitor" gardon... Sry for the outcome Salana you were a really nice commander. Also those three in the golden guard would turn the GG forces in the final mission on this arc.
-This one was the last golden guard commander on Dorten´s meeting right? We have all of them now. All of them dead i mean.
-The demoness is Nysara no doubt and the darkblade legion seems to be the most sane of the demon legions so far.
-This chapter was really tough. The undead roster for this one was weaker i think, we are fighting GG and demons but we only have weak elves, almost no kezzar nexus and Rohir nexus forces dunno why. Frost wyrms are fine though because we need some aerial support.
-The undead aren´t as sneaky as they used too, everyone was attacking my base despite being demon slaves and demons against the mighty golden guard. I was almost wipe out at the beginning because the periferial demon slaves bases send the attack waves just as the same time as the closer one. Meaning 2 to 3 attacks at the same time + my unlucky on finding demonlords.
-Killing the closer demon slave bases is a must, you need to disable that starfall, the demons can be dealt with spirit tower and 20-30 food defense force.
-Ornasion seems interested on black druid magic, they are pretty much undead but with trees.
-Ornasion and Keera interaction was pretty on point, same with Haran, everyone vibes around undead Ornasion.
-Once you clean all the periferial bases you need to send army after army, at least 5 times to deal with the GG preplace + all the buildings.

As I already said, this one was fine, really deep lore but gameplaywise didn´t achieve what the other undead chapters did, dunno why. I dont like playing as elves (alive or dead) but defense of home was really fun despite having only elves.

Ornasion has no qualms about murdering his demon kin though, in fact it seems he takes pleasure in it, must be due to the different political structure and mindset demons have, loyalty to oneself first, legion second.
Ornasion hated politics and wants to fight, also he was betrayed, he´ll destroy anything despite being demon human orc or sludges.

I wonder what this diplomatic travel is... It could be the dwarves but seems kind of early considering the invasion of the elven forest hasn't even begun (Gardon's that is). I'd say it's linked to the green dragons but I don't see the golden guard initiating the dialogue with dragons.
Well, gardon mostly knew where the black dragons were, perhaps his uncle Van Duncer knows where the green dragons are.
 
