- Joined
- Nov 24, 2005
- Messages
- 922
I have decided to take a small break from Warcraft 3 Adventures and create a new AoS that will be a Hive project.
So I will be looking for just about any position in world editing. I will organize the positions so that we will have one map at all times or, as little copy and pasting as possible.
First though, I will start with my ideas for this AoS.
The name will be Warring Families.
Families: Blue Shield and Gray Shield
Terrian: mainly flat with rolling hills here and there. I have begun work on the terrian myself and may submit a preview of it.
NPCs: There will be two villages with a castle at in each. Players will be able to enter the castles. Also, there will be a neutral village in the center, units will not battle in this town insted they will go around
Players: 8 at max, players will be knightsserving their King, they will attempt to kill the other teams King.
Other-
Honor: Players will have honor and dishonor. Do things like attack enemy players in the neutraltown will cause dishonor, and killing enemy players in the open battlefield will give honor. More honor will allow access to unique areas of the castle. Which may have rarer merchants and such.
Sleep: A possibility, this would allow players a quick + free way to heal their wounds.
Tournemants: These will take place in the neutral village and will have a special format for battle. Also, they will require tournemant battle gear. Fightning will stop between the families when a offical tournement takes place. There will be special tournement grounds. There will be land + mounted tournements. There will also be set prizes.
Mounts: There will be different quality of mounts and players will be able to ride them but not fight on them. If they are attacked while on one they will auto-maticly dismount, unless in a tournement
Weather: Mainy Rain
Duels: Players can challenge a player of the opposing faction (or the same, to be decided) for honor points. Also, the winning player recieves the loser's gear and horse or money. Declining a duel will not result in loss of honor, to prevent players constatly challenging one player to dishonor him.
Any questions? I will start asking for the positions soon. I may pm you if I really want you for a certain job.
So I will be looking for just about any position in world editing. I will organize the positions so that we will have one map at all times or, as little copy and pasting as possible.
First though, I will start with my ideas for this AoS.
The name will be Warring Families.
Families: Blue Shield and Gray Shield
Terrian: mainly flat with rolling hills here and there. I have begun work on the terrian myself and may submit a preview of it.
NPCs: There will be two villages with a castle at in each. Players will be able to enter the castles. Also, there will be a neutral village in the center, units will not battle in this town insted they will go around
Players: 8 at max, players will be knightsserving their King, they will attempt to kill the other teams King.
Other-
Honor: Players will have honor and dishonor. Do things like attack enemy players in the neutraltown will cause dishonor, and killing enemy players in the open battlefield will give honor. More honor will allow access to unique areas of the castle. Which may have rarer merchants and such.
Sleep: A possibility, this would allow players a quick + free way to heal their wounds.
Tournemants: These will take place in the neutral village and will have a special format for battle. Also, they will require tournemant battle gear. Fightning will stop between the families when a offical tournement takes place. There will be special tournement grounds. There will be land + mounted tournements. There will also be set prizes.
Mounts: There will be different quality of mounts and players will be able to ride them but not fight on them. If they are attacked while on one they will auto-maticly dismount, unless in a tournement
Weather: Mainy Rain
Duels: Players can challenge a player of the opposing faction (or the same, to be decided) for honor points. Also, the winning player recieves the loser's gear and horse or money. Declining a duel will not result in loss of honor, to prevent players constatly challenging one player to dishonor him.
Any questions? I will start asking for the positions soon. I may pm you if I really want you for a certain job.