Level 18
Joined
Nov 25, 2021
Messages
249
WC3ScrnShot_112722_000113_01.png


I finally got a full clear although only on Normal difficulty. My beef with Hard difficulty is the attack wave timer which goes like Slaves -> Souleater -> Golden Guard -> Darkblade or sth similar (and oh god it only gets worse if I don't cheese the Honor and Glory by using Stalkers to kill their Peasants), leaving me no time to cripple a base, because each Demon base has 5 Gates, and each Human/Elven base has like 10+ production structures with Improved Masonry 2.
Anyway, time for a detailed gameplay review. As for story and predictions, I don't have much to add to what others already said, at least for now.
* Undead:
  • Total Destruction is not useless per se, but I still went for Royal Retinue for the cheese to go smoother.
  • I kinda expected Keera to have Maiev's voice set, because her "For the Watcher!" line would lowkey make sense. And everyone speaking like a Banshee hurts my head a bit.
  • Deathlords and Stalkers are pretty much the protagonists here. but their collision size are too thicc, make it hard for them to engage and/or retreat in tight pathways. I can send Wagons to clear the trees but random air raids can pass by and sack them all.
  • Also, I vaguely remember that Frost Wyrms are supposed to deal Magic damage, or is it just me? Although, splash Frost Attack and Freezing Breath is never not useful, so they're still an S++ tier.
  • The only source of magic damage are now the Destroyers. Although, it doesn't take a genius to know that massing Destroyers is a bad idea. (A few for Devour Magic is nice though.)
  • Dark Archers are okay. Better than Poachers, but not as useful as something like Icekeepers or Crypt Fiends. That, and the fact that Sharpshooters are basically the same units but with higher base stats make me sad.
  • Keera's kit is extremely good. 50% lifesteal, spammable Finger of Pain with low cooldown and mana cost, Mana Burn to shut down spellcasters, Blink to quickly engage and disengage, and Vengeance, while overlapping with Pentiss', it also pairs extremely well with the Undead's ability to generate corpses. And then we have... Mana Shield. So, this is a defensive spell that helps her survive longer, right? Wrong. If I actually want Keera to survive longer, what I'll do is to disengage with Blink, or to go even deeper with Blink to take out key threats with Finger, then drop an Avatar of Vengeance to draw aggro. On the other hand, if I turn on Mana Shield, then Keera got nuked by something like Hit or Forked Lightning. Boom, mana gone, no Finger to deal with Siege Tanks and Destructors, then she'll die anyway. Brian's Cloud and Dark Secrets got more use than this smh.
  • As for the unit roster, I think something is missing, but I can't exactly put my hand on it. However, I do know that the lack of interesting spellcasters also contributes to that feeling, because I'm kinda bored of using Necromancers and Banshees (without Meya's boni) all the time.
* Enemies:
- The Golden Guard A.I are also a bit goofy. For example, when I built a Necropolis + Haunted GM in the middle base, they did something like this:
  • Destroyed both then leaves.
  • Only destroyed the Necropolis, then leaves with the Haunted GM still intact.
  • Destroyed both, then continues to attack my other bases.
  • Also don't know why, but after I successfully suicided into the GG's Castle and Peasants, they stopped building ground troops altogether.
  • The Prides of Humanity are the strongest units on the map, but they got shredded by the weakest Undead unit that doesn't have any use anywhere else - Gargoyles. Ironic.
  • The Elven Ranger is hard to deal with because of Forked Lightning and Starfall dealing insane damage. If I didn't have good micro and accidentally let my Deathlords and Ornasion got stuck behind, it would either a waste of an Unholy Regeneration cast, or a bye-bye to my squishy DPS units.
  • Also, Souleater infernal spam is absurd. If no Wyrm for Frost or no Stalker for Poison, they can mow their way to my Black Citadel quite quickly.
  • If I don't cheese the Glory and Honor, their attack waves will stack with those of the GGs sooner or later, and the Paladins can nuke my Deathlords and Heroes with Holy Light spam. So I can't see other way to beat this level without dealing with those two early tbh.
 

MyPad

Spell Reviewer
Level 25
Joined
May 9, 2014
Messages
1,762
It took quite some time, but the new undead chapter (A7C3) did not disappoint in delivering a costly siege of the East. A bloody, save-scummy chapter that reminds me a bit of the orc chapter "Between a Rock and a Hard Place" this was.

As Ornasion, you realize that your base, while well protected, is not sufficient for the attainment of your current objective. Keera, the former Queen of the Elves, is distraught over the prospect of putting the lives of her people, even when they have forsaken her kingdom. Keeping that in mind, you weigh in whether you should assault the demon camps first or put the elven traitors to the sword.

You consider multiple approaches, situations, favorable engagements where you will gain the most advantageous position. You send out a Stalker to scout the nearby base camps and wait for the most opportune moment to strike. You send shades to further scout the target areas; they report that the golden-clad pinkskins from the West have begun mobilizing and decimating two base camps belonging to the demon slaves.

At the next mobilization of the golden-clad pinkskins, you launch your attack to the demon camp situated to the west of your base camp. Taking care not to lose key soldiers, you successfully cripple the demons in that demon camp. At the same time, you notice a flying attack force heading to your base camp. Hurriedly, you defend the base camp from the attack. Luckily, you've fended them off at the moment.

Having left a few Demon Gates standing, you plan on utterly destroying the remains of the demon camp to your west while overcoming a bastion of the golden pinkskins situated further east at the same time. You've also weighed in the cost of performing that tactical move; relocating your base camp to a safer position appears far more promising than sticking to that position. You think things out, play them through your mind; you would tear apart their attack force, and assault what remains while they are weakened; determine the most optimal ensemble of undead forces at your disposal in the fulfillment of this particular goal and minimize losses as well. Then, after countless bloodshed and heaps of bodies amassed, you've begun re-establishing your main base camp at the newly conquered base camp. Just in time too, they've razed your previous base camp to the ground...

Shuddering for a moment, Keera appears lost in her thoughts. You bring her back to the reality of the situation, not by force, but by understanding. You tell Keera to steel herself; lives of Demon Slaves are your master's to take. Mobilizing your army, you wait for the opportune moment to strike.

In the heat of battle, the Elven leader or commander of the Demon Slaves, a ranger, summons down falling stars from the heavens. You consider for a moment to rush your army towards her and tear her apart as swiftly as the stars fall. You also consider a tactical retreat, which will turn the momentum of your battle significantly towards your side. Quickly assessing that few of your troops can stop her accursed incantation, you decide to not risk losing the bulk of your army; you are not Rath after all.

By surgically removing the artillery and ranged units of the opposing armies, you stand to gain a lot of resources and a readily available strike force to further whittle down the defenses of their base camps. A slow and uphill battle it was, and you become all the more powerful for doing so.

By now, you've successfully removed most of the adversaries of your master present at the battlefield. You begin to do the same as before, only for tragedy to strike. Your strike force is heavily underpowered and has sustained a great deal of losses!

You begin to imagine multiple situations, approaches to the conundrum that is the Golden Guard's defenses. One by one, each strategy that you can come up with would not produce the result that you had in mind, that of the eradication of their defenses. Your army, powerful as it is, cannot hope to stand against their might, against the ships they look up with pride. Then, as swift as lightning, an idea struck.

To conquer the Golden Guard's defenses, you would have to bring low the pride of the arrogant pinkskins. Among your forces, you stumble upon a key unit that can easily dismantle their ships, the Gargoyle. Quickly amassing Gargoyles, you would strike swift and true towards the Prides of Humanity, and forcibly prostrate them before your master. Going in as quickly as they can leave, the Gargoyles do manage to cripple the Golden Guard long enough for your forces to take a foothold in their territory.

With most of their standing forces gone, you waste no time to destroy all their key structures, the workshops which assembled their terrifying airborne ships, the barracks which trained soldiers the likes you have not ever seen, the altar in which their Captain rests, and the Castle which cements itself as the foundation of their arrogance, an impenetrable fortress. After countless days and nights, you've finally seized control over the area that once stood as a bulwark of the Golden Guard.

As you celebrate your victory, you draw your attention towards Keera, who is conflicted over the nature of what will and must be done. You offer her your counsel, hoping to comfort her. As she sorts out her own feelings towards her people, you and her part ways in good spirits.
 
Level 18
Joined
Nov 25, 2021
Messages
249
It took quite some time, but the new undead chapter (A7C3) did not disappoint in delivering a costly siege of the East. A bloody, save-scummy chapter that reminds me a bit of the orc chapter "Between a Rock and a Hard Place" this was.

As Ornasion, you realize that your base, while well protected, is not sufficient for the attainment of your current objective. Keera, the former Queen of the Elves, is distraught over the prospect of putting the lives of her people, even when they have forsaken her kingdom. Keeping that in mind, you weigh in whether you should assault the demon camps first or put the elven traitors to the sword.

You consider multiple approaches, situations, favorable engagements where you will gain the most advantageous position. You send out a Stalker to scout the nearby base camps and wait for the most opportune moment to strike. You send shades to further scout the target areas; they report that the golden-clad pinkskins from the West have begun mobilizing and decimating two base camps belonging to the demon slaves.

At the next mobilization of the golden-clad pinkskins, you launch your attack to the demon camp situated to the west of your base camp. Taking care not to lose key soldiers, you successfully cripple the demons in that demon camp. At the same time, you notice a flying attack force heading to your base camp. Hurriedly, you defend the base camp from the attack. Luckily, you've fended them off at the moment.

Having left a few Demon Gates standing, you plan on utterly destroying the remains of the demon camp to your west while overcoming a bastion of the golden pinkskins situated further east at the same time. You've also weighed in the cost of performing that tactical move; relocating your base camp to a safer position appears far more promising than sticking to that position. You think things out, play them through your mind; you would tear apart their attack force, and assault what remains while they are weakened; determine the most optimal ensemble of undead forces at your disposal in the fulfillment of this particular goal and minimize losses as well. Then, after countless bloodshed and heaps of bodies amassed, you've begun re-establishing your main base camp at the newly conquered base camp. Just in time too, they've razed your previous base camp to the ground...

Shuddering for a moment, Keera appears lost in her thoughts. You bring her back to the reality of the situation, not by force, but by understanding. You tell Keera to steel herself; lives of Demon Slaves are your master's to take. Mobilizing your army, you wait for the opportune moment to strike.

In the heat of battle, the Elven leader or commander of the Demon Slaves, a ranger, summons down falling stars from the heavens. You consider for a moment to rush your army towards her and tear her apart as swiftly as the stars fall. You also consider a tactical retreat, which will turn the momentum of your battle significantly towards your side. Quickly assessing that few of your troops can stop her accursed incantation, you decide to not risk losing the bulk of your army; you are not Rath after all.

By surgically removing the artillery and ranged units of the opposing armies, you stand to gain a lot of resources and a readily available strike force to further whittle down the defenses of their base camps. A slow and uphill battle it was, and you become all the more powerful for doing so.

By now, you've successfully removed most of the adversaries of your master present at the battlefield. You begin to do the same as before, only for tragedy to strike. Your strike force is heavily underpowered and has sustained a great deal of losses!

You begin to imagine multiple situations, approaches to the conundrum that is the Golden Guard's defenses. One by one, each strategy that you can come up with would not produce the result that you had in mind, that of the eradication of their defenses. Your army, powerful as it is, cannot hope to stand against their might, against the ships they look up with pride. Then, as swift as lightning, an idea struck.

To conquer the Golden Guard's defenses, you would have to bring low the pride of the arrogant pinkskins. Among your forces, you stumble upon a key unit that can easily dismantle their ships, the Gargoyle. Quickly amassing Gargoyles, you would strike swift and true towards the Prides of Humanity, and forcibly prostrate them before your master. Going in as quickly as they can leave, the Gargoyles do manage to cripple the Golden Guard long enough for your forces to take a foothold in their territory.

With most of their standing forces gone, you waste no time to destroy all their key structures, the workshops which assembled their terrifying airborne ships, the barracks which trained soldiers the likes you have not ever seen, the altar in which their Captain rests, and the Castle which cements itself as the foundation of their arrogance, an impenetrable fortress. After countless days and nights, you've finally seized control over the area that once stood as a bulwark of the Golden Guard.

As you celebrate your victory, you draw your attention towards Keera, who is conflicted over the nature of what will and must be done. You offer her your counsel, hoping to comfort her. As she sorts out her own feelings towards her people, you and her part ways in good spirits.
Didn't think that a strategy analysis with snippets of story can be such a fun read, and you even roasted poor Rath along the way. Tremalon of the modern age fr.
 
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Shar Dundred

Hosted Project: LoA
Level 61
Joined
May 6, 2009
Messages
5,426
It took quite some time, but the new undead chapter (A7C3) did not disappoint in delivering a costly siege of the East. A bloody, save-scummy chapter that reminds me a bit of the orc chapter "Between a Rock and a Hard Place" this was.

As Ornasion, you realize that your base, while well protected, is not sufficient for the attainment of your current objective. Keera, the former Queen of the Elves, is distraught over the prospect of putting the lives of her people, even when they have forsaken her kingdom. Keeping that in mind, you weigh in whether you should assault the demon camps first or put the elven traitors to the sword.

You consider multiple approaches, situations, favorable engagements where you will gain the most advantageous position. You send out a Stalker to scout the nearby base camps and wait for the most opportune moment to strike. You send shades to further scout the target areas; they report that the golden-clad pinkskins from the West have begun mobilizing and decimating two base camps belonging to the demon slaves.

At the next mobilization of the golden-clad pinkskins, you launch your attack to the demon camp situated to the west of your base camp. Taking care not to lose key soldiers, you successfully cripple the demons in that demon camp. At the same time, you notice a flying attack force heading to your base camp. Hurriedly, you defend the base camp from the attack. Luckily, you've fended them off at the moment.

Having left a few Demon Gates standing, you plan on utterly destroying the remains of the demon camp to your west while overcoming a bastion of the golden pinkskins situated further east at the same time. You've also weighed in the cost of performing that tactical move; relocating your base camp to a safer position appears far more promising than sticking to that position. You think things out, play them through your mind; you would tear apart their attack force, and assault what remains while they are weakened; determine the most optimal ensemble of undead forces at your disposal in the fulfillment of this particular goal and minimize losses as well. Then, after countless bloodshed and heaps of bodies amassed, you've begun re-establishing your main base camp at the newly conquered base camp. Just in time too, they've razed your previous base camp to the ground...

Shuddering for a moment, Keera appears lost in her thoughts. You bring her back to the reality of the situation, not by force, but by understanding. You tell Keera to steel herself; lives of Demon Slaves are your master's to take. Mobilizing your army, you wait for the opportune moment to strike.

In the heat of battle, the Elven leader or commander of the Demon Slaves, a ranger, summons down falling stars from the heavens. You consider for a moment to rush your army towards her and tear her apart as swiftly as the stars fall. You also consider a tactical retreat, which will turn the momentum of your battle significantly towards your side. Quickly assessing that few of your troops can stop her accursed incantation, you decide to not risk losing the bulk of your army; you are not Rath after all.

By surgically removing the artillery and ranged units of the opposing armies, you stand to gain a lot of resources and a readily available strike force to further whittle down the defenses of their base camps. A slow and uphill battle it was, and you become all the more powerful for doing so.

By now, you've successfully removed most of the adversaries of your master present at the battlefield. You begin to do the same as before, only for tragedy to strike. Your strike force is heavily underpowered and has sustained a great deal of losses!

You begin to imagine multiple situations, approaches to the conundrum that is the Golden Guard's defenses. One by one, each strategy that you can come up with would not produce the result that you had in mind, that of the eradication of their defenses. Your army, powerful as it is, cannot hope to stand against their might, against the ships they look up with pride. Then, as swift as lightning, an idea struck.

To conquer the Golden Guard's defenses, you would have to bring low the pride of the arrogant pinkskins. Among your forces, you stumble upon a key unit that can easily dismantle their ships, the Gargoyle. Quickly amassing Gargoyles, you would strike swift and true towards the Prides of Humanity, and forcibly prostrate them before your master. Going in as quickly as they can leave, the Gargoyles do manage to cripple the Golden Guard long enough for your forces to take a foothold in their territory.

With most of their standing forces gone, you waste no time to destroy all their key structures, the workshops which assembled their terrifying airborne ships, the barracks which trained soldiers the likes you have not ever seen, the altar in which their Captain rests, and the Castle which cements itself as the foundation of their arrogance, an impenetrable fortress. After countless days and nights, you've finally seized control over the area that once stood as a bulwark of the Golden Guard.

As you celebrate your victory, you draw your attention towards Keera, who is conflicted over the nature of what will and must be done. You offer her your counsel, hoping to comfort her. As she sorts out her own feelings towards her people, you and her part ways in good spirits.
12/10, would read again & recommend to others in the nicest way possible.

@Kasrkin: Read. Now.
 

Kasrkin

Hosted Project: LoA
Level 21
Joined
Apr 6, 2014
Messages
840
It took quite some time, but the new undead chapter (A7C3) did not disappoint in delivering a costly siege of the East. A bloody, save-scummy chapter that reminds me a bit of the orc chapter "Between a Rock and a Hard Place" this was.

As Ornasion, you realize that your base, while well protected, is not sufficient for the attainment of your current objective. Keera, the former Queen of the Elves, is distraught over the prospect of putting the lives of her people, even when they have forsaken her kingdom. Keeping that in mind, you weigh in whether you should assault the demon camps first or put the elven traitors to the sword.

You consider multiple approaches, situations, favorable engagements where you will gain the most advantageous position. You send out a Stalker to scout the nearby base camps and wait for the most opportune moment to strike. You send shades to further scout the target areas; they report that the golden-clad pinkskins from the West have begun mobilizing and decimating two base camps belonging to the demon slaves.

At the next mobilization of the golden-clad pinkskins, you launch your attack to the demon camp situated to the west of your base camp. Taking care not to lose key soldiers, you successfully cripple the demons in that demon camp. At the same time, you notice a flying attack force heading to your base camp. Hurriedly, you defend the base camp from the attack. Luckily, you've fended them off at the moment.

Having left a few Demon Gates standing, you plan on utterly destroying the remains of the demon camp to your west while overcoming a bastion of the golden pinkskins situated further east at the same time. You've also weighed in the cost of performing that tactical move; relocating your base camp to a safer position appears far more promising than sticking to that position. You think things out, play them through your mind; you would tear apart their attack force, and assault what remains while they are weakened; determine the most optimal ensemble of undead forces at your disposal in the fulfillment of this particular goal and minimize losses as well. Then, after countless bloodshed and heaps of bodies amassed, you've begun re-establishing your main base camp at the newly conquered base camp. Just in time too, they've razed your previous base camp to the ground...

Shuddering for a moment, Keera appears lost in her thoughts. You bring her back to the reality of the situation, not by force, but by understanding. You tell Keera to steel herself; lives of Demon Slaves are your master's to take. Mobilizing your army, you wait for the opportune moment to strike.

In the heat of battle, the Elven leader or commander of the Demon Slaves, a ranger, summons down falling stars from the heavens. You consider for a moment to rush your army towards her and tear her apart as swiftly as the stars fall. You also consider a tactical retreat, which will turn the momentum of your battle significantly towards your side. Quickly assessing that few of your troops can stop her accursed incantation, you decide to not risk losing the bulk of your army; you are not Rath after all.

By surgically removing the artillery and ranged units of the opposing armies, you stand to gain a lot of resources and a readily available strike force to further whittle down the defenses of their base camps. A slow and uphill battle it was, and you become all the more powerful for doing so.

By now, you've successfully removed most of the adversaries of your master present at the battlefield. You begin to do the same as before, only for tragedy to strike. Your strike force is heavily underpowered and has sustained a great deal of losses!

You begin to imagine multiple situations, approaches to the conundrum that is the Golden Guard's defenses. One by one, each strategy that you can come up with would not produce the result that you had in mind, that of the eradication of their defenses. Your army, powerful as it is, cannot hope to stand against their might, against the ships they look up with pride. Then, as swift as lightning, an idea struck.

To conquer the Golden Guard's defenses, you would have to bring low the pride of the arrogant pinkskins. Among your forces, you stumble upon a key unit that can easily dismantle their ships, the Gargoyle. Quickly amassing Gargoyles, you would strike swift and true towards the Prides of Humanity, and forcibly prostrate them before your master. Going in as quickly as they can leave, the Gargoyles do manage to cripple the Golden Guard long enough for your forces to take a foothold in their territory.

With most of their standing forces gone, you waste no time to destroy all their key structures, the workshops which assembled their terrifying airborne ships, the barracks which trained soldiers the likes you have not ever seen, the altar in which their Captain rests, and the Castle which cements itself as the foundation of their arrogance, an impenetrable fortress. After countless days and nights, you've finally seized control over the area that once stood as a bulwark of the Golden Guard.

As you celebrate your victory, you draw your attention towards Keera, who is conflicted over the nature of what will and must be done. You offer her your counsel, hoping to comfort her. As she sorts out her own feelings towards her people, you and her part ways in good spirits.
This reminded me of the Skantarios AARs.

@Shar Dundred I'll get it done don't worry about it.
 
Level 18
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The unit roster is a mix of Rohir and Kezzar with some future Daviliad thrown into the mix (since
Daviliad doesn't exist just yet). Originally I intended to give you Icekeepers rather than Stalkers
but that would have made Keera's bonus less useful.
I might make adjustments to the unit roster since I am not entirely satisfied with it myself.
I feel like stalkers are pretty underwhelming, ofc they can be decent worker snipers, but you'll need to break the enemy's castle for that speciality to come to fruition. The huge damage discrepancy (was it 25-50 or smth like that) does not help at all either. I think that unit needs a tweak to be more useful. The rest of the roster is kinda decent, sure the lack of a AoE dispeller hurts and the tier 3 melee unit is extremly weak in this chapter since their high armour stat gets utterly nullified by the fact that Demons do chaos damage but those aren't anything new, we've had to constantly deal with odds like that. I just feel like Stalkers might need a damage buff.

-The undead aren´t as sneaky as they used too,
I mean is pretty much implied that Aridon abandoned the working in the shadows approach at the last chapter of book one "Blood bath". And besides he needs more rotting corpses at his disposal now that Brian has a huge conglomerate of races on his finger tips, The empire is nothing but a puppet of Largoth and Gardon holds almost 2/3 of the continent and the Demons...Well you never know when they'll get funny Ideas and start pillaging and plundering shit again (that being said the watcher hints at the fact that someone is pulling the strings of the demons too) So yeah Him hiding on his mountain and dispatching small taskforces to nudge the mortals towards his vision isn't a possibility any more.
 

Shar Dundred

Hosted Project: LoA
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I feel like stalkers are pretty underwhelming, ofc they can be decent worker snipers, but you'll need to break the enemy's castle for that speciality to come to fruition. The huge damage discrepancy (was it 25-50 or smth like that) does not help at all either. I think that unit needs a tweak to be more useful. The rest of the roster is kinda decent, sure the lack of a AoE dispeller hurts and the tier 3 melee unit is extremly weak in this chapter since their high armour stat gets utterly nullified by the fact that Demons do chaos damage but those aren't anything new, we've had to constantly deal with odds like that. I just feel like Stalkers might need a damage buff.
I feel like you underestimate their poison damage. That can be very devastating.
 
Level 18
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the lack of a AoE dispeller hurts
We have the Destroyers with Devour Magic, which are good af. As for the Stalkers, I actually think that if they have smaller collision size, or even a Hold Fire button (to drop aggro more smoothly), they'll be even better.
I mean is pretty much implied that Aridon abandoned the working in the shadows approach at the last chapter of book one "Blood bath".
That, and the fact that Ornasion is the one leading the charge means that he won't listen to any stealthy strategy, or in other words, cowardly approach.
 
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The biggest bottleneck for me was the lack of decent AOE damage considering the tight corridors of this map.
At least we got the stuns with demonlords, but outside of Ornasion's flame strike I really missed the tools humans and orcs have.
Perhaps enabling frost ghosts could help, I do enjoy them greatly.
 
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I found this mission very difficult in hard difficulty.

And I loved it.

I think that the 3 demons we resurrect are necessary to win this mission. And building many towers to hold the fort when you attack one of the bases.

I did :

1. middle down base (demons):

their ranged units are weak, so it was easy to kill the gates one by one with gryphon riders/retreating and so on.

2. left down base (guard)

they are weak after they attack

3. right middle base (slaves)

weak after they attack

4. left upper base (guard)

weak after they attack

5. right upper base (demons)

First I destroyed the gate closer to the center of the map. Then I launched an attack with base melee units and gryphon riders, and immediately sent 4 wyrms to freeze the 4 remaning gates to prevent the arrival of reinforcements.

6. golden guard base.

That was soooo difficult to kill.

For the golden guard base, the only strat that worked for me was to destroy, little by little, the periphereal buildings with gryphon riders attacks. By making two groups, I could attract them from one side of the base, then retreating, then attacking from the other side, then retreating, and so on.

However, at some point, that technique did not work anymore for the buildings nearby the castle. So I made one or two suicide attacks on the castle, then on the peasants, to prevent them from rebuidling anything. Then I could attack with base melee units and the gryphon riders. and 2 obsidian statues.

Someone mentioned wyrms+necros+base melee units, I think it would be better.
 
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We have the Destroyers with Devour Magic, which are good af. As for the Stalkers, I actually think that if they have smaller collision size, or even a Hold Fire button (to drop aggro more smoothly), they'll be even better.
Well i be dammed i totally forgot that Destroyers have an aoe dispel...I always seem to forget about that...

I feel like you underestimate their poison damage. That can be very devastating.
With all due respect Shar...Arkain is a game where you overwhelm the enemies with constant pressure and either massive numbers or a few OP units (i.e Dragons)...Stalkers poison its...Well its decent when deal with the elven slaves and worker sniping as i mentioned...In an outright fight...Well i doubt a infernal/doomguard will die faster from the poison at least not fast enough before they have done enough damage to your frontline. Ofc it could be just me whining about a perfectly balanced unit but i dunno, i felt they underperformed.
 
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Stalkers's poison is ok for me. I prefer they had less collision size due to the 3 death lords you get and narrow choke points of the map. Stalkers need to be paired with dark archers/banshees to reach their full potential. Slow poison, cold arrows and curse stacked on a single unit practically halves their dps.

That said, this mission made me rage like a little boy on normal difficulty. Took a few tries to figure out the optimal army comp and pathway to completing this level.
 
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Level 24
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Review to Chapter Three from Act Seven:
-The grammar mistakes I have found still haven't been fixed;
-I hope we get to use the Undead Elven units that our allies have later on in the campaign;
-The new undead elven allies are quite useful in keeping the main Golden Guard base occupied, though I have to constantly ensure that their bases are not destroyed since they lack proper defense and they don't rebuild lost buildings.
 

Shar Dundred

Hosted Project: LoA
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-The grammar mistakes I have found still haven't been fixed;
Gotta fix the euqally one, the trying one is not a mistake though.
-The new undead elven allies are quite useful in keeping the main Golden Guard base occupied, though I have to constantly ensure that their bases are not destroyed since they lack proper defense and they don't rebuild lost buildings.
They regen their health though. They can die but damage dealt to them can be reversed.
 
Level 13
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Checked the new update and was worth it: With sorcerers and seductresses, this established Kezzar as the heavy hitters and disablers more so than any other nexi. Closed pathing of Glory Battalion relieved the hell and much grateful. The difficulty now makes sense and was quite a joy to replay. The hard work is now finely rewarded and nicely fit the theme of new nexus birthing from the fallen traitors... I know it sounds lil bit greedy but what about new Kezzar units spawning from the bases of fallen demon legions? Since, it's both Ornasion and Keera's moment, perhaps new units such as fallen helhound, fallen marilith etc can spawn just as skyhunter, glaive thrower, fallen guardian were new units. As for fallen battalion's bases, Rohir units could spawn as they were definitely not elves in life (pun). Just as frost wyrms shatter all heavy units like brittle ice, they had the most difficulty against spell-immune units and ranger units (darn valkyries); good price we have to pay tho. Nice update!
 
Level 18
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While the Sorcerers are just Undead Firemages, they actually bring something fresh to the table, and Seductresses are super nice to have with their AoE Silence to deal with the pesky elves. Now if only I can go above 10 APM to actually micro them all...

And we get a peek of Daviliad's air unit and basic infantry: Skyhunter and Fallen Guardian (idgaf about Glaive Throwers).
Guardians' base stats make me feel like they're either an already-upgraded 2-supply unit, or a 3-supply one with an unupgraded passive. As for Skyhunters, I hope they have some deviations compared to DH Rider to make them less boring. I mean, they were Elves working for Demons, and now reanimated as Undead, there are a lot of abilities that can be given to them.

Also, there's a bug where the Souleater base is only counted as 'destroyed' only if all of their Gates/Shrines AND Darkblade Shrines are destroyed.
 
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Now we are cooking with fire.

  • Very good decision with the spellcasters.
  • How you rearranged the forest makes the map even more chaotic and I love it.
  • I must say that the undead gain a lot when you create these instances of "waves" of allied minion. I think the nexus show the best of them when you remember that they are hundreds of thousands. It's a good point of view as undead (when you use them) and as live faction (when you have to hold them).
 
